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What is everyone working on? #2 (Forums : Pimpage & Posing : What is everyone working on? #2) Post Reply
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May 15 2012, 12:23pm Anchor

Those PS1 style models actually look kinda cute!

*Don*
*Don* Mist of Stagnation Developer
May 15 2012, 5:30pm Anchor

I'm working on a hack to play Diablo 3 in a offline mode.  This is annoying bliz.

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Mist of Stagnation - A FPS/RTS based in a Steampunk world, built in DX11 with the UDK.

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LucianoGiacomozzi
LucianoGiacomozzi Composer/Voice Actor
May 15 2012, 5:47pm Anchor

My work on Wake up Call (WIP)


A Call To Arms--Wake Up Call OST - Mod DB

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Luciano Giacomozzi
Soundcloud.com

ninjadave
ninjadave Aka Dave
May 16 2012, 1:45am Anchor

I just got home. Its midnight and I got a killer headache. Anyways:

I'll have to work on it some more tomorrow, if I get the time. Still missing some subtle texture work, maybe some detail props to make it more drawn?

Edited by: ninjadave

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"Assaultman67 proudly rates a 7 out of 10 for Dave's interesting level."

May 20 2012, 8:59am Anchor

My bot for a contest at 3D Motive.

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
May 20 2012, 1:18pm Anchor

I THINK, you will win. That little guy is so cute :D!

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Mod DB - Game Mod Manager
Mod DB - Game Mapper

May 20 2012, 4:32pm Anchor

There's some pretty stunning stuff in this thread - love the little fedora-bot at the end. Is he a spy? Sneaky.

May 20 2012, 4:46pm Anchor

Well, at first i was having a silly story like he is Weathleys father (portal 2 anyone? ). But i guess he is a detective/spy kind of bot

iQew
iQew Java is awesome :)
May 21 2012, 2:56am Anchor
k21n wrote:My bot for a contest at 3D Motive.


Be so kind and give him a monocle and he's perfect ;)

May 21 2012, 5:44am Anchor

Hehe, i was thinking to add one, but i had to stay under 1000 tris

iQew
iQew Java is awesome :)
May 21 2012, 7:41am Anchor

Here is some more art of Mindworld, the article is currently waiting for authorization:

Transition Level

Transition Level

Transition Level

Transition Level

Transition Level

Transition Level

Hope you guys like it, click on them for full resolution or check out the game's page right here: Moddb.com

Best wishes
Kjell

Edited by: iQew

May 21 2012, 9:11pm Anchor

Pon

Edited by: CarlBergsdorf

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Mapper

*Don*
*Don* Mist of Stagnation Developer
May 22 2012, 3:50am Anchor

Just got our 1st player model rigged and ready to animate.

Look forward to a complete set in the very near future

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Mist of Stagnation - A FPS/RTS based in a Steampunk world, built in DX11 with the UDK.

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J_C_A
J_C_A FBI Man
May 22 2012, 6:19pm Anchor

I've been thinking that if I get to the school I applied to, I might not have time for modding.. and if I don't get there, I should do something where I could get some money. So I thought I would make a shmup. I haven't fully decided what kind of graphical style I would do. So far I have done some mockup with a few ships and a bit of background.

User Posted Image

Edit: Here's another mockup with a bit different art style.. maybe also have some 360 turning for the ships...

User Posted Image

Edited by: J_C_A

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Quote:How about I give you the phonecall and you give me my finger!
ninjadave
ninjadave Aka Dave
May 22 2012, 11:56pm Anchor

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"Assaultman67 proudly rates a 7 out of 10 for Dave's interesting level."

Arcones
Arcones I don't even know...
May 23 2012, 3:14pm Anchor

Um... Why the random quotes?

Not to be mean, just curious.

May 23 2012, 3:20pm Anchor

It's the evil Dr. Quote

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>:|

May 28 2012, 9:23am Anchor

would love for some feedback on wether the position of the Guns in the following Pics are ok!
(Right Click -> View Image. To scale it up for easier looking)


I tried to mimic a sort of CoD layout for the FOV 65, because everyone on the team seems to really like how it looks in that game.

I also put in a small Interpolation that slightly translates the Hands when we reach a Larger FOV (like 90), so that things dont start to look a little too weird.
Does everything look alright to you guys? Any suggestions? Would you be happy with them sort of Gun Positions? FEEDBACK plz

ps :Ignore the Player/Arm clipping in the pictures :)

Edited by: Wagmance

ShiftedDesign
ShiftedDesign Levels are my thing
May 28 2012, 1:18pm Anchor

I like the 65 it seems much more natural for the models that you have.

But, I would leave the option to switch to other FOV, even if you have to create set ones like 75 and 90.

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User Posted Image
User Posted Image
User Posted Image
Portfolio: Ianowen.net

May 28 2012, 1:27pm Anchor

65 is the best, in my opinion, though 75 would probably be good too. I think 90 would give me a headache :S

*Don*
*Don* Mist of Stagnation Developer
May 28 2012, 11:34pm Anchor

and now with some movement animations

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Mist of Stagnation - A FPS/RTS based in a Steampunk world, built in DX11 with the UDK.

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May 28 2012, 11:41pm Anchor

To Don, I like it but there is little to no should movement when he is walking forward.

Shoulder*

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May 29 2012, 6:01pm Anchor

@Shifted @Garyn: Thanks guys :3

@Don: I really dig the fast backwards walk animation!

May 31 2012, 10:21am Anchor

WIP

Pulse Cannon W.I.P

ninjadave
ninjadave Aka Dave
May 31 2012, 12:29pm Anchor

Thats a beautiful design!

If I'm getting the scale right, the lower handle is just a little bit small.
The rest of it looks very realistic.

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"Assaultman67 proudly rates a 7 out of 10 for Dave's interesting level."

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