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What is everyone working on? #2 (Forums : Pimpage & Posing : What is everyone working on? #2) Post Reply
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razorb
razorb Rail Meat
Jun 19 2009, 3:34pm Anchor

ngs616: yea its great having books n all ... of course it is! as i have quite a few... but yea i know what tkaza means just keep practicing ! work work work till ur hands bleed! as that will be the most important thing at the minute ... and also post on a proper art forum like polycount.com ... then you will get alot more crits from pro character artists :)

Honestly i would like to help out and crit your demon guy but i think there is too much wrong with it.. i think you rushed it way too much ... i will say tho that the anatomy on the legs is by far the weakest point.... seems like you was trying to create something from memory and not references anything from life so it ended up a bit random, your legs just wouldnt work tbh.

keep goin and post these other mosnters you have been making :)

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Jun 19 2009, 4:59pm Anchor

Yes, it was horribley rushed.
You really consider the legs the worst part though? They seemd like the best to me. I know the anatomy isn't very realistic, but like you said it was from memory.

I'll have put a good amount of work into the next character model i post here. I'll work on it for atleast 2 weeks.

Edited by: ngs616

Ninjadave
Ninjadave Aka Dave
Jun 19 2009, 8:49pm Anchor


Lighting has been changed to 'morning', drastically shrunk the level, added a lot of props, kept the stick figure graffiti, and other small tweaks.
What now?

Other than alternate light sources, as thats in the map, just not in this screen shot.

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"I feel like a couch on a Thursday."
DeviantArt-Ninjadave

Jimi
Jimi Not Jackie Chan
Jun 19 2009, 8:54pm Anchor

Maybe you could add some birds or some other animals there?

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Quote:How about I give you the phonecall and you give me my finger!
Ninjadave
Ninjadave Aka Dave
Jun 19 2009, 9:32pm Anchor

Thats a really good idea. :D

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"I feel like a couch on a Thursday."
DeviantArt-Ninjadave

razorb
razorb Rail Meat
Jun 20 2009, 4:24am Anchor

ngs616: yea how old is doom 16 years? the original concept they had was also flawed or else they would of carried it over in doom 3.. but no they now base things on stuff that will actually work.. watch how the old doom guy walks.. its just retarded they just slide their feet across ground :/

Youtube.com

dont base your concept on an already flawed one... the hell knight in doom 3 is much better

also when you are sculpting.. try to have 3 levels of detail.. 1st one being the big shaped 2nd subd being the medium details then the final one being fine details.. you seem to only have the big one and some small skin texture your missing alot of medium sized details..

*NSFW*
here is a good example of a demon that is well sculpted and still beleivable, i bet he looked at alot of fat people for reference to get that look... Nicholascort.com

Edited by: razorb

tacoo
tacoo cupcake man
Jun 20 2009, 8:38am Anchor
Ninjadave wrote:


Lighting has been changed to 'morning', drastically shrunk the level, added a lot of props, kept the stick figure graffiti, and other small tweaks.
What now?

Other than alternate light sources, as thats in the map, just not in this screen shot.



It looks really good Dave, but I think you need to add some additional props to it. Tiny ones. Trashbins, bits of paper on the ground. Pipes. Drains. That kind of stuff. Go out and look around.

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|>>>"critisism"<<<|
|>>>"cookies"<<<|>>>"portfolio"<<<|
|>>>"311"<<<|
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Jun 20 2009, 9:08am Anchor
TKAzA wrote:You don't need books, for practice. your remaking stuff that exists, theres more on the internet that you will find in a book, go to Google and use images as references. books will just allow you to refine your art.

Buggy v5
Anyway, redid some of the engine. added fair amount, spent most the time fiddling with the layout.
Added a intercooler* sits at the back and a radiator for the front, need to model plpes blah blah.

*img

This is how its sits in the buggy, i like the old version and im trying to keep it as similar as i can, but as some one said, 2 exhausts behind your head may be a bit hot so now its also a 2 stage.

And just for reference
v4 on the left v1 (4 years old) on the right.
*img



What modelling program do you use?

Ninjadave
Ninjadave Aka Dave
Jun 20 2009, 12:12pm Anchor
tacoo wrote:
Ninjadave wrote:...Lighting has been changed to 'morning', drastically shrunk the level, added a lot of props, kept the stick figure graffiti, and other small tweaks.
What now?
Other than alternate light sources, as thats in the map, just not in this screen shot.

It looks really good Dave, but I think you need to add some additional props to it. Tiny ones. Trashbins, bits of paper on the ground. Pipes. Drains. That kind of stuff. Go out and look around.


I guess its the area you live in.
I've never seen trash bins in an industrial/commercial area like this, at least not in the front street. That is, unless you mean't a trash dumpster?

Bits of paper is a good choice. BUT! Unless the paper is a dark gray, it will stick out like a sore thumb. I had propaganda posters for one of the factions on the walls, right along side papers. With bloom, they glow. -_-
Maybe like newspapers?

I usually don't see drains where I live. Since the area is flat, we dig what look like trenches on the sides of all roads that will all eventually lead to one of the rivers nearby.
Maybe I should model trenches then? I think pipes and maybe even those electric boxes would be a great addition.

Just thinking realistically. On that note, I found the city has what look like flood lights in alleyways. I'm interested to start modeling that.

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"I feel like a couch on a Thursday."
DeviantArt-Ninjadave

TKAzA
TKAzA I Pwn Lodle
Jun 20 2009, 9:14pm Anchor
Pelf wrote:What modelling program do you use?

3dsmax 9

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TKAzA moddDB Content Manager
Mod & Group issues PM me.
Portfolio Looking for part time modeling in a indie project. (no mods please)

Jimi wrote:I doubt that many hippies would fit in my shower
leilei
leilei The person who doesn't like anything
Jun 21 2009, 12:47am Anchor
TKAzA wrote:You don't need books, for practice. your remaking stuff that exists

I strongly disagree with this statement. Reference still applies even if you're recreating from a sprite (which was created out of a clay model originally)

Edited by: leilei

tacoo
tacoo cupcake man
Jun 22 2009, 9:31am Anchor
Ninjadave wrote:
tacoo wrote:
Ninjadave wrote:...Lighting has been changed to 'morning', drastically shrunk the level, added a lot of props, kept the stick figure graffiti, and other small tweaks.
What now?
Other than alternate light sources, as thats in the map, just not in this screen shot.

It looks really good Dave, but I think you need to add some additional props to it. Tiny ones. Trashbins, bits of paper on the ground. Pipes. Drains. That kind of stuff. Go out and look around.


I guess its the area you live in.
I've never seen trash bins in an industrial/commercial area like this, at least not in the front street. That is, unless you mean't a trash dumpster?



Yah, I mean dumpster. Smart ass :D

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|>>>"critisism"<<<|
|>>>"cookies"<<<|>>>"portfolio"<<<|
|>>>"311"<<<|
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Ninjadave
Ninjadave Aka Dave
Jun 22 2009, 1:09pm Anchor
tacoo wrote:Yah, I mean dumpster. Smart ass :D

Well I modeled both anyways! -_-

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"I feel like a couch on a Thursday."
DeviantArt-Ninjadave

tacoo
tacoo cupcake man
Jun 22 2009, 1:36pm Anchor

Did a character concept for my mod. Now, it isn't perfect because I rarely do faces, and it's still sketch stage.

Very loosely based off of Matt Dallas, with a little Solid Snake and some vampiristic characteristics. I definately need a tablet.

EDIT:

Really long time since I actually did something in photoshop, so here's a WIP soldier torso. Any ideas on where to go next?

Green solider

Edited by: tacoo

Jun 22 2009, 9:20pm Anchor

Been Working on my First Sandbox 2 Map :) Really fun ATM
Under Water View Of the Bend

Back Of the bend

Inside the Bend

Ending Of the River

Under water view of the rocks and trees

Side View

Back Of both bend and Rocks

What does everyone thing of My work So far?
Btw sorry to spam with the big pics

ambershee
ambershee Nimbusfish Rawks
Jun 22 2009, 9:22pm Anchor

I'd work on the terrain at a macro level first; work out the shape of the environment as a whole. Then I'd paint textures onto areas that demand it - river/ocean bed textures where you have the terrain dipped for water, and grassier mud textures where you're expecting to place foliage :)

Jun 22 2009, 9:25pm Anchor

OK , I shall get on it :)

How do you like the rocks, i personally think they look really nice.

Edit: Update
The New Bend

The New Bridge :)
Back Of Bridge

Edited by: Aftermatch

tacoo
tacoo cupcake man
Jun 23 2009, 6:19am Anchor

Looks good, but if I were you I'd change my rocks from the river rocks to the Natural>Rocks>Cliff (I think)>Natural flat (or whatever they're called). That'll break up the symmetry and stuff. And to make it blend better, use a rock-texture for the ground below/behind. Looks nice otherwise!

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|>>>"critisism"<<<|
|>>>"cookies"<<<|>>>"portfolio"<<<|
|>>>"311"<<<|
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Jun 23 2009, 5:36pm Anchor

Hmm Pending If this is done or Not.
Back


River End (ps I like the River rocks Tacoo but i will switch up the rocks in a different map to lazy to change what is their already)


Now this wasn't gonna be a Multiplayer map just something to test my skills.

Jun 25 2009, 8:12am Anchor

I'd like to see you turn that into a Training Map Aftermatch, maybe something where you gotta go through the level in the fastest time killing everyone or something?

Heh just an idea, but i like seeing how good sandbox is to use!

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I can't do much, but i can use

  • Unreal Engine
  • 3DS MAX 2010
  • Photoshop CS4
Jun 25 2009, 11:28pm Anchor

I made it out of a learning experience at first but then i thought i should maybe try to get into a mod and use it as a example of my work. I will expand on the map and then post it up for anyone to mess with :).

One problem i did have tho was the bridge would become unable to hold anything up.

Edited by: Aftermatch

Jun 28 2009, 6:39pm Anchor

this will never be looked at, but here goes anyways...

I am working on a shirt pack for a community of a mod called Biohazard Alert! I thought this mod was worth supporting so I decided to start a shirt pack with Resident Evil and Biohazard Alert designs!

click on my name!
[my website won't be updated until I am done with this shirt pack and have some other shirts finished]

Jun 28 2009, 11:30pm Anchor

Working on my space racing game still. Here's the first image of a Heavy class racer; these are mostly used for boosting into ramming attacks or generally going very fast in a straight line. The first two images are with the base engines and armor, the third is with them hidden. Each of these parts are interchangeable, along with some additional fins and whatnot that improve boosting time or maneuverability.

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notoriginal
notoriginal Modeller
Jun 29 2009, 3:32am Anchor

I'm working on the Avro Arrow, among other things, and still thinking about my CryWorld stuff... that project will be so hard.

Anyways, here is the aircraft:

There are some errors in the mesh, and some places that look so wrong (like how I went from the side to the exhausts. But I like it.
Still unwrapping and texturing left to do.

Jun 29 2009, 4:13am Anchor

Not bad - definitely can see that it's the Arrow. Your biggest trouble spots are the nose, cockpit, and exhaust. The cockpit especially - what I usualy do to get a nice pit and keep a good polyflow is to cut off the front half of the cockpit - about where you have the cone starting that goes to the nose cone. Then I use a poly bridge with a slight bulge so it forms a curve...then I wrap aorund the side polygons so they match up with the front ones. Relaly hard to explain, I know, but the key is a poly bridge - not a straight line of polies :)

EDIT:

Next up, the Medium. Anyone want to texture these? I sure as hell don't :p

Medium racers are faster and more maneuverable than heavies, but slower and less maneuverable than lights. They can do some ramming attacks, but can also move quick enough to avoid them; in short, they're in between.

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Edited by: UnknownTarget

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