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What is everyone working on? #2 (Forums : Pimpage & Posing : What is everyone working on? #2) Post Reply
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Jun 16 2009, 6:21pm Anchor

Try bending his lower legs more, so they're slightly more straight. Think about where most of his weight would be going - it'd be slightly behind his hooves. Also, i like the second model alot - looks like a sloth demon type of thing. Also, how are you creating these models, out of curiosity?

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Every mountain can be climbed.

Jun 16 2009, 7:20pm Anchor

Thanks again for your input, Miyavii. My insperation for the fat monster was the mancubus from doom.

XSI for base mesh, maya for UV mapping, Zbrush for detailing. Photoshop + photos i took for the textures.

I can make the base mesh faster with XSI, but i've ordered some books on maya to hopefully eliminate XSI from my workflow without slowing things down.

Edited by: ngs616

Jun 16 2009, 9:19pm Anchor

Hey ngs616 I think you should add some more detail to your low poly mesh, like a snout and hands. It will increase your potential for more detail. But this is what I was able to accomplish today.

I managed to model a eagles head, UV map it and do my Alpha textures for the feathers and place them. They still need some work and I still need to take the head into Zbrush and add detail to it.

Edited by: Nightwolf63

Jun 16 2009, 11:28pm Anchor

Thanks for the tip nightwolf, i agree.

TKAzA
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TKAzA The only thing i can pwn is small children
Jun 17 2009, 3:18am Anchor
ngs616 wrote:Thanks again for your input, Miyavii. My insperation for the fat monster was the mancubus from doom.

XSI for base mesh, maya for UV mapping, Zbrush for detailing. Photoshop + photos i took for the textures.

I can make the base mesh faster with XSI, but i've ordered some books on maya to hopefully eliminate XSI from my workflow without slowing things down.


Interesting work flow.
Here's some notes. /bigbreath
You say this is a alien not a human, understood however being its organic it should have a organic structure and make sense.
I know its a model based on the Baron of Hell, so here's my speel.

^Even with the pixelation he cleary has muscles and a human organic torso.

^Here is a example of a baron some one has made.
Note the oversized muscle structure doesn't protrude from the base (mesh) model but it a clean variation of normal and diffuse maps.

^ In this we can see how i have put it "over the top" your detailing of the muscles in comparison with a "competing model"

I can't see or find the base mesh of the model on the right, but id assume the mesh flow would be like this (less polygons but same mesh flow.)
 
As you can see the base mesh has the primary muscles modeled and zbush has been used to produce a normal map that enhances the models texture.

Your production flow (pipeline) is as follows.
XSI -> maya -> Zbrush -> Photoshop -> ????

At no stage do you turn your detail mesh (zbush one) back into a game workable mesh.

The pipleline should look like.

Basemesh1 (xsi/maya/3dsmax) -> zbush -> Redo Topology (xsi/maya/3dsmax) -> UV -> (xsi/maya/3dsmax) -> Bake Normals (xsi/maya/3dsmax) -> Photoshop.

Ill expand.
Basemesh 1: doesnt need to be good, it just needs to be decent enough to detail and get the shapes you want from your model.
zbrush: Detail and get the models shape and detail how you want, use a mid lvl subdiv and export it into your modeling package.
Redo Topology: Your basemesh and your zbush one wont be suitble for ingame and animation, your need to redo most of the models moving parts like shoulders and joints, this phase also allows you to flesh out your base mesh.
UV: On your new base mesh that should fit your high poly like a glove, you can uv the model.
Bake: You bake the normal and diffuse from your high poly mesh onto the low poly.
Photoshop: Take the aoe diffuse bake into photoshop and skin it up.

Really you need to watch some tuts and if theres some intrest ill make one.

Good luck

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TKAzA moddDB Content Manager
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Portfolio - Looking for work in the uk -

Jimi wrote:I doubt that many hippies would fit in my shower
tacoo
tacoo cupcake man
Jun 17 2009, 6:03am Anchor

The AZA has spoken!!! And yes there is definately interest, I'm trying to learn modeling in Max but GOD there are so many BUTTON! And some buttons won't work unless some are clicked/unclicked, and since you don't know which button that is it get's even more complicated! I think I'm gonna hang myself.

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Jun 17 2009, 8:21am Anchor

Thank you for all the information Tkaza. I didn't mean it was my complete workflow; just what i had done so far for those models.

But you have given me some useful tips, thank you.
The "game workable" mesh is 5k polys. The topology really isn't that bad aside from the face and a few wasted polies.

These are some of the first character models i have made.
I've got a book on hyper realistic creature creation(haven't read it yet), but they discuss about topology and whatnot. 

And the muscle on my model do not protrude from the base mesh.

For the record i like my barons legs better then the "competitors"
These are some of my first character models; i need to spend more time on them also. That pink baron i only put an hour into. The fat monster i put about 2 or 3 into.

Thank you for the information, Tkaza. Can you show me some of your character models?

Edited by: ngs616

notoriginal
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notoriginal Modeller
Jun 17 2009, 8:31am Anchor

a lot or edge rings can be removed.

You did put details in the face, good job.

ambershee
ambershee Nimbusfish Rawks
Jun 17 2009, 8:44am Anchor

Outlining a spiffy new series of programming tutorials....

TKAzA
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TKAzA The only thing i can pwn is small children
Jun 17 2009, 9:14am Anchor
ngs616 wrote:

These are some of the first character models i have made.
I've got a book on hyper realistic creature creation(haven't read it yet), but they discuss about topology and whatnot.

Thank you for the information, Tkaza. Can you show me some of your character models?


Sure.
But with all due respect that is not a game ready mesh for one it has no topology and no meshflow but the subdivs.
Well thats what it looks like.

As for providing a example.
Tk-3d.com
I posted a model i was working on im my post above.

Tk-3d.com
Tk-3d.com
Tk-3d.com
Tk-3d.com
Tk-3d.com
This isn't my main area, i mainly work with hard surface models but the idea is the same.

My feedback is based on experience and understanding of how models are made, and just wanting to see you make some progression on you skills and make sick shit like the other baron posted above.

Edit and as for my comments / advice / feedback, if they are harsh or at all pushy, its so you listen, your getting allot of invaluable feeback here and seem to be just going ah well, here look i did the same thing again, may pay to just sit down, have a read and review and take some time making your models, ppl don't spit them out at 10 models a day, i mean 1 player model would take over a week to complete in most cases.

Edited by: TKAzA

Jun 17 2009, 1:34pm Anchor

Thanks for the advice; and thanks for the images of your work. I like the lolerk creature..
I do need to spend a lot more time on each section. I always make stuff too fast. Making the baron and mancubus based creature seriously made my arm a little sore.
I tend to be very busy and i like to see progress so i rush things a lot of the time. I need to take my time and put more work into it.

TKAzA wrote:Edit and as for my comments / advice / feedback, if they are harsh or at all pushy, its so you listen, your getting allot of invaluable feeback here and seem to be just going ah well.

It would be hypocritical of me to think less of you for being harsh; i am very harsh myself. (but if i am spoken to in a harsh manner i most likely reply in a harsh manner.)
The only feed back i have gotten is from yourself, deathcaller, and Miyavii; none were invaluable.( i took that as the opposite of what it meant)
I know it's bad, but you're right i was thinking oh well. But I wasn't disregarding the advice; i am wanting to create atleast 1 creature a day for the next two weeks. The ones I liked the most I will refine. ..but i'm going to work on this Baron as well since i posted so many images of him. I've actually made 6 variations of him from the 500 poly mesh.

Thanks again for your advice, Tkaza, it is very valuable. {and thanks for pointing out his center of gravity is off, Miyavii.

Edited by: ngs616

notoriginal
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notoriginal Modeller
Jun 17 2009, 2:27pm Anchor

Tss ok, so my feedback didn't count!

Jun 17 2009, 2:30pm Anchor

Sorry i fixed it!

notoriginal
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notoriginal Modeller
Jun 17 2009, 2:41pm Anchor

hahaha good job :D.

I'm working on a gaming site btw! Did an early version and now I'm creating the final version.
Which will hopefully open end june/mid july!

Jun 17 2009, 3:37pm Anchor

YA! I managed to finish my eagle today, it could still use some work. But I'm done with it at the moment. Crits are welcome, but will probably go unheard for now.

Edited by: Nightwolf63

Orion
Orion The Chosen One
Jun 17 2009, 3:44pm Anchor

At first glance, the Beak looks a little too separated from the rest of the head, Especially around the bridge of the beak where it meets the head and downward to about the birds eye level.... Maybe some small, fine feathering around and over-lapping the beak on the edges (Or maybe even slightly darker shading around the upper edges of the beaks texture) will blend it in nicely?? Other than that... Excellent Job! :)

Edited by: Orion

Jun 17 2009, 4:06pm Anchor

Hey Thanks, and your totally right I just updated my last post with a better version.

Orion
Orion The Chosen One
Jun 17 2009, 4:11pm Anchor

Oh Yea! That's much better! Looks really sweet now! Awesome Job! :D

Edited by: Orion

Jimi
Jimi Not Jackie Chan
Jun 17 2009, 10:46pm Anchor

I like the eagle, it looks cute. How did you do the feathers?

I continued the texturing, I tried a different approach to the paint & metal areas, they kind of lost the contrast in colours now. I'll try adding some more of that later.

I think the bottom of the sight has flipped normals, just like the top of it. Don't know why it baked them the wrong way, when everything else is correctly baked.

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Quote:How about I give you the phonecall and you give me my finger!
Jun 18 2009, 8:16am Anchor

I'm liking the gun WiP Jimi, it's really looking like a gun you would see in a game, looks like it would go into Quake 4 or something. Keep up the good work.

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Jimi
Jimi Not Jackie Chan
Jun 18 2009, 9:51pm Anchor

Thanks :)

I'm calling it done now. I didn't get my paint peel off thing work, so it doesn't have it.

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Quote:How about I give you the phonecall and you give me my finger!
leilei
leilei The person who doesn't like anything
Jun 19 2009, 7:45am Anchor

ngs616 - loomis books. loomis books. loom is books. They're some of the most important art books you'll ever have to check.

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<  insert subject games here  >

Jun 19 2009, 8:36am Anchor

Thank you, leilei. Are you talking about books from loomisbooks.com? I've actually been looking for some good art books on human anatomy.
On this page there is 4 for under 10$ Loomisbooks.com Are these the books you are talking about?
That is definently one of my biggest problems with the two creatures i posted on here. Their anatomy is from memory, i don't have any references on it. Please let me know if these are the books you are speaking of and i will purchase them, they do appear very useful. 

I've been buying a lot of books lately. (mainly on programming, maya, and zbrush) I bought a few on various types of animals that i wanted to use to help my creatures seem more realistic.
I bought this one on anatomy a few days ago and it's on the way to my house. Amazon.com

Thanks again, leilei.

Edited by: ngs616

TKAzA
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TKAzA The only thing i can pwn is small children
Jun 19 2009, 1:07pm Anchor

You don't need books, for practice. your remaking stuff that exists, theres more on the internet that you will find in a book, go to Google and use images as references. books will just allow you to refine your art.

Buggy v5
Anyway, redid some of the engine. added fair amount, spent most the time fiddling with the layout.
Added a intercooler* sits at the back and a radiator for the front, need to model plpes blah blah.

This is how its sits in the buggy, i like the old version and im trying to keep it as similar as i can, but as some one said, 2 exhausts behind your head may be a bit hot so now its also a 2 stage.

And just for reference
v4 on the left v1 (4 years old) on the right.

Edited by: TKAzA

Jun 19 2009, 1:55pm Anchor
TKAzA wrote:You don't need books, for practice. your remaking stuff that exists, theres more on the internet that you will find in a book, go to Google and use images as references. books will just allow you to refine your art.


I never said i was using books for practice, i create things every day; that is my practice.

No i am not only remaking stuff that exists. The baron of hell i was making is some what of a remake (but only of a 2d sprite).
The information on the internet is not as direct and is scattered. The internet is where i have gotten all my information so far.
Books are a great resource of knowledge.
I of course do use google and google images as references but they are not good enough.

Books allow me to gain more knowledge and easily access the information i require. 

All of my knowledge of game development thus far is from the internet. It is abundant, but it is not enough.

The books i am going to complete reading:
 Tools for Structured and Object Oriented Design (an introduction to programming logic)
 C++ Primer (havent started this one yet, i will when i finish the introductory book above)
 Game Architecture and Design
 Introducing Maya 2008
 Maya Techniques: Advanced Creature Creation
 Introducing Zbrush (i got a Zbrush advanced character creation book on the way as well)
 (i just got them all throughout this week and last. All my current knowledge of game development is from the internet)

 Aside from that i have a few books on drawing i am going to start using..(mainly as a reference for 3d modeling) they are on creating undead creatures, creating hellish creatures, creating wildlife, and an anatomy book. I will be adding the 4 books on that loomisbooks.com link above if those are the ones leilei was recommending. I value that recommendation due to the quality of the feline woman i seen a few pages back.

These books should expand my knowledge greatly and fill in many of it's holes.

I, like many others, continue to hone my skills and gain knowledge through experience, text, and discussion(very little of the discussion part; i've been on my own the whole time. If it wasn't for me starting to use the moddb forums a couple months ago i wouldn't have even mentioned it)

Edited by: ngs616

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