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| What is everyone working on? #2 | Post Reply | |
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| May 15 2012, 12:23pm Anchor | ||
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Those PS1 style models actually look kinda cute! |
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May 15 2012, 5:30pm Anchor | |
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I'm working on a hack to play Diablo 3 in a offline mode. This is annoying bliz. |
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May 15 2012, 5:47pm Anchor | |
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My work on Wake up Call (WIP)
-- Luciano Giacomozzi |
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May 16 2012, 1:45am Anchor | |
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I just got home. Its midnight and I got a killer headache. Anyways: I'll have to work on it some more tomorrow, if I get the time. Still missing some subtle texture work, maybe some detail props to make it more drawn? Edited by: ninjadave -- ---- |
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| May 20 2012, 8:59am Anchor | ||
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My bot for a contest at 3D Motive.
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May 20 2012, 1:18pm Anchor | |
| May 20 2012, 4:32pm Anchor | ||
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There's some pretty stunning stuff in this thread - love the little fedora-bot at the end. Is he a spy? Sneaky. |
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| May 20 2012, 4:46pm Anchor | ||
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Well, at first i was having a silly story like he is Weathleys father (portal 2 anyone? ). But i guess he is a detective/spy kind of bot |
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May 21 2012, 2:56am Anchor | |
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k21n wrote:My bot for a contest at 3D Motive.
Be so kind and give him a monocle and he's perfect |
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| May 21 2012, 5:44am Anchor | ||
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Hehe, i was thinking to add one, but i had to stay under 1000 tris |
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May 21 2012, 7:41am Anchor | |
| May 21 2012, 9:11pm Anchor | ||
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May 22 2012, 3:50am Anchor | |
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Just got our 1st player model rigged and ready to animate. Look forward to a complete set in the very near future
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May 22 2012, 6:19pm Anchor | |
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I've been thinking that if I get to the school I applied to, I might not have time for modding.. and if I don't get there, I should do something where I could get some money. So I thought I would make a shmup. I haven't fully decided what kind of graphical style I would do. So far I have done some mockup with a few ships and a bit of background.
Edit: Here's another mockup with a bit different art style.. maybe also have some 360 turning for the ships...
Edited by: J_C_A -- Quote:How about I give you the phonecall and you give me my finger! |
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May 22 2012, 11:56pm Anchor | |
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-- ---- |
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May 23 2012, 3:14pm Anchor | |
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Um... Why the random quotes? Not to be mean, just curious. |
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| May 23 2012, 3:20pm Anchor | ||
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It's the evil Dr. Quote -- >:| |
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| May 28 2012, 9:23am Anchor | ||
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would love for some feedback on wether the position of the Guns in the following Pics are ok! ![]() I tried to mimic a sort of CoD layout for the FOV 65, because everyone on the team seems to really like how it looks in that game. I also put in a small Interpolation that slightly translates the Hands when we reach a Larger FOV (like 90), so that things dont start to look a little too weird. ps :Ignore the Player/Arm clipping in the pictures Edited by: Wagmance |
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May 28 2012, 1:18pm Anchor | |
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I like the 65 it seems much more natural for the models that you have. But, I would leave the option to switch to other FOV, even if you have to create set ones like 75 and 90. --
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| May 28 2012, 1:27pm Anchor | ||
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65 is the best, in my opinion, though 75 would probably be good too. I think 90 would give me a headache |
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May 28 2012, 11:34pm Anchor | |
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and now with some movement animations
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| May 28 2012, 11:41pm Anchor | ||
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To Don, I like it but there is little to no should movement when he is walking forward. Shoulder* --
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| May 29 2012, 6:01pm Anchor | ||
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@Shifted @Garyn: Thanks guys :3 @Don: I really dig the fast backwards walk animation! |
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| May 31 2012, 10:21am Anchor | ||
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May 31 2012, 12:29pm Anchor | |
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Thats a beautiful design! If I'm getting the scale right, the lower handle is just a little bit small. -- ---- |
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