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using my models in hammer editor | Locked | |
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Jul 8 2009 Anchor | ||
Ok so i made a model with blender and downloaded a smd exporter (it has the system cannon find the file specified can anyone help? here's the qc file: $modelname "andyweapons\washingmachine.mdl" $body mybody "washing_machine_ref.smd" $staticprop $surfaceprop "metal" $cdmaterials "models\props" $sequence idle "washing_machine_ref.smd" loop fps 1 $collisionmodel "washing_machine-phy.smd" { $automass $concave } $keyvalues { "prop_data" { "base" "metal.Medium" } } here's what it says when i run the map: ** Command: "c:\program files\steam\steamapps\kevi1432\sourcesdk\bin\orang ebox\bin\vbsp.exe" ** Parameters: -game "c:\program Valve Software - vbsp.exe (May 19 2009) 2 threads Could not start the empty shader (shaderapiempty.dll)! ** Executing... ** Command: "c:\program files\steam\steamapps\kevi1432\sourcesdk\bin\orang ebox\bin\vvis.exe" ** Parameters: -game "c:\program Valve Software - vvis.exe (May 19 2009) 2 threads reading c:\program files\steam\steamapps\kevi1432\sourcesdk_content\c strike\mapsrc\radio.bsp Error opening c:\program files\steam\steamapps\kevi1432\sourcesdk_content\c strike\mapsrc\radio.bsp ** Executing... ** Command: "c:\program files\steam\steamapps\kevi1432\sourcesdk\bin\orang ebox\bin\vrad.exe" ** Parameters: -game "c:\program Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\kevi1432\sourcesdk_content\c strike\mapsrc\radio.bsp Error opening c:\program files\steam\steamapps\kevi1432\sourcesdk_content\c strike\mapsrc\radio.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program The command failed. Windows reported the error: "The system cannot find the file specified."<!--Session data--> it seems that it's not making a bsp file...<!--Session data--><!--Session data--> it seems that it's not making a bsp file...<!--Session data--><!--Session data--><!--Session data--> |
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