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| What is everyone working on? #2 (Forums : Pimpage & Posing : What is everyone working on? #2) | Post Reply | |
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| Oct 29 2009, 9:46am Anchor | ||
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Nice start, Samuk. Maybe if you tried to give them a little more contrast, they'd pop out more. Especially thinking of that second one. Some darker values in the grooves and some lighter values around them to define the shape some more. Edited by: monkeyface |
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Oct 29 2009, 10:12am Anchor | |
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grinnock wrote:The first one is too regular. You're only using two tiles repeating.
Heh, that sucks, it's actually 4 tiles. I guess I'll work more on the scratches. grinnock wrote:That second texture looks good. You could use that as a bulkhead panel
Thanks! monkeyface wrote:Nice start, Samuk. Maybe if you tried to give them a little more contrast, they'd pop out more. Especially thinking of that second one. Some darker values in the grooves and some lighter values around them to define the shape some more.
Ahh, I see what you mean. -- ''Just as planned!'' - Light, Deathnote. |
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Oct 29 2009, 10:33pm Anchor | |
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I like that texture. Do some work on those "specks" on the corners, they look kinda odd. The scratches all around the texture look allright, like they were done on purpose to them.. decoration.. I continued modeling this. Now showing the highpoly model. It's almost done now, just need little fixes for the seams and some more details.. -- Quote:How about I give you the phonecall and you give me my finger! |
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| Oct 30 2009, 3:19pm Anchor | ||
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This looks cool. Its getting a lot better. Edited by: ngs616 |
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| Oct 30 2009, 4:44pm Anchor | ||
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I really need to get back into modelling, but i cannot be bothered to reinstall Max 2010 and also i want Windows 7 at some point. Jimi you work is getting really good, nice work. -- I can't do much, but i can use
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Oct 30 2009, 11:12pm Anchor | |
| Oct 31 2009, 1:41pm Anchor | ||
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TKAzA wrote:the belt doesnt match the same standard as the rest of the model jimi
That made me laugh xD Nice one TK ! Edited by: General_Atrox |
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| Oct 31 2009, 8:12pm Anchor | ||
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I think its because those few spots (Near middle back and middle front and on the side of pouches) where its smooth and not defined. Happy Halloween! |
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| Oct 31 2009, 9:13pm Anchor | ||
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I think the aliens waist and ab section seems slightly too thin now i've really llooked at it for 5 mins. Maybes its just me... i am tired and running out of milk for my cereal really fast Im gonna post up some work soon ! -- I can't do much, but i can use
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| Oct 31 2009, 10:27pm Anchor | ||
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At first i thought that as well, Atrox, but he's an alien; and not necessarily a violent one.(naturally atleast) Edited by: ngs616 |
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Nov 1 2009, 5:48am Anchor | |
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The belt is not complete, shoes aren't complete, the buttons for pockets aren't done, I've not yet modelled a zipper either.. -- Quote:How about I give you the phonecall and you give me my finger! |
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Nov 1 2009, 7:11am Anchor | |
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Jimi wrote:The belt is not complete, shoes aren't complete, the buttons for pockets aren't done, I've not yet modelled a zipper either..
Get to it lazybumb |
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| Nov 1 2009, 7:43am Anchor | ||
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ngs616 wrote:At first i thought that as well, Atrox, but he's an alien; and not necessarily a violent one.(naturally atleast)
I agree but it kinda looks like his waist like rapidly expands as it gets to the legs lol. Mmm since it's an alien i'll except it lol. Keep the work going though Jimi! -- I can't do much, but i can use
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Nov 3 2009, 8:33am Anchor | |
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Re did that skull to see how low i cold get the tri count, this one comes in at 180tri Edited by: TKAzA |
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| Nov 3 2009, 10:41am Anchor | ||
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Hey, I kinda got bored of modelling, so I had a try at coding a weapon for UT3. I think it turned out pretty well considering there is no reloading. What the weapon needs is well reloading,proper grenades not rockets and its own effects. Edited by: Nightwolf63 |
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Nov 3 2009, 10:49am Anchor | |
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Jimi wrote:I like that texture. Do some work on those "specks" on the corners, they look kinda odd. The scratches all around the texture look allright, like they were done on purpose to them.. decoration..
I continued modeling this. Now showing the highpoly model. It's almost done now, just need little fixes for the seams and some more details.. I personally think you need an elongated neck so the head sits higher |
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| Nov 3 2009, 1:34pm Anchor | ||
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Thats awesome nightwolf. Is that the skull of a lesser ape, Tkaza? I can tell it's from a hominid, of course, but can't pinpoint a species.. Edited by: ngs616 |
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Nov 4 2009, 8:16am Anchor | |
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ngs616 wrote:Thats awesome nightwolf.
Is that the skull of a lesser ape, Tkaza? I can tell it's from a hominid, of course, but can't pinpoint a species.. Was made for fun. Made this today. |
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Nov 4 2009, 1:18pm Anchor | |
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Well even though it's a little late thanks for the comments. It's all stuff to keep in mind, I am just trying to get everything modelled and textured so I have a scene. Then I will start to match everything up better and teak things that need it. -- Portfolio Give me a job, NOW! Please. |
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Nov 4 2009, 2:17pm Anchor | |
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i knew it was overgrowth when i saw your skull models :p allso, i'm working on some unity tutorials, its a pretty fun engine to use Edited by: Sigma |
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Nov 4 2009, 4:13pm Anchor | |
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Daaamn, I really feel like pre-ordering Overgrowth now! Edited by: Toyoka |
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| Nov 4 2009, 4:35pm Anchor | ||
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im also working on something in unity. should have a very basic gameplay prototype later today. --
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Nov 4 2009, 11:12pm Anchor | |
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Nov 5 2009, 3:19am Anchor | |
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Toyoka wrote:Daaamn, I really feel like pre-ordering Overgrowth now!
you rly should n_n its modding potential will be awesome -- Looking for musicians for unannounced project, PM me for further details |
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Nov 5 2009, 7:24am Anchor | |
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I know, I've subscribed to their page and am loving their blog posts |
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