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| What do you think Space Warfare will actually be like? (Forums : Cosmos : What do you think Space Warfare will actually be like?) | Post Reply | |
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Aug 6 2009, 1:56pm Anchor | |
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I also think heat detection might be less applicable Assaultman67 wrote:ive never heard of a planet made of gas ... its kinda contradictory don't you think?
the gas would have to cohere like a solid, and thats pretty much the opposite of what gas does ... the properties of a gas is that it expands into an empty space ... i would think that it would be more likely to turn whatever material into a solid state in which it would gather in clumps .... but then its no longer a gas ... infact, i'll make a hypothesis stating that a planet made of pure gas cannot exist nebulae? even though that's not a planet |
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| Aug 6 2009, 3:54pm Anchor | ||
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Bluedrake wrote:nebulae?
even though that's not a planet Yea, but those are HUGE ... and i think its more of a mix between hydrogen, helium, and some sort of dust -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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| Aug 8 2009, 5:55am This post has been deleted. | ||
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Aug 14 2009, 2:35am Anchor | |
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I'd think the future of space combat would be identical to the way Naval combat will evolve, just like in the sci-fi shows. I'll agree that most of the warfare will be electronic, I mean it already is. A lot of people say we'll use lasers to fight but I don't think that will work for 2 reasons, 1. Emits no light meaning its easier to hit friendlies and 2. Lasers can be easily damaged. I'm thinking Rail guns will most likely be the choice of weapons due to their high velocity, their ability to transport explosive shells and their cheap construction. Space combat will most likely be extremely fast, and while Lasers seem to be the logical choice to a lot of people, they just won't cut it because I don't think they could transfer nearly enough damage effectively at high speeds. A rail gun shell however could easily blow up a lot. I think the issue I see is that Titanium can take a lot of heat which lasers primarily use for their cutting, whereas Rail guns use a physical hit-- making the heating properties of Titanium redundant- so most likely steel would be used on ships as reinforcements to the Hull in the future (Which is something they'd not even consider using today due the weight- but in the future space ships will be built in orbit making weight not an issue- except in gravitational pulls-- but a large ship most likely would never get that close to a planet.. its too dangerous for them and the planet.) The only bad thing about rail guns is that they'll produce a lot of space junk- and that's a bit of a problem. I know that the starwars system intends on using rail gun technology as well as lasers.. Most likely for the same reasons I just specified. Edited by: Mr_Cyberpunk |
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Aug 14 2009, 10:30am Anchor | |
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Are you sure railguns would work in space? I mean, I use them in a project I'm working on but I'm unsure wheter or not their plausible. Also, I think porting naval battles into space seems inconclusive - naval warfare itself has changed in the past few decades (not to mention the past few centuries). An admiral living in 1700-1800 would have a different concept of "cruiser", and we have recently seen what happened to battleships. |
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Aug 14 2009, 11:20pm Anchor | |
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Pendrokar wrote:
Quote:Particle Beams dont care about light reflections. You cant "relay" them either
I understood he wanted to shoot non-lethal lasers to determine where to fire the Particle Beams! you can use just fm radio and standard radar, each packet would nodoubt have a timestamp in the crc Edited by: p0rt -- quake 4 militia rCon 1.7 mod - repacked into pk4s with dds images => |
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| Aug 16 2009, 2:47am Anchor | ||
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Mobius89 wrote:Are you sure railguns would work in space? I mean, I use them in a project I'm working on but I'm unsure wheter or not their plausible.
Plausable? definitely. Accurate? maybe The US navy is looking into rail guns for battleships and there have been also alot of regular people with electrical backgrounds that have made minature railguns as well ... if you're just firing a magnetic slug then your accuracy will probably However if you fire some sort of smart projectile that is capable of making slight trajectory corrections via thrusters then yes ... infact it would be a much more efficient way of utilizing electrical energy into destructive means ... Rail guns are great potential because Inertia is a bitch There are a couple downsides though .. a) you run out of ammo or energy, you are done rather than just energy alone b)The kick from the rail gun could be hard to manage if you are firing a shell with significant mass at a blinding speed ... when you shoot a projectile out, there will be an equal and opposite reaction because linear momentum=(some constant) and equvalent force would be preserved c)The fact that the projectile would be slower than a energy weapon says that the other ship may have a chance of dodging it at long range ... all they really need to do is "sidestep" it ... depending on the corrective capabilities of the projectile, they may be able to easily dodge it at long range (talking about solar system type scales here) Edited by: Assaultman67 |
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Aug 16 2009, 6:22am Anchor | |
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cannons on a starship would probaly just use massive computer assited hydralics for the recoil, as you would have to care much for weight, space is all about cost -- quake 4 militia rCon 1.7 mod - repacked into pk4s with dds images => |
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| Aug 16 2009, 1:31pm Anchor | ||
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p0rt wrote:cannons on a starship would probaly just use massive computer assited hydralics for the recoil, as you would have to care much for weight, space is all about cost
But you're in space ... once you fire the gun you will start flying backwards no matter if you had a recoil system or not the biggest problem you would have really is not so much the ship moving (translation wise) as much as having problems with the ship spinning ... once you fire the gun, the ship will undergo an angular acceleration due to the projectile being fired (well, assuming the barrel isn't perfectly inline with the center of mass of the ship) ... This has an effect on the aim of the ship so it would be much harder designing a system to counteract this effect than making a rail projectile with thrusters that is able to course correct to a certain degree ... this allows for inaccuracy in the gun targeting systems ... It also allows some discrepancy in gravity field readings ... Otherwise if the projectile gun was fired and the barrel is of by a 10th of a degree the projectile could miss the ship by a 10 miles ... (considering the range in space that is) -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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| Aug 17 2009, 4:56am Anchor | ||
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Projectrho.com This is what i was trying to post before hopefully it works this time. Have Fun! |
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Aug 17 2009, 11:43am Anchor | |
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Assaultman67 wrote:
p0rt wrote:cannons on a starship would probaly just use massive computer assited hydralics for the recoil, as you would have to care much for weight, space is all about cost
But you're in space ... once you fire the gun you will start flying backwards no matter if you had a recoil system or not the biggest problem you would have really is not so much the ship moving (translation wise) as much as having problems with the ship spinning ... once you fire the gun, the ship will undergo an angular acceleration due to the projectile being fired (well, assuming the barrel isn't perfectly inline with the center of mass of the ship) ... This has an effect on the aim of the ship so it would be much harder designing a system to counteract this effect than making a rail projectile with thrusters that is able to course correct to a certain degree ... this allows for inaccuracy in the gun targeting systems ... It also allows some discrepancy in gravity field readings ... Otherwise if the projectile gun was fired and the barrel is of by a 10th of a degree the projectile could miss the ship by a 10 miles ... (considering the range in space that is) yeah I agree, I just think the amount of work to make a cannon feasible on a space ship isn't worth the time or money. that's why I was thinking stuff like microwave emitters and computer hacking would be prime weapons, I think everyone is still thinking that spaceships will be like battleships, I've always thought that the evolution of space warfare will transcend the use of cannons and the like. think about it, would the medieval knights who used swords and bows even of thought that we'd be using jets, machineguns, rocket launchers and helicopters? (or even battleships?) I just think warfare will evolve the same way, it won't retain the likeness that we have from modern warfare... btw I didn't edit this so if it doesn't read well I just woke up haha Yaksha wrote:Projectrho.com
Projectrho.com Projectrho.com Projectrho.com Projectrho.com Projectrho.com This is what i was trying to post before hopefully it works this time. Have Fun! oh shit I'm just on the second one, I guess stealth is out haha |
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Aug 17 2009, 12:36pm Anchor | |
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proper starships would be carriers with land tanks, and 1000s of tie fighters, teraformings droprods etc, big cannon would be for localized combat, 8x the size of the current biggest aircraft carrier, without tie fighter having a fast response time Edited by: p0rt -- quake 4 militia rCon 1.7 mod - repacked into pk4s with dds images => |
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| Aug 17 2009, 3:39pm Anchor | ||
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I still think "nodal" warfare would be a solution to alot of problems ... Such as the active Radar/lidar problem discussed on the second page ... program a probe with active detection capabilities to go out and search for the enemy ship using active detection systems and then when it finds it, it broadcast its coordinates ... This prevents the enemy ship from detecting your ship, but still gives you the upper hand ... -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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Aug 17 2009, 5:13pm Anchor | |
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if it has a full fusion reactor, could have high powered electro magnet sheets as the outter layer of the hull, which would nodoubt create partial gravity, and most radiation would passby like a planet Edited by: p0rt -- quake 4 militia rCon 1.7 mod - repacked into pk4s with dds images => |
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Aug 17 2009, 7:00pm Anchor | |
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Depends on how far into the future. A thousand years from now Space warfare would be fought from such a distance that you cant see your enemy with the naked eye. Projectile weapons would require too much calculation and be far too easy to destroy, even today we are capable of shooting down artillery shells. Lasers with 20terrawatts of juice will burn through any hull at any distance (Space is a vacuum, hence lasers will travel until they hit something) and would be 100% accurate from as far away as at least four hundred light years against large slow moving targets, half that for anything of significant speed (Fighter or missile). Space warfare will become increasingly dangerous and boring. Boring because the age of broadside shoot-outs and will not be carried over int space especially if you consider that the decompression of a ship in space and result debris at such a range could and would destroy the attacker. I think Star Trek has made the best portrayal of space warfare (When battling the ships are actually several thousand kilometers away from each other but obviously in cinema you have to bend the rules for entertainment), which will be quick and boring with no fighters, missiles reserved for soft targets and planetary bombardments, and no, or few, projectile weapons. And whats this talk of no one ever hearing of a gas planet? We have four gas planets in our solar system! Although two are also considered 'Ice giants'. Gas planets are mostly composed of helium and hydrogen on the outside, as you go deeper they compress into a liquid or slush finally you have a rock core. --
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Aug 17 2009, 9:37pm Anchor | |
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p0rt wrote:proper starships would be carriers with land tanks, and 1000s of tie fighters, teraformings droprods etc, big cannon would be for localized combat, 8x the size of the current biggest aircraft carrier, without tie fighter having a fast response time
I don't think fighter ships will be feasible L0K wrote:
And whats this talk of no one ever hearing of a gas planet? We have four gas planets in our solar system! Although two are also considered 'Ice giants'. Gas planets are mostly composed of helium and hydrogen on the outside, as you go deeper they compress into a liquid or slush finally you have a rock core. I think that's what he meant, there's no completely gas planet |
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| Aug 17 2009, 11:45pm Anchor | ||
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L0K wrote:Depends on how far into the future. A thousand years from now Space warfare would be fought from such a distance that you cant see your enemy with the naked eye. ...
I don't think people fully understand the accuracy nessessary of using a dumb guided weapon such as a purely kinetic weapon or a laser or microwave gun or whatever ... Let's do some math to see what type of accuracy we are looking at to shoot a laser 1000miles and be able to hit a target plus or minus ... oh ... say 200 feet ... which is a pretty big area about twice as much as a football field ...
And that's instant hit ... you also have to keep in mind that you have to take into account for things such as light speed, velocity of the object, and the local gravitational field effects ... The laser would be effective in close quarters combat ... but if you were to do anything at a far distance you would definitely need guided weapondry ... i ran some other calculations considering my "guided" rail gun projectile theory and got a function similar to this: distance = (velocity of rail projectile)*((acceleration constant of thrusters)*(radius)^(1/2)/.5)^(1/2) anywho, if you graph this you get a semi-conical kinda structure that shows what is "hittable" with your projectile if it had a guided system with thrusters and a constant forward velocity ...
So yea ... now imagine that you have a rail gun ... that shot a guided rail projectile ... that breaks into several pieces at X range to pepper the enemy ship with fragments and to avoid counter measure systems such as defense lasers? (honestly the tracking though ... would be ... so freaking ridiculous for shooting it down im not even sure the last step of it breaking up is even needed :o ) Edited by: Assaultman67 |
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Aug 18 2009, 12:28am Anchor | |
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You dont think a computer a thousand years from now could calculate that in a fraction of a second? The use of the human mind in calculations is being phased out of everything, a star ship a thousand years from now would probably have no more than ten crewmen, all software engineers --
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Aug 18 2009, 4:29am Anchor | |
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L0K wrote:You dont think a computer a thousand years from now could calculate that in a fraction of a second? The use of the human mind in calculations is being phased out of everything, a star ship a thousand years from now would probably have no more than ten crewmen, all software engineers
but a starship in 20yrs when nasa masters theyre fusion reactor would have 1000+, the russians can get enough power for a lightbulb, a whole house is another world hail discovery etc channels for background noise, and code crude universe with physics and end up with a computer science phd Edited by: p0rt -- quake 4 militia rCon 1.7 mod - repacked into pk4s with dds images => |
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Aug 18 2009, 1:53pm Anchor | |
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Assaultman67 wrote:
L0K wrote:Depends on how far into the future. A thousand years from now Space warfare would be fought from such a distance that you cant see your enemy with the naked eye. ...
I don't think people fully understand the accuracy nessessary of using a dumb guided weapon such as a purely kinetic weapon or a laser or microwave gun or whatever ... Let's do some math to see what type of accuracy we are looking at to shoot a laser 1000miles and be able to hit a target plus or minus ... oh ... say 200 feet ... which is a pretty big area about twice as much as a football field ...
And that's instant hit ... you also have to keep in mind that you have to take into account for things such as light speed, velocity of the object, and the local gravitational field effects ... The laser would be effective in close quarters combat ... but if you were to do anything at a far distance you would definitely need guided weapondry ... i ran some other calculations considering my "guided" rail gun projectile theory and got a function similar to this: distance = (velocity of rail projectile)*((acceleration constant of thrusters)*(radius)^(1/2)/.5)^(1/2) anywho, if you graph this you get a semi-conical kinda structure that shows what is "hittable" with your projectile if it had a guided system with thrusters and a constant forward velocity ...
So yea ... now imagine that you have a rail gun ... that shot a guided rail projectile ... that breaks into several pieces at X range to pepper the enemy ship with fragments and to avoid counter measure systems such as defense lasers? (honestly the tracking though ... would be ... so freaking ridiculous for shooting it down im not even sure the last step of it breaking up is even needed :o ) I was talking about microwave emitters cause they wouldn't have to be accurate, it would be a kindof enveloping attack, just pull up next to the bad guy, flip the switch, and no matter where he is around you, hes a dead bad guy. |
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| Aug 18 2009, 2:06pm Anchor | ||
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L0K wrote:You dont think a computer a thousand years from now could calculate that in a fraction of a second? The use of the human mind in calculations is being phased out of everything, a star ship a thousand years from now would probably have no more than ten crewmen, all software engineers
Really the calculations are childsplay ... but physically adjusting a turret to hit an object a 1000 miles away is not ... I have a hard time believing that a turret that probably would weigh a couple tons could be adjusted to 1000ths of an degree in a timely fashion ... and i have a hard time believing the gun would stay aligned with the target as it was being fired ... Dumb fire weapons simply wouldn't work at that kinda range :/ ... -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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Aug 18 2009, 5:54pm Anchor | |
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thats what multicore cpus are for -- quake 4 militia rCon 1.7 mod - repacked into pk4s with dds images => |
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| Aug 18 2009, 7:28pm Anchor | ||
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holy crap i thought i was pretty clear in my last post ... calculating trajectories for long range systems isn't the problem ... its getting that kinda accuracy in the mechanical systems via servos, or linear actuators or whatever the hell you plan on using to move your turret ... you know ... the thing you are going to tell to move via computer ... 1/1000th of a degree is ... really fucking small >_> ... that's why im saying a weapon that shoots a projectile/beam couldn't hit a target at such a long range ... However if the projectile had its own guidance system it would be able to correct for the inaccuracy in the ship-based targeting system ... -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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Aug 18 2009, 7:52pm Anchor | |
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You dont know what kind of locomotion would be used to move a laser turret a thousand years from now nor the size of it. It could bio-mechanical and work the same way an eye locks on to movements. But projectiles would get shot down. Even if the projectile travelled at 90% of the speed of light (assuming it could not adjust trajectory at that speed) it's launch and trajectory could be identified and destroyed in a second from a laser based weapon. If the projectile is moving a more reasonable speed, say 20% of the speed of light and has the ability to adjust on the fly it's launch would still be detected and its trajectory calculated instantly from every course correction it made. If it had a 'shotgun effect' then the projectile may not even pose a challenge at all, a wide spread microwave would melt everything in a short range. A computer a thousand years from now could most likely calculate millions of seperate signatures and target/destroy everyone that got within its kill range. The ones that make it through would be vaporized by the microwave sweeps. The only thing that would stop an energy based weapon is a gravitational shield of immense power (Strong enough to bend light) or some form of heat absorption technology, though I have no idea would could shrug off 20 terawatts of juice. Even if the ships had to get within your ideal kill range, a laser that can surgicaly remove key systems such as a bridge, engines or weapons is still a better idea than blasting everything you have at a target and hoping you hit something vital. You see, thats the problem when asking what space warfare would be like; it's science fiction and a game of cat and mouse. Every time the perfect weapon is invented, the perfect defense is invented. In the case of nukes today, it's more nukes. No one wants MAD. --
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Aug 18 2009, 10:35pm Anchor | |
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Assaultman67 wrote:holy crap i thought i was pretty clear in my last post ... calculating trajectories for long range systems isn't the problem ... its getting that kinda accuracy in the mechanical systems via servos, or linear actuators or whatever the hell you plan on using to move your turret ... you know ... the thing you are going to tell to move via computer ...
1/1000th of a degree is ... really fucking small >_> ... that's why im saying a weapon that shoots a projectile/beam couldn't hit a target at such a long range ... However if the projectile had its own guidance system it would be able to correct for the inaccuracy in the ship-based targeting system ... last time i check, robots automaticaly made microchips -- quake 4 militia rCon 1.7 mod - repacked into pk4s with dds images => |
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