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UT2003 Question (Text on Screen) (Forums : Coding & Scripting : UT2003 Question (Text on Screen)) Locked
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Mar 28 2003 Anchor

Again I make another topic in one day. This time I want text to appear when triggered within a map. Maybe it can be done in U2 but I need the answer within UT2003. Like if I want to have text appear when I press the use key on an object. So does anyone know the answer.

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I didn't kill him, I just pulled the trigger. :)
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The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 28 2003 Anchor

such as a chat message sort of idea?

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 29 2003 Anchor

no, not exactly. Like in the middle of the screen.

--

------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

Mar 29 2003 Anchor

So does anyone know how to do this.

--

------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 29 2003 Anchor

sort of like the killing spree things that u get?

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 30 2003 Anchor

yes.

--

------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 30 2003 Anchor

so u want it to be sorta like a scripted even in the game, when i get to a certain point, it pops up with a message?

i think its just a parameter in the deathmatch, or something...

--

___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 31 2003 Anchor

Exactly.

--

------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 31 2003 Anchor

ah... well, look for the section in the coding that describes the killing spree message (perhaps search for "killing spree") and then use that for a trigger style event

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 31 2003 Anchor

Yah

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------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

Apr 1 2003 Anchor

you should be able to do something like (excuse me if the tags dont work right) in Triggered() or even Touch(), just as long as you get ahold of the pawn or the controller i some way.

pawn(Other).Controller.ReceiveLocalizedMessage(class'youresteppingonme')

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Throw the chinese food at it!

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