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Urban Warfare, Advance Your Modding (Forums : Recruiting & Resumes : Urban Warfare, Advance Your Modding) Locked
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JangoFett21
JangoFett21 Urban Warfare Project Leader
Jun 26 2008 Anchor
Urban Warfare, Advance Your Modding


Urban Warfare, Advance your Modding

Urban Warfare is a Battlefield 2142 Modification. No! Don't go away! Hear us out first! Battlefield 2142 is not a very popular engine to make mods off, however this does not reflect upon the Battlefield 2142 mod projects, we are seeking to fix all these changes. To get it out of the way, NO you do NOT have to own 2142 to join our team and it is not a requirement of our team-members.

Why we need team members?
Urban Warfare has a highly skilled and dedicated team. However our team consists of only 8 members, as dedicated as we are, we simply cannot meet our mod release goal of a public BETA out by the end of 2008 alone. With more members we can work faster and hopefully reach our goal.

About Urban Warfare:
Urban Warfare is loosely based on George Orwell's 1984. It pits two sides, the Government Police and the United Peoples Movement against each other in an environment of tyranny, fear and persecution. We are not only changing the face of the game with our total conversion, but revitalising it with new and unique game modes, one of which is already tested and working. The world of Battlefield 2142 modding is largely uncharted, with so far the release of only one other successful mod, First Strike.

What do we need?

Level Designers/Mappers
Requirements:
Battlefield 2
Battlefield 2142
BF Editor
We are looking for those who are familiar with the map making
section of the BF editor. In this role there is not that much work so
it might appeal to those who don't have as much time on their hands as
they'd like to. To clear it out; if you have the above requirements and
are even only slightly familiar with the BF editor we are willing to
train you in the 'art' of Battlefield 2142 Level Design. Even better if
you already know how to map in the BF editor with 2142 then you're
welcome!

Modelers

Requirements:
3ds Max
Examples of Work
Yes, every mod needs them. Our modelers do a variety of jobs, from modeling high-tech
weaponry to infantry models to vehicles to terrain and buildings. What
we present to modelers in our team is choice, we have a lot of work
that needs to be done, true some work is more important but in the end
it all needs to be done. Our modelers won't just be allotted random
work, during their trial period we'll work together with them to work
out where their strengths in modeling lie and from there we will offer
them a few assignments at a time and from these they can choose their
assignment.

Texturers/Skinners

Requirements:
Examples of work
Owning 3ds Max is an advantage
List of software using for texturing must be sent
Because we are a laid back team we give the work to our team members slowly, so as
not to pressure them to much, however the result of this is crawling
along at a snail's pace. As listed above for our modelers work, our
texturers will be working on a variety of assignments from texturing
high-tech weaponry to texturing infantry models to vehicles to terrain
and buildings. We also try to give our texturers some choice but we are
really restricted in doing this because they can really only texture
what's gone through our modelers already and thus their choice is
restricted.

Animators

Requirements:
3ds Max
Advantage is a prior knowledge of the BF engine

As most of you know, a lot of modelers can't animate as well as
model, this means we're going to have models sitting around
un-animated. Animators are in high demand and low supply in the BF
modding community, we're trying and failing to find some who can do
work for us, even part time. If you can animate we want you!

Sound Effects
Requirements:
Audio editing and recording software and tools
Prior experience highly preferable. We need a variety of in-game sound effects, voice acting clips and other audio clips created for our modification. The work is almost always different and challenging.

If you're interested in occupying any of these roles than please e-mail me at:
ja-fett@homtail.com or urban-warfare@uwmod.com


Kamikazi[Uk]
Kamikazi[Uk] Mobile Game Coder
Jun 26 2008 Anchor

Great thread looks really professional. Hope you do well for this mod.

--


Portfolio 
Blog | Full-Time Mobile Games Programmer

JangoFett21
JangoFett21 Urban Warfare Project Leader
Jun 26 2008 Anchor

Thanks :)

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