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What engine to map for...? (Forums : Level Design : What engine to map for...?) Post Reply
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krainert
krainert Toke Skovbo Krainert
Nov 8 2009, 7:34am Anchor

Hey all,

I've been a (more or less) faithful Source mapper for a while now, after playing around with Warcraft III, SAGE and GoldSrc. Nonetheless, I find the engine growing obsolete even faster as time passes by, the lack of modern functionality and seeming escalating amount of bugs killing its potential for further games. I'm generally an interiors kind of guy, and I've always found horror mapping rather interesting. I know some disagree with me here, but try to bear with me and my opinion: Source's clumsy lighting sure doesn't make this easy, though, which actually applies to many aesthetic aspects. Thus, after yet again being pissed off over Source's failure to sanely lighting a simple environment, I figured, what are the alternatives? The reason I originally picked Source (apart from it being the first FPS engine introduced to me in terms of level design) was the games' wide variety of content; the HL2 series offers a wealth of props and textures for a number of themes and environmental settings unmatched by any other I know of. This does, however and in my opinion, not make up for an outdated engine and (concept of) editor. So, what I want to ask is, what engines feature both modern technologies, an effective editor and some extent of variety of content?
I'm sorry if I stole too much of your time there.

Thanks.

EDIT: Oh, and Anthony, I'm not screwing anyone over so no need to get your blood pressure up again (although the how-to-leave-a-mod thread was rather amusing, retrospect)!

Edited by: krainert

Sigma
Sigma Resident Stepmania Freak :D
Nov 8 2009, 7:45am Anchor

well if you followed the news a bit -> unreal engine 3 has gone free
get the UDK, learn hammer :)
if you feel daunted by its emptyness (the base game does not offer much) then you can allways try UT3 :) same engine(duh :p)
and i have allways seen better results comming from unreal then from source (how it looks in this case)
downside of unreal is, you better know how to moddel :p since its all about static meshes now
you can still get alot of good results with brushes only, but most experienced mappers tell you to brushes for base and meshes for all the rest

--

Looking for musicians for unannounced project, PM me for further details :)

krainert
krainert Toke Skovbo Krainert
Nov 8 2009, 7:50am Anchor

Thanks. I'll base my work on a game/mod rather than building anything from scratch (since I map, not code) so that'll have to be UT3. One thing comes to my mind, though, UT3 doesn't have any actual single-player mode besides from that "multiplayer-with-bots-equals-single-player" campaign, does it?

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krainert.com - New portfolio site in progress.
If you check it out, be sure to let me know if you have any comments. My email address is on there.

Sigma
Sigma Resident Stepmania Freak :D
Nov 8 2009, 10:13am Anchor

euhm no, but i believe there are some mods that added single player altho i cannot recall wich one D:

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Looking for musicians for unannounced project, PM me for further details :)

Nov 8 2009, 12:28pm Anchor

while I'm not a source fan, think HL2 is a piece of trash, I'll also say that the same lighting technique has been used successfully over the years to deliver just what you're wanting.  Everything from Quake 1 to now pretty much uses that type of lighting.  It might not be the tech limitations limiting your ideas, just that it's been done so much you're not seeing any more possibilities.  :)

Anyway...  Check out doom 3.  it's got softshadow & HDR support, so the only thing you can't (practicly, it can be done & has) do is large Farcry/Crysis islands.

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Hendrix
Hendrix Tea maker extrodinaire
Nov 8 2009, 1:16pm Anchor

lol, krainert, you had me worried.... again :-p

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krainert
krainert Toke Skovbo Krainert
Nov 8 2009, 2:48pm Anchor

Thanks, I actually never considered Doom, but it may be interesting. Regarding the "limitation", you're right, of course, one can build great maps for Source and the remaining Quakes - but you can do even more with more updated engines which is what I'd like to try.

And Hendrix, I'm not spontaneously leaving 1985.

--

krainert.com - New portfolio site in progress.
If you check it out, be sure to let me know if you have any comments. My email address is on there.

Sigma
Sigma Resident Stepmania Freak :D
Nov 8 2009, 3:41pm Anchor

well doom3 uses the same mapping principle as source (bsp) so easy transition there :) just have to get used to radiant :p
doom 3 uses real scripts tho (as in, script writing, not entity chains)

--

Looking for musicians for unannounced project, PM me for further details :)

krainert
krainert Toke Skovbo Krainert
Nov 9 2009, 6:52am Anchor

Real scripting system? I'm off to buy Doom 3 then :) Source's trigger concept always gave me some serious spasms.

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krainert.com - New portfolio site in progress.
If you check it out, be sure to let me know if you have any comments. My email address is on there.

Nov 9 2009, 7:44am Anchor

e-bay/amazon it.  It's dirt cheap!  Steam's a rip-off!

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Sigma
Sigma Resident Stepmania Freak :D
Nov 9 2009, 10:50am Anchor
krainert wrote:Real scripting system? I'm off to buy Doom 3 then :) Source's trigger concept always gave me some serious spasms.

yeah :) a C like language even if i'm not mistaken
you can do entity chains to for small things, but i found a tutorial where they created a barel factory (barel comes out of machine, gets picked up, put on conveyor belt wich deposits them in a bin wich another machine shoots away), to bad i can't find it anymore, didn't finnish it first time and i want to try it again D:

Edited by: Sigma

Nov 9 2009, 1:01pm Anchor

there's some limits to D3's scripting, but (apparently!) it can be expanded via the SDK.  It is a lot like C but doesn't have as much capability.  Another plus is that you can look @ scripts for any map, mod, etc.  The engine is pretty well documented by the users: Modwiki.net & Doom3world.org.

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

krainert
krainert Toke Skovbo Krainert
Nov 9 2009, 5:28pm Anchor

Thanks again.

Just wondering: Is there a united Doom 3 modding community website? I can't really seem to find anything.

--

krainert.com - New portfolio site in progress.
If you check it out, be sure to let me know if you have any comments. My email address is on there.

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Nov 9 2009, 5:51pm Anchor

Entity based parameters are though nothing bad. Avoids writing scripts for simple tasks. Just large chains can be a pain. But that's a question of how the entity system is made. If made correctly it is not a pain to use. HL2 simply relies a lot on the Quake roots hence their entity system is a bit aged.

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Leader, Head Programmer: Epsylon | Drag[en]gine Game Engine | ModDB Profile

User Posted Image by Salohcin

Nov 9 2009, 8:18pm Anchor
krainert wrote:Just wondering: Is there a united Doom 3 modding community website? I can't really seem to find anything.

there's the two I posted, first being a reference wiki, second being a dev site.
Planetdoom.gamespy.com
Katsbits.com
Iddevnet.com

there's other misc sites (I have a small one).

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Wraiyth
Wraiyth That Guy Who Does Those Things With The Stuff
Nov 10 2009, 8:16am Anchor

www.doom3world.org is definitely the quintessential site for the Doom 3 modder.

Nov 10 2009, 9:20am Anchor

just stay out of the political topics or you'll get sucked in to a black hole... it's like talking about steam here.  :D

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Wraiyth
Wraiyth That Guy Who Does Those Things With The Stuff
Nov 10 2009, 10:02am Anchor

But are there people as stubborn as Dragonlord? ;)

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