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UT99 For PSP (Forums : Handheld Gaming : UT99 For PSP) Locked
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Jul 14 2009, 9:56am Anchor
Matuka628 wrote:The idea of UT1999 on a PSP is very plausible, especially since it's possible to run firmware on the PSP to use your PSP screen as a monitor for your PC... However you require your PSP to be linked up to a USB port on the PC via cable...

I would first off start by using the Quake engine and heavily modifying it to be more like the Unreal engine, after that, you'll want to get the key-map down, which'll be hard, but I believe the PSP has a <^> pad on it too?(Anyone get what Im saying), if you triple tap on one of them you dodge to the direction specified...

After that you'll want to crouch, again, this can be done by that keypad I mentioned... Just using the down arrow(?), I believe Call-Of-Duty 4/WaW on the Nintendo DS had this, so it may be possible to detect the double/triple tap of the arrows in the source code...

Also the best thing about using the Quake Engine is that ID-TECH3 is currently free for indie's to use(Atleast that's what wikipedia says!)
En.wikipedia.org

The idea seems simple and can be exucuted perfectly, aslong as the team(if any) manage to follow some simple rules that are not optional when doing indie game dev...

See more about retaing a great indie teamĀ @ Devstorm.phpbbnew.com


i have used the psp as a second monitor before and the refresh rate when running a program on the screen sucked (any way it wouldn't be the psp running the game it would be the PC)

but yeah a modified quake engine would be good but im no coder and im to busy to find or keep a team together anyways
just a thought but thnx

(oh yeah and heres a link to a mod where you can use the psp as a monitor over WiFi as well as USB : Instructables.com

usernamee
usernamee untitled
Jul 16 2009, 2:50pm Anchor
Shadow-Marine wrote:i was asking if it was possible

It's not.

The closest you'd get is making an interpreter for the assets. But that takes a little more time than posting on a forum.

Jul 17 2009, 4:58am Anchor

once again i never said i was going to actually make this i said it was just a thought
but thank you anyway

Jul 29 2009, 3:17pm Anchor

I find FPS's to work nicely on the PSP. You just need to use the right controls.
A good control scheme (used in most PSP FPS's) would be move/strafe with the face buttons, aim with the analog, fire with R, secondary fire/switch fire mode with L, and the D-pad is used for more complex things, ex: down=crouch, up=jump, left=reload, hold left=flashlight (or another special function), right=last weapon used, hold right=show all weapons and go to the next weapon with R and previous weapon with L (while holding), select = use (or another special function). And then you could hold up/down on the D-pad for even more controls.

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