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What is everyone working on? #2 (Forums : Pimpage & Posing : What is everyone working on? #2) Post Reply
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Oct 29 2009, 9:46am Anchor

Nice start, Samuk. Maybe if you tried to give them a little more contrast, they'd pop out more. Especially thinking of that second one. Some darker values in the grooves and some lighter values around them to define the shape some more.

Edited by: monkeyface

Samuk
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Samuk Max is my bitch.
Oct 29 2009, 10:12am Anchor
grinnock wrote:The first one is too regular. You're only using two tiles repeating.

Heh, that sucks, it's actually 4 tiles.

 Texture 03

I guess I'll work more on the scratches. 
 

grinnock wrote:That second texture looks good. You could use that as a bulkhead panel

Thanks!

monkeyface wrote:Nice start, Samuk. Maybe if you tried to give them a little more contrast, they'd pop out more. Especially thinking of that second one. Some darker values in the grooves and some lighter values around them to define the shape some more.

Ahh, I see what you mean.  

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Jimi
Jimi Not Jackie Chan
Oct 29 2009, 10:33pm Anchor

I like that texture. Do some work on those "specks" on the corners, they look kinda odd. The scratches all around the texture look allright, like they were done on purpose to them.. decoration..

I continued modeling this. Now showing the highpoly model. It's almost done now, just need little fixes for the seams and some more details..

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Quote:How about I give you the phonecall and you give me my finger!
Oct 30 2009, 3:19pm Anchor

This looks cool. Its getting a lot better.

Edited by: ngs616

Oct 30 2009, 4:44pm Anchor

I really need to get back into modelling, but i cannot be bothered to reinstall Max 2010 and also i want Windows 7 at some point.

Jimi you work is getting really good, nice work.

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I can't do much, but i can use

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  • Photoshop CS4
TKAzA
TKAzA lodle has crabs!
Oct 30 2009, 11:12pm Anchor

the belt doesnt match the same standard as the rest of the model jimi

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TKAzA moddDB Content Manager
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Portfolio - Looking for work in the uk -

Jimi wrote:I doubt that many hippies would fit in my shower
Oct 31 2009, 1:41pm Anchor
TKAzA wrote:the belt doesnt match the same standard as the rest of the model jimi

That made me laugh xD Nice one TK !

Edited by: General_Atrox

Oct 31 2009, 8:12pm Anchor

I think its because those few spots (Near middle back and middle front and on the side of pouches) where its smooth and not defined.

Happy Halloween!

Oct 31 2009, 9:13pm Anchor

I think the aliens waist and ab section seems slightly too thin now i've really llooked at it for 5 mins.

Maybes its just me... i am tired and running out of milk for my cereal really fast :O damn this addiction.

Im gonna post up some work soon !

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I can't do much, but i can use

  • Unreal Engine
  • 3DS MAX 2010
  • Photoshop CS4
Oct 31 2009, 10:27pm Anchor

At first i thought that as well, Atrox, but he's an alien; and not necessarily a violent one.(naturally atleast)

Edited by: ngs616

Jimi
Jimi Not Jackie Chan
Nov 1 2009, 5:48am Anchor

The belt is not complete, shoes aren't complete, the buttons for pockets aren't done, I've not yet modelled a zipper either..

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Quote:How about I give you the phonecall and you give me my finger!
TKAzA
TKAzA lodle has crabs!
Nov 1 2009, 7:11am Anchor
Jimi wrote:The belt is not complete, shoes aren't complete, the buttons for pockets aren't done, I've not yet modelled a zipper either..

Get to it lazybumb

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TKAzA moddDB Content Manager
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Jimi wrote:I doubt that many hippies would fit in my shower
Nov 1 2009, 7:43am Anchor
ngs616 wrote:At first i thought that as well, Atrox, but he's an alien; and not necessarily a violent one.(naturally atleast)


I agree but it kinda looks like his waist like rapidly expands as it gets to the legs lol.

Mmm since it's an alien i'll except it lol. Keep the work going though Jimi!

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I can't do much, but i can use

  • Unreal Engine
  • 3DS MAX 2010
  • Photoshop CS4
TKAzA
TKAzA lodle has crabs!
Nov 3 2009, 8:33am Anchor

Re did that skull to see how low i cold get the tri count, this one comes in at 180tri
This also has object space normals so it looks funky as i dont know to use them :P

Edited by: TKAzA

Nov 3 2009, 10:41am Anchor

Hey, I kinda got bored of modelling, so I had a try at coding a weapon for UT3. I think it turned out pretty well considering there is no reloading. What the weapon needs is well reloading,proper grenades not rockets and its own effects.
Test Video Of Ingame Pulse Rifle from KyleJoe on Vimeo.

Edited by: Nightwolf63

izzysinz
izzysinz Humble beginner
Nov 3 2009, 10:49am Anchor
Jimi wrote:I like that texture. Do some work on those "specks" on the corners, they look kinda odd. The scratches all around the texture look allright, like they were done on purpose to them.. decoration..

I continued modeling this. Now showing the highpoly model. It's almost done now, just need little fixes for the seams and some more details..


I personally think you need an elongated neck so the head sits higher

Nov 3 2009, 1:34pm Anchor

Thats awesome nightwolf.

Is that the skull of a lesser ape, Tkaza? I can tell it's from a hominid, of course, but can't pinpoint a species..

Edited by: ngs616

TKAzA
TKAzA lodle has crabs!
Nov 4 2009, 8:16am Anchor
ngs616 wrote:Thats awesome nightwolf.

Is that the skull of a lesser ape, Tkaza? I can tell it's from a hominid, of course, but can't pinpoint a species..


Was made for fun.

Made this today.
User Posted Image
User Posted Image

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TKAzA moddDB Content Manager
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Jimi wrote:I doubt that many hippies would fit in my shower
kinesis916
kinesis916 King Of My Bedroom
Nov 4 2009, 1:18pm Anchor

Well even though it's a little late thanks for the comments. It's all stuff to keep in mind, I am just trying to get everything modelled and textured so I have a scene. Then I will start to match everything up better and teak things that need it.

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Sigma
Sigma Resident Stepmania Freak :D
Nov 4 2009, 2:17pm Anchor

i knew it was overgrowth when i saw your skull models :p
you should hang around the irc man :D like all Preorderers do n_n
anywho, looks nice :) fits in nicely, have you suggested them to wolfire? they might like it, i will show them this screen on the irc tho :) its something they should see :D
you should allso consider calculating shadows next time you show a model in the engine :D

allso, i'm working on some unity tutorials, its a pretty fun engine to use :D

Edited by: Sigma

Toyoka
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Toyoka What's that all aboot, eh?
Nov 4 2009, 4:13pm Anchor

Daaamn, I really feel like pre-ordering Overgrowth now! :paranoid:

Edited by: Toyoka

Nov 4 2009, 4:35pm Anchor

im also working on something in unity. should have a very basic gameplay prototype later today.

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TKAzA
TKAzA lodle has crabs!
Nov 4 2009, 11:12pm Anchor


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TKAzA moddDB Content Manager
Mod & Group issues PM me.
Portfolio - Looking for work in the uk -

Jimi wrote:I doubt that many hippies would fit in my shower
Sigma
Sigma Resident Stepmania Freak :D
Nov 5 2009, 3:19am Anchor
Toyoka wrote:Daaamn, I really feel like pre-ordering Overgrowth now! :paranoid:

you rly should n_n its modding potential will be awesome :D
(pro hint: OG has been designed from the ground up with modding in mind :D)

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Toyoka
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Toyoka What's that all aboot, eh?
Nov 5 2009, 7:24am Anchor

I know, I've subscribed to their page and am loving their blog posts :D Very helpful and informative :)

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