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What is everyone working on? #2 (Forums : Pimpage & Posing : What is everyone working on? #2) Post Reply
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TKAzA
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TKAzA Eats Polygons
Nov 5 2009, 11:13am Anchor

I hate making wood textures with a mouse!

User Posted Image
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TKAzA moddDB Content Manager
Mod & Group issues PM me.
Portfolio Looking for part time modeling in a indie project. (no mods please)

Jimi wrote:I doubt that many hippies would fit in my shower
Nov 5 2009, 11:38am Anchor

Thaat wheel looks slightly too hard, need to soften it up just slightly i think.

Other then that, nice texture.

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I can't do much, but i can use

  • Unreal Engine
  • 3DS MAX 2010
  • Photoshop CS4
Cryrid
Cryrid 3D Artist
Nov 5 2009, 1:37pm Anchor

Agreed. It should be beveled / softened / worn down, as a result of all the contact with the ground.

Edited by: Cryrid

Toyoka
Toyoka Cpt. Leon Gyroheart
Nov 5 2009, 2:49pm Anchor

... unless its brand new! :D But I agree, the wheel looks a bit to "harsh", not soft enough like the rest of the model :)

Edited by: Toyoka

Radcliff
Radcliff Mentally Disturbed Halfwit
Nov 6 2009, 7:41pm Anchor

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Nov 7 2009, 1:22am Anchor

I like the AK-47 Radcliff, however that stock seems  alittle out of place? The texture for the handle/Stock and Handle is a bit too leathery too.

Maybe i'm wrong lol, try getting a render with Skylight-lighting or something.

Loooks great though !

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I can't do much, but i can use

  • Unreal Engine
  • 3DS MAX 2010
  • Photoshop CS4
Nov 7 2009, 3:02am Anchor

Panels, panels, more panels 

Edited by: Neolight

Nov 7 2009, 8:36am Anchor

Got me to think of NS2, great work neo.

Toyoka
Toyoka Cpt. Leon Gyroheart
Nov 7 2009, 9:36am Anchor

Indeed, looks very similar to the Natural Selection 2 textures, excellent work nonetheless! :)

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"There is nothing in a caterpillar that tells you it's going to be a butterfly."

Grobi
Grobi Game designs lumpy interior.
Nov 7 2009, 3:21pm Anchor

Oh Neolight, that post had me bolt up from slouching and just look at your work for a good 10 minutes, so very very cool.

Nov 7 2009, 4:55pm Anchor

Thanks everyone.

Here's some roughed out animation 

 

Edited by: Neolight

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Nov 7 2009, 5:52pm Anchor

Didn't you post that already some time ago?

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Leader, Head Programmer: Epsylon | Drag[en]gine Game Engine | ModDB Profile

User Posted Image by Salohcin

Nov 7 2009, 6:32pm Anchor

Did I? I forgot. Replaced with something else.

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Tribal Wars www.twars.org 

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Nov 7 2009, 6:42pm Anchor

Nice nice... good old 2d drawing technique. Something different in times of endless 3D movies and short movies :P

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Leader, Head Programmer: Epsylon | Drag[en]gine Game Engine | ModDB Profile

User Posted Image by Salohcin

Nov 8 2009, 8:47am Anchor

I'm working on getting 3D Max reinstalled so i should be able to post something new in a few days.

Whilst checking updates i came across this little error lol.

What does -1 updates mean? :D

Also, Neolight your arrt is brilliant!

Edited by: General_Atrox

Henley
Henley Currently Occupied for Reasons Unknown
Nov 8 2009, 6:25pm Anchor

its a known bug.

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If you don't understand my signature, shame on you!

Nov 9 2009, 7:44am Anchor

Very nice, Neolight. I love the versatility of your work.

Radcliffe, it's good, but as General_Atrox said, the wood-textures looks more like leather.  Other than that, it's a well-conceived model.

Edited by: monkeyface

Jimi
Jimi Not Jackie Chan
Nov 10 2009, 7:11pm Anchor

Funny animation :)

I started working on some new model.. It's meant to have minimal face features. The body is still quite roughly done. I think it will have some cape or cloak.. Maybe some helmet, but the face should be quite visible.

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Quote:How about I give you the phonecall and you give me my finger!
TKAzA
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TKAzA Eats Polygons
Nov 10 2009, 7:17pm Anchor

Redo the face mesh it looks like hes from square head land, remember to edgeloop!

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TKAzA moddDB Content Manager
Mod & Group issues PM me.
Portfolio Looking for part time modeling in a indie project. (no mods please)

Jimi wrote:I doubt that many hippies would fit in my shower
Nov 10 2009, 8:42pm Anchor

The topology could be a little better, but the space is evenly distributed and it would be a sufficient base mesh for sculpting.

Edited by: ngs616

razorb
razorb Rail Meat
Nov 11 2009, 1:35am Anchor

well if the dude is supposed to be human then u should push around the verts some more :) his skull is a little deformed ;D

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Nov 11 2009, 3:36am Anchor

i am currently working on a map for Base2Base mod

Nov 11 2009, 6:14am Anchor
TKAzA wrote:Redo the face mesh it looks like hes from square head land, remember to edgeloop!

I do believe his face is meant to be in a balaclava or masked? lol So i'm not sure about what you said, he may get away with it unless he wants a bare face! lol

Overall the character looks decent, but yeah stick to edge loops if you intend on illumating that face lol If a player cant see it i guess you dont need to as much.

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I can't do much, but i can use

  • Unreal Engine
  • 3DS MAX 2010
  • Photoshop CS4
Nov 11 2009, 2:31pm Anchor

I just ordered a new tablet, so I'll probably be posting some stuff next week onwards :)

Jimi
Jimi Not Jackie Chan
Nov 11 2009, 6:22pm Anchor

Is it loopy enough now? I might rip off that nose, I thought it would have some skull look in it. I made the hands flat on purpose, everytime I've made a hand into a "normal relaxed pose" each finger has been really weird shaped.. though now the whole hand looks very big and I used a taper to measure my fingers, etc and made the hand use same lengths. I will do something to the hands later. Next I will do the helmet and cape and whatever else.

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Quote:How about I give you the phonecall and you give me my finger!
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