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UT2003 Question (Text on Screen) | Locked | |
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Mar 28 2003 Anchor | ||
Again I make another topic in one day. This time I want text to appear when triggered within a map. Maybe it can be done in U2 but I need the answer within UT2003. Like if I want to have text appear when I press the use key on an object. So does anyone know the answer. -- ------------------------------------------ |
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Mar 28 2003 Anchor | |
such as a chat message sort of idea? -- ___________________________
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Mar 29 2003 Anchor | ||
no, not exactly. Like in the middle of the screen. -- ------------------------------------------ |
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Mar 29 2003 Anchor | ||
So does anyone know how to do this. -- ------------------------------------------ |
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Mar 29 2003 Anchor | |
sort of like the killing spree things that u get? -- ___________________________
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Mar 30 2003 Anchor | ||
yes. -- ------------------------------------------ |
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Mar 30 2003 Anchor | |
so u want it to be sorta like a scripted even in the game, when i get to a certain point, it pops up with a message? i think its just a parameter in the deathmatch, or something... -- ___________________________
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Mar 31 2003 Anchor | ||
Exactly. -- ------------------------------------------ |
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Mar 31 2003 Anchor | |
ah... well, look for the section in the coding that describes the killing spree message (perhaps search for "killing spree") and then use that for a trigger style event -- ___________________________
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Mar 31 2003 Anchor | ||
Yah -- ------------------------------------------ |
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Apr 1 2003 Anchor | ||
you should be able to do something like (excuse me if the tags dont work right) in Triggered() or even Touch(), just as long as you get ahold of the pawn or the controller i some way.
-- Throw the chinese food at it! |
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