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| What is everyone working on? #2 | Post Reply | |
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Jan 17 2013, 2:36pm Anchor | |
| Jan 17 2013, 3:22pm Anchor | ||
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I'll keep that in mind Edited by: LightUpWarrior |
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| Jan 17 2013, 3:50pm Anchor | ||
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Jan 18 2013, 12:18am Anchor | |
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Howdy Guys It's not a mod per-say but it is modding related and I am working on it. About 2 weeks ago I started my own YouTube Channel dedicated to modding. Here's a sample.
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| Jan 21 2013, 3:05am Anchor | ||
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Jan 21 2013, 12:39pm Anchor | |
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People aren't saying anything about others work because people aren't saying anything about others work. Then everyone thinks it's ok to just post their own stuff. Maybe at first the intention wasn't that, but someone's work got ignored, and then this person also decided to ignore others work. There used to be more feedback earlier, just take a look at the previous What is everyone working on, or some first pages of this.. or take a look at all the old threads in this forum section. I've been trying to get people give more feedback by giving it, but it's not like I always succeed in doing so. Sometimes I delay my post just so that maybe later I might have something more to say than just talk about my own work. -- Some of these may come a bit late, but I just thought to do this. These are of everything that was ignored or I missed from the previous page to this page. copyright: Maybe you could have zoomed it some more. Seems there's no rear sight. What revolver it is? TKAzA: The trophies kinda look edible. Something like those decorations in cakes. I like the eyes. Connies buttons remind me of freckles. simonoc: Reminds me of Thief, but does player need to steal anything, or just get to the exit? Perhaps there could be some more goals in it. QuickFixInc: The shelves in the background are a bit empty. Maybe there could also be some cloth hanging devices.. with some clothes hanging in them. ShinobiNFC: What's the idea in it? Chase the squirrel, or run away from the cats? I think they look a bit like Alien. LightUpWarrior: Somehow I think of Dungeon Keeper. Your dungeon floor is lumpy, order your skeleton to jump up and down! Cinders: The thumbs could be bigger. My thumb is thicker or at least equally thick as my other fingers. The upper part of the of the arm looks a bit short too. CaptainShack: Seems like a good idea to show/review mods with some videos and to expand it to more than one game's mods. Icedecknight: Looks sort of soft. Maybe it's a baby zergling? Texture looks nice, could have some different color in some parts, like they had in the original game. -- And here's what I've been working on.. Some bio-mechanical monsters. One of them is walking and the other is flying. The pose on the walking is not done by skeleton, I just didn't want to show it in some T/X pose. The flying one should also have some guns. Both are somewhere around 1400 tris. -- Quote:How about I give you the phonecall and you give me my finger! |
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| Jan 21 2013, 1:01pm Anchor | ||
| Jan 25 2013, 12:30am Anchor | ||
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I finished development of Tropical Heat(a jet ski racing game set in the tropics) around Christmas and now I am working on a bonus pack with 5 new racing levels to release this spring. I've also been working on improving the interaction of the water with island shores. Here's what it looks like now. But I'm trying to get the waves to slide into the shore. It's a challenge to say the least. |
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Jan 31 2013, 10:36pm Anchor | |
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AntonBursch: Seems allright waves to me. Maybe some more foamy stuff on top of the waves sometimes. -- I wanted to model something with about 500 tris. First I had thought of making something organic that looks a bit like a spaceship with arms & legs, but that didn't look so good. I made a mech instead. The base body is 462 without the weapons and the weapons are 144. Thought it would have 3 weapon slots and one special weapon slot, but I didn't model any special weapon now... Don't know if I'll use this for anything, maybe I try that first idea again or something else with a similar tri limit.
Made another low poly model, also meant to be able to have 3 weapon slots. Maybe I try making it more abstract. -- Somehow I feel like this thread is a bit dead. Ehh... Edited by: J_C_A -- Quote:How about I give you the phonecall and you give me my finger! |
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Feb 3 2013, 7:54am Anchor | |
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Yeah, we need more replies and people making stuff, like you Jimmy. I'm making a low poly car. Started yesterday with the drawing and tweaked the model a bit to fit my liking better. It's too highpoly at the moment, but I needed to establish the shape. So retopo and unwrapping is next. I'm looking forward to doing the texture on this one. Gonna add the Turbo after retopologizing. Edited by: SinKing --
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| Feb 3 2013, 8:11am Anchor | ||
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Feb 5 2013, 3:58pm Anchor | |
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Feb 6 2013, 2:45pm Anchor | |
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"Noch frischer geht nicht." means "Even greener(fresh) is impossible." Finally finished the last homework for this semester. So glad, you don't even believe it! Another vector graphic, which I created with the grid tool in Adobe Illustrator CS6. Photo I used to create this sucker: De.red-dot.org |
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Feb 6 2013, 4:37pm Anchor | |
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"Even greener(fresh) is impossible"... Could be me but that sounds strange. "More fresher is impossible" would be my bet. Edited by: Dragonlord |
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Feb 7 2013, 5:27am Anchor | |
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Dragonlord wrote:"Even greener(fresh) is impossible"... Could be me but that sounds strange. "More fresher is impossible" would be my bet.
That too is a little grammatically off. "Even fresher is impossible" would be grammatically correct. "Fresher than ever" or "The freshest" - but it's in German and makes sense in German so nothing really matters in English. -- Luciano Giacomozzi |
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Feb 7 2013, 5:54am Anchor | |
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Dragonlord wrote:"Even greener(fresh) is impossible"... Could be me but that sounds strange. "More fresher is impossible" would be my bet.
Yeah well, I was really unsure on how to translate it, but I can tell you that it is correct in German :p |
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| Feb 7 2013, 6:06am Anchor | ||
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What about "More freshness is IMPOSSIBRU!"? |
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Feb 7 2013, 3:12pm Anchor | |
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iQew wrote:
Dragonlord wrote:"Even greener(fresh) is impossible"... Could be me but that sounds strange. "More fresher is impossible" would be my bet.
Yeah well, I was really unsure on how to translate it, but I can tell you that it is correct in German :p How you get to that German sentence in the first place? Interest for the language or is this your mother tongue? |
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Feb 7 2013, 4:42pm Anchor | |
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SinKing: The paint in the concept looked nicer. suve: I think those walls (if they are walls) should have some different color than the floors. Now I'm thinking the walls are completely unlit... iQew: I think it looks yellow. -- I tried some stuff ingame... The simple model/texture kinda don't fit with those other textures... which also have too much noise for that lowres and filtering. -- Quote:How about I give you the phonecall and you give me my finger! |
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Feb 7 2013, 6:28pm Anchor | |
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iQew - that is a smart package. Took me a second to figure out it's like a banana peel print-on. Maybe bend the logo a bit more? Yeah JC,I deviated quite a bit from the concept. I might do another skin for the car later. This one is on a 512x512 texture, so I couldn't pull off some of the detail of the concept. It's still sharp enough for those bigger shapes. I think you can get a lot more out of your textures, Jimmy. Try using the bump offset node (on floors and walls, for example). I always see you make great organic shapes, which would be perfect for baking. I know you don't like the idea of high-polys, but it would be interesting to see what detail you can get out of it. Overall, i'm happy with this car tryout. Learned some things for the next time (like to model and bake stuff separately, next time). I'm gonna check how to make a car paint material, do the specular maps and then call it finished. After I switch textures to double sided, you won't be able to look through the model, either. Edited by: SinKing --
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Feb 7 2013, 6:43pm Anchor | |
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Well this is Technical Art (because I'm working towards becomming a Tech Artist sometime in the future) but I thought it could be interesting to show off anyway. It will be released within 1-2 weeks or something like that. After that I'll work on a new version of my UV Editor and then learn some Python/PyMEL scripting. |
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| Feb 7 2013, 9:40pm Anchor | ||
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Been working on my modeling and rigging skills. Sadly my texturing skills have sorta laxed a bit, so regaining that back and trying new methods is on my agenda. |
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Feb 8 2013, 7:33am Anchor | |
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Dragonlord wrote:
iQew wrote:
Dragonlord wrote:"Even greener(fresh) is impossible"... Could be me but that sounds strange. "More fresher is impossible" would be my bet.
Yeah well, I was really unsure on how to translate it, but I can tell you that it is correct in German :p How you get to that German sentence in the first place? Interest for the language or is this your mother tongue? Born and living in Germany, it was for uni. |
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| Feb 9 2013, 8:21am Anchor | ||
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Hey first post here, on the forum. |
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Feb 11 2013, 4:34am Anchor | |
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@ lightflare - These arms look a little plain, which makes them cartoony to me. Maybe a cartoon style is your intention. It seems like you may be a bit too timid with the sculpting. They need more character. I usually slap tons of stuff on the highpoly. It could be you don't intend those for sculpting at all. It really depends on the look you want. I'm finishing my pillar texture and updated the car. It's a bit green, due to material/reflection settings, but this was my work of the past two/three weeks, basically: Pillar has a 1k diffuse, car only 512x512 Edited by: SinKing --
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