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| What engine to map for...? (Forums : Level Design : What engine to map for...?) | Post Reply | |
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Nov 8 2009, 7:34am Anchor | |
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Hey all, I've been a (more or less) faithful Source mapper for a while now, after playing around with Warcraft III, SAGE and GoldSrc. Nonetheless, I find the engine growing obsolete even faster as time passes by, the lack of modern functionality and seeming escalating amount of bugs killing its potential for further games. I'm generally an interiors kind of guy, and I've always found horror mapping rather interesting. I know some disagree with me here, but try to bear with me and my opinion: Source's clumsy lighting sure doesn't make this easy, though, which actually applies to many aesthetic aspects. Thus, after yet again being pissed off over Source's failure to sanely lighting a simple environment, I figured, what are the alternatives? The reason I originally picked Source (apart from it being the first FPS engine introduced to me in terms of level design) was the games' wide variety of content; the HL2 series offers a wealth of props and textures for a number of themes and environmental settings unmatched by any other I know of. This does, however and in my opinion, not make up for an outdated engine and (concept of) editor. So, what I want to ask is, what engines feature both modern technologies, an effective editor and some extent of variety of content? Thanks. EDIT: Oh, and Anthony, I'm not screwing anyone over so no need to get your blood pressure up again (although the how-to-leave-a-mod thread was rather amusing, retrospect)! Edited by: krainert |
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Nov 8 2009, 7:45am Anchor | |
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well if you followed the news a bit -> unreal engine 3 has gone free -- Looking for musicians for unannounced project, PM me for further details |
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Nov 8 2009, 7:50am Anchor | |
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Thanks. I'll base my work on a game/mod rather than building anything from scratch (since I map, not code) so that'll have to be UT3. One thing comes to my mind, though, UT3 doesn't have any actual single-player mode besides from that "multiplayer-with-bots-equals-single-player" campaign, does it? -- krainert.com - New portfolio site in progress. |
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Nov 8 2009, 10:13am Anchor | |
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euhm no, but i believe there are some mods that added single player altho i cannot recall wich one D: -- Looking for musicians for unannounced project, PM me for further details |
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| Nov 8 2009, 12:28pm Anchor | ||
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while I'm not a source fan, think HL2 is a piece of trash, I'll also say that the same lighting technique has been used successfully over the years to deliver just what you're wanting. Everything from Quake 1 to now pretty much uses that type of lighting. It might not be the tech limitations limiting your ideas, just that it's been done so much you're not seeing any more possibilities. Anyway... Check out doom 3. it's got softshadow & HDR support, so the only thing you can't (practicly, it can be done & has) do is large Farcry/Crysis islands. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Nov 8 2009, 1:16pm Anchor | |
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lol, krainert, you had me worried.... again :-p --
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Nov 8 2009, 2:48pm Anchor | |
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Thanks, I actually never considered Doom, but it may be interesting. Regarding the "limitation", you're right, of course, one can build great maps for Source and the remaining Quakes - but you can do even more with more updated engines which is what I'd like to try. And Hendrix, I'm not spontaneously leaving 1985. -- krainert.com - New portfolio site in progress. |
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Nov 8 2009, 3:41pm Anchor | |
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well doom3 uses the same mapping principle as source (bsp) so easy transition there -- Looking for musicians for unannounced project, PM me for further details |
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Nov 9 2009, 6:52am Anchor | |
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Real scripting system? I'm off to buy Doom 3 then -- krainert.com - New portfolio site in progress. |
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| Nov 9 2009, 7:44am Anchor | ||
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e-bay/amazon it. It's dirt cheap! Steam's a rip-off! -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Nov 9 2009, 10:50am Anchor | |
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krainert wrote:Real scripting system? I'm off to buy Doom 3 then
yeah Edited by: Sigma |
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| Nov 9 2009, 1:01pm Anchor | ||
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there's some limits to D3's scripting, but (apparently!) it can be expanded via the SDK. It is a lot like C but doesn't have as much capability. Another plus is that you can look @ scripts for any map, mod, etc. The engine is pretty well documented by the users: Modwiki.net & Doom3world.org. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Nov 9 2009, 5:28pm Anchor | |
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Thanks again. Just wondering: Is there a united Doom 3 modding community website? I can't really seem to find anything. -- krainert.com - New portfolio site in progress. |
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Nov 9 2009, 5:51pm Anchor | |
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Entity based parameters are though nothing bad. Avoids writing scripts for simple tasks. Just large chains can be a pain. But that's a question of how the entity system is made. If made correctly it is not a pain to use. HL2 simply relies a lot on the Quake roots hence their entity system is a bit aged. |
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| Nov 9 2009, 8:18pm Anchor | ||
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krainert wrote:Just wondering: Is there a united Doom 3 modding community website? I can't really seem to find anything.
there's the two I posted, first being a reference wiki, second being a dev site. there's other misc sites (I have a small one). -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Nov 10 2009, 8:16am Anchor | |
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www.doom3world.org is definitely the quintessential site for the Doom 3 modder. |
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| Nov 10 2009, 9:20am Anchor | ||
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just stay out of the political topics or you'll get sucked in to a black hole... it's like talking about steam here. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Nov 10 2009, 10:02am Anchor | |
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But are there people as stubborn as Dragonlord? |
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