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What is everyone working on? #2 (Forums : Pimpage & Posing : What is everyone working on? #2) Post Reply
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Orion
Orion The Chosen One
Jul 10 2009, 8:22pm Anchor

Lol... ya know what they say about Great Minds! lolz.... But yea, The image more or less grabs it... but when tweaked those lower leg parts should have a large/strong looking Calf muscle to show both proportion and swimming strength for this particular character/model. Again... jus' my opinion! ;)

Edited by: Orion

Jul 10 2009, 9:43pm Anchor

I agree with the changes that nsg made to the anatomy. THis way it looks more realistic in a sense, as though if there were a creature with such a form, then those are the legs which we would see. It's also one of the better ways of having the legs, in an engineering sense. Overall, i like it quite a lot. Can't wait to see how you'll texture it and such!

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Every mountain can be climbed.

Jul 11 2009, 10:51am Anchor

I worked more on that assault rifle this morning. No clip in this image.

EDIT: beat it up a little:

Edited by: ngs616

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 11 2009, 2:21pm Anchor

Something is really strange there. Are the bump-outs modeled or mapped? It's like somebody hammered on the weapon. Maybe though also some smoothing going haywire.

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Jimi
Jimi Not Jackie Chan
Jul 11 2009, 5:03pm Anchor

I agree the plates are oddly shaped. Also the amount of bolts is too much. I'm sure the plates would hold still with a fewer bolts in them. Use the numerical type-in boxes when adjusting the vertices positions when you're doing mechanical models. It helps a lot to get things stay straight.

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So I made the feet shorter and less wide... edit: added some more digits to hands and feet...

Edited by: Jimi

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 11 2009, 5:18pm Anchor

Some times ago ( I think it's even still in this topic ) I showed some renders of an old project I started some time ago to train a bit on high detail modeling ( well, depending on what you call high detail that is ). Picked some crappy reference images I found on the net and went on. Got half way through when I got stumped since the images lacked the details I needed for that project. One of the major lacks of details had been in the mecha cockpit. I had no idea how it looked.So things got stalled some time ago ( old images amongst others here ).

Then I came across some images by luck including views of such a cockpit. Dusted out that model to give it a go on the cockpit side. I wanted to make especially a usable cockpit. As the indie game dev I am I played around with this as a real-time game cockpit. After all there are not many games which actually have fully 3D in-game cockpits with dynamic cameras ( right now I know no such game but the ones I heard about get all except the dynamic camera part to my knowledge that is ), especially I've seen no game with those buggers having that. And somehow a mecha is only fun if you play it from the inside not over-the-shoulder. It's still WIP as I try to put some more stuff into it ( especially some seat belts ) so it especially still uses plain single-color materials ( smoothing in blender sucks, I know ). Also made a few test animations using my engine to see how this would look like but nothing I feel like showing ;) .

 


You can most probably not read the text in the status bar on the left. It's supposed to be "durability" ( red: I don't like the term HP ), "energy" ( blue: no idea what this does but I found it in many games so I put it in there ) and "shield" ( green: it's in the name of the mecha so I made a shield meter ).

So just honk out what you would think about such a cockpit view in a game ( click for larger images, 1024 or so in size ).

Edited by: Dragonlord

razorb
razorb Rail Meat
Jul 11 2009, 6:06pm Anchor

yea ngs... did you make that in zbrush ? looks like its made from a guy with a hammer and some sheets of metal... and not a real gun ;( just some sculpture ;( check out some real reference of rifles and see what type of metal they use.

and yea cant be arsed workin on this guy no more ;o so im leaving him unfinished like this :/
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willy-wilson
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willy-wilson
Jul 11 2009, 7:21pm Anchor

polycount ftw...

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Jul 11 2009, 7:24pm Anchor

Well those criticisms are understandable; It is supposed to be a make-shift weapon. It's for a small source mod im putting together for me and 3 of my friends to play. It takes place many years into the future; long after civilization is destroyed... So you can't expect everyone to be a machinist!

 Jimi, the legs are looking a lot better. I like the color of the two models in the middle better. (im sure its just lighting)

Dragonlord, that cockpit looks really good. That first-person view is awesome. That liger thing in the ftp link you posted is pretty cool as well.

RazorB, shit man you might as well leave it unfinished then; it is looking good and complete to me.. maybe a little more of a background, although the one you have now is fine. That shoulderpad with the smiley face on it looks great.

Edited by: ngs616

razorb
razorb Rail Meat
Jul 14 2009, 4:21pm Anchor

good luck with that mod ngs : D

aaaan i did a quick bust sketch.. just trying to learn more about light really ;o
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notoriginal
notoriginal Modeller
Jul 14 2009, 5:17pm Anchor

Yey, I finally took the time to follow some tutorial on getting my models in the source engine.

Here's my latest epson printer:

Edited by: notoriginal

Jul 14 2009, 6:40pm Anchor

Sweet, now you can go just play HL2 if your everyday life is too boring and get a 7 hours job ingame :D Does it print? :p

Jul 14 2009, 7:11pm Anchor

Great work as usual RazorB. And congrats DeathCaller, thats a nice looking printer.

tacoo
tacoo cupcake man
Jul 15 2009, 2:40am Anchor
iQew wrote:Sweet, now you can go just play HL2 if your everyday life is too boring and get a 7 hours job ingame :D Does it print? :p

Why not make an office game so that you can be in the office on your spare time? Or you could play the office game in the office and the circle is complete.

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Gibberstein
Gibberstein Generic Coder Type Thing
Jul 15 2009, 3:38am Anchor

That would be Weekday Warrior then :)

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"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

notoriginal
notoriginal Modeller
Jul 15 2009, 5:36am Anchor

Hmmm the image isn't showing anymore... wierd...

No it doesn't print, I forgot to model the power connector... stupid me.
Now that I've been able to get some stuff in the source engine I've got a purpose for modeling again, hooray.

Jul 16 2009, 11:48pm Anchor

A CS:S map, i just started on it tonight so it's not too pretty. I compiled it and me and my friends played it for about 3 or 4 hours its pretty fun. It needs a lot of work though. The direct link below is in 1680x1050

Direct Link: http://i268.photobucket.com/albums/jj37/ngs616/bocage1.jpg

Edited by: ngs616

Samuk
Samuk Max is my bitch.
Jul 17 2009, 9:44pm Anchor

Have not posted here in a while, I've just been practicing a few things here and their and ended up with this. WIP.

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''Just as planned!'' - Light, Deathnote. 

Jul 17 2009, 10:04pm Anchor

For a larger view right-click image, click copy image url, and paste into browser.

WIP
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WIP
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WIP
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Edited by: ngs616

Text_Fish
Text_Fish ><(((º>
Jul 18 2009, 3:49pm Anchor

Is it a symetrical CS:S map!?

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kinesis916
kinesis916 King Of My Bedroom
Jul 18 2009, 4:23pm Anchor

Well I now finally have the time to get back into all my 3D work, after packing in a lousy job I has for nigh on a year. Anyway here is a couple of things I have been working on recently.

Sci-fi Torch

Wooden Pallet

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Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 18 2009, 4:59pm Anchor

The pallet is nice but something's odd on that floodlight but I can't put my finger on it. Most probably with the front side. I first thought it's a soda can with grip.

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kinesis916
kinesis916 King Of My Bedroom
Jul 18 2009, 5:10pm Anchor

That ain't no soda can or floodlight, rather a torch :cry:. I even say it is :D. Though the pic seems to have been a little squashed. Well there is a nice alpha map on the front for the glass. But it has some muck splashed across it. Unless it is a model issuse, then the model is pretty much as it should be based upon the concept that I used. I also need to adjust the uv's a little to get rid of the obvious seams :D.

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Toyoka
Toyoka What's that all aboot, eh?
Jul 18 2009, 7:06pm Anchor

Make the glass a little less alpha, since it looks 99% transparent, it may seem unfinished and a bit awkward as Dragonlord pointed out. But other than that, awesome models :)

Edited by: Toyoka

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 18 2009, 7:21pm Anchor

I just happen to have some search light sitting next to me ( one of the real bright one :D ). Took a look at it and now I see what's bothering me: the inset of the light. It's like sitting on the front glass but usually sits further back in the casing.

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