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UT2003 Question (HUD Begon) (Forums : Coding & Scripting : UT2003 Question (HUD Begon)) Locked
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Mar 28 2003 Anchor

Just as the topic says. Is there a possible way to make the HUD invisible when you start a map. The reason is that since I am working on a fully Single-Player mod I just need to have the HUD invisible until I want it to. Just like if you start in the first map in a moist room, and that you have nothing. So then you start out without the hud screen. Please, I need help.

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I didn't kill him, I just pulled the trigger. :)
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The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 28 2003 Anchor

i know u can in u2, but im not sure about ut2k3...
perhaps delete the hud file, or somethin? rename it?

- Edited By PsychoFarmer On Fri 28th, Mar 2003 @ 6:24:47pm

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Mar 28 2003 Anchor

Through a couple of settings in the player and options menus, I've managed to make the UT2k3 HUD disappear. Unfortunately, it never came back, no matter what I did! I'd probably have to reinstall it to fix it or something.

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PsychoFarmer
PsychoFarmer modDB King
Mar 28 2003 Anchor

i think u should be able to adjust the transparency to 100%, and then it would be as if the hud wasnt there

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 28 2003 Anchor

Is it possible to make a Trigger Actor to trigger the game to make it invisible and at a certain point to make it visble again by triggering again.

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------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 28 2003 Anchor

i should think so... perhaps one that sets hud_trans=100 (or whatever the setting is) and then another scripted even that sets it back to whatever trans u want it to

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 28 2003 Anchor

Yah. I should find out what it is.

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------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

Mar 29 2003 Anchor

Its one of the f keys, f11 i think.

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Why wont it save me?

Mar 29 2003 Anchor

How do you make a Trigger Actor trigger a command like "BehindView 1". And that f11 is not it. The latest patch replaces it with the MusicMenu. So does anyone know what the command is to hide the HUD.

--

------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 29 2003 Anchor

its under options, didnt think there was a quick key bound to it... i think u can change it with the console, by typing hud_trans=100 or somthin like that...

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 30 2003 Anchor

But how do you make a Trigger Actor trigger a console command.

--

------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 30 2003 Anchor

not sure... isnt everything in loading the mod technically done in the console? if that were true, then it would be just another line in the code, like an if then statement (i think thats how the triggers in ut2k3 work)

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 31 2003 Anchor

That would probably work. But I wish there was a TriggerCommand actor, or some string which tells the console to accept that command.

--

------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

PsychoFarmer
PsychoFarmer modDB King
Mar 31 2003 Anchor

sorta like there would be an invisable model or somethin?

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Mar 31 2003 Anchor

Yah which triggers a console command invisably

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------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

Apr 1 2003 Anchor

If you're making a 100% single player mod, you should use U2 not UT2003.

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"PEOPLE ARE DYING TO MEET ME" - Death

PsychoFarmer
PsychoFarmer modDB King
Apr 1 2003 Anchor

agreed

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___________________________
Today seems like a good day to burn a bridge or two
I am the freakiest man in the world!!!!
I beg to differ, on the contrary, I agree with every word that you say

User Posted Image

Apr 1 2003 Anchor

But the mod Spacial Fear used ut2003 and it was a good mod.

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------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

Apr 1 2003 Anchor

true... but u2 is much more balanced to handle pure single player

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Apr 1 2003 Anchor

But then if I do attempt to be able to make a single-player game using UT2003, it would make it even more special by how much work was put into it. I can even make a mutator for it to allow single-player maps with the prefix SP (SP-Underworld) or something like that.

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------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

Apr 1 2003 Anchor

u could... but u would still be lacking a save game feature, i think

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______________________
Nichts ist für dich
Nichts war für dich
Nichts bleibt für dich
Für immer

Apr 1 2003 Anchor

Well actually all you have to do is have a new keybind and edit the ini file to save and record the position, the map the player is in, the weapons/items the player has, and how much health the player has. Maybe more complex that it sounds like, but it can be done.

--

------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

Apr 1 2003 Anchor

and the status of the triggers and monsters in the map... i just think it would be easier to use a game where the save feature is already there

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______________________
Nichts ist für dich
Nichts war für dich
Nichts bleibt für dich
Für immer

Apr 1 2003 Anchor

Well thats what you would do. So...

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------------------------------------------
I didn't kill him, I just pulled the trigger. :)
------------------------------------------
The Chosen. One dedicated piece of crap.

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