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We have created a website where you can download code samples that show many different rendering techniques and effects! (Forums : Coding & Scripting : We have created a website where you can download code samples that show many different rendering techniques and effects!) Post Reply
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Aug 2 2013, 9:17am Anchor

Hello! We are a small team of programmers from germany, and today we would like to show you what we have been working on recently.

As fellow game developers, we noticed that its often quite hard to find out how certain effects are being done. Basic lighting and texturing effects are easy to find, but it gets hard when you want to know how to do things like parallax occlusion mapping, deferred shading, SSAO and similar things. The issue is mostly that no ready-to-go code is available, and many people can't turn a theoretical paper or dummy code into a correctly working shader file, or simply just don't want to spend the time doing that.

On our new website, codebatch.com, we have an expanding collection of code samples that take care of exactly that. The source code is fully accessible and you can even use it for your projects under the given licence. All samples are Visual Studio 2012 solutions (additionally 2010 for C++) and are available for:

  • C++ DirectX 10 / 11
  • C++ OpenGL 4
  • C# SlimDX 9 / 10 / 11
  • C# SharpDX 10 / 11
  • C# XNA

with a few exceptions where samples don't run on a lower DirectX version or aren't supported by the API. C# OpenTK will be added soon too.

So please check it out, download some of the free samples and let us know what you think! We hope it will be helpful to many of you, both experienced and new developers.

Aug 19 2013, 5:22am Anchor

Cool idea and will be great for anyone that wants to learn a specific effect. I would pay for an example of ssdo with one bounce in directx 9

ambershee
ambershee Nimbusfish Rawks
Aug 19 2013, 2:36pm Anchor

Most of the effects you're selling are widely available all over the web in various forms and have been for a number of years (and are fairly well documented); why do you expect that people will buy things from your store?

Edited by: ambershee

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