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| Vector Textures - Possible? Good or bad? (Forums : 2D Graphics : Vector Textures - Possible? Good or bad?) | Post Reply | |
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Oct 8 2009, 10:18am Anchor | |
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SeriousMoh wrote:BTW: What about "dynamic texture resolutions"? The closer the character is to the camera, the higher the resolution. (Maybe not only textures but models and physics as well. Of course only matters in an mmo game.)
Mipmapping? That's not a bad use for vectors, but at the distances where that comes into play the loss of visual fidelity isn't usually an issue, it imitates life. That blob on the horizon doesn't need any more than the barest detail, and spending cycles scaling a vector seems a waste. Generally you can get all the detail you'll ever need in a game today with a 1024 and fake the rest with normals and specularity. SeriousMoh wrote:What are diffuse textures?
Diffuse textures are the base colors on a model. It goes by a couple of names depending on the engine in play but I'm most familiar with Maya 3dsMax and UE3, who call it a diffuse texture. |
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Oct 8 2009, 11:57am Anchor | |
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Diffuse textures are correctly not the color of the material but the tinting of the light color reflected due to diffuse lighting. Specular for example usually doesn't use the diffuse texture. Often it's though considered to be equal to the albedo ( color ) of the material since diffuse lighting is what dominates. Edited by: Dragonlord |
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| Oct 11 2009, 1:38pm Anchor | ||
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oh, i didn't know about mipmapping got nothing else to say i guess. thanks for all the info. both of you. |
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| Oct 21 2009, 10:34pm Anchor | ||
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I dont know anything about how the game was made but PaperMint is 3D (its stylized to look 2D but when you see it in motion it obviously is 3D) and apparently everything (textures included) is vector based. |
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