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Valve hammer editor. Help! (hl1) (Forums : Level Design : Valve hammer editor. Help! (hl1)) Locked
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Jan 9 2012 Anchor

Hi! I am making an counter-strike map (hl1), when i was finnished with the map and tried to render it to .bsp with "ZHLT" the following error appears :
Error: Entity 0, Brush 0: outside world(+/-4096): (-520,-10000,-304)-(10000,10000,343)
Error: Entity 0, Brush 0: outside world(+/-4096): (-536,-10016,-340)-(10016,10016,379)
Error: Entity 0, Brush 0: outside world(+/-4096): (-536,-10016,-340)-(10016,10016,379)
Error: Entity 0, Brush 0: outside world(+/-4096): (-552,-10032,-336)-(10032,10032,375)
Error: Entity 0, Brush 0: outside world(+/-4096): (-552,-10032,-336)-(10032,10032,375)
Error: Entity 0, Brush 0: outside world(+/-4096): (-536,-10016,-322)-(10016,10016,361)
Error: Entity 0, Brush 0: outside world(+/-4096): (-536,-10016,-322)-(10016,10016,361)
(0.02 seconds)
I have tried alot of changing textures and deleting vertex objects that i have made (all but 2)
I have tried to build a box of sky around the map to prevent leaks
I have been looking for leaks inside the map and the box
I have been using alt+p and it says no errors
(second time using valvehammer so im very bad when it gets to errors)
Any ideas ? :)

Since im new to the forum i cant post link to download my map for fixing.

Thanks!

ShiftedDesign
ShiftedDesign Levels are my thing
Jan 10 2012 Anchor

Take a look at this:

Slackiller.com

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C.H
C.H
Jan 18 2012 Anchor

Find the wrong brush.
And I think your map might be too big .

Jan 20 2012 Anchor

I think you maybe put STH out of your box.

Apr 12 2012 Anchor

Didn't map for a while now but I'm pretty sure there is a "Check for problems" option somewhere in VHE. Then just press "Fix all"

Edited by: Spe¢ter

Feb 5 2013 Anchor

a part of your map is outside the grid. sometimes it happens when you carve. dont carve.

Mar 1 2013 Anchor

Try not carving too much, it's not easily repaired and can cause a lot of errors. I think using the Half-Life 2 engine would be a better idea for you, you can convert your current map to the HL2 format.

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