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[Unity 3D] Indie Team creating a FPS Game | Locked | |
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Mar 22 2012 Anchor | ||
Hello everyone, This is our first game, we are using Unity 3D (indie/free version). About us: Follow us on: About the Game: Hope you like our game, and please leave a comment and feedback. We are already at update #19. Here are some ScreenShots: Edited by: Eskovas |
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Mar 23 2012 Anchor | |
i'd play it. -- Time spent waiting is time spent wasting-Silver Unknown |
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Mar 23 2012 Anchor | ||
Wow! This looks great!. But your walls and some other textures look a little to "clean". Maybe some traces of use on the Weapon would also make the whole look more "real". Keep up the great work and im going to buy it! Edited by: Nemesis@zombotec |
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Mar 25 2012 Anchor | ||
New Update #20:
Comment Rate and Subscribe Facebook Page: ---------------------------------------- Changes in this Update: |
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Mar 26 2012 Anchor | ||
Nice stuff! I have watched your progress since a while ago on YouTube(found your videos as related to other Unity ones). Keep up the good work!
They are using Unity3D free, which has no dynamic shadows. All shadows that you see are baked lightmaps, so they have no performance hit. You can have dynamic shadows only in the Pro version of Unity3d. Edited by: meeshoo |
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Mar 26 2012 Anchor | ||
really nice work...but the gun looks a little plain...just my thought...keep up the good work.....!! Codinpsycho |
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Apr 11 2012 Anchor | ||
Hello Eveyone! New Update #21 Comment Rate and Subscribe Facebook Page: ---------------------------------------- Changes in this Update: Hello again! We made a new Speed modelling video of a new weapon that will be added to our game Check it out: New Update#22!!! Changes in this Update: New Update! New Update #24
Changes in this Update: |
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Jun 13 2012 Anchor | ||
This is look really nice! It's quite impressive, has a ton of detail, and it's obvious you're putting a lot of work into it. Fantastic work so far. |
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Aug 20 2012 Anchor | ||
Asset Creation Part 1 - 3D Modelling Part 1 - 3D Modelling |
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Aug 20 2012 Anchor | ||
Hey question... What is the final poly count on your weapons before normal map bake? Thanks |
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Aug 22 2012 Anchor | ||
Hey, Great Job on your game - I am really loving how it is coming along. However I do have some constructive criticism for you guys - 1. Add some more Unique player meshes. Not sure if the ones you have are final... Cheers Benjamin385 |
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Aug 22 2012 Anchor | ||
Asset Creation Part 2 - UV Unwraping & Mesh Optimization @Benjamin385: 1: The player models are for testing purposes only, we will make various soldiers and maybe character customization; Hope that awnsered every question |
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Aug 22 2012 Anchor | ||
@ Eskovas - Yes you answered my question quite well BTW I would pay money just to know how to UV Unwrap / Model like you guys! |
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Aug 24 2012 Anchor | ||
Here it is! The final video of this Asset Creation series [ GIMP ] Asset Creation Part 3 - Texturing and AO Bake
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Aug 30 2012 Anchor | ||
Looks fantastic, I would play it |
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Sep 9 2012 Anchor | ||
New Update #27 Changes in this Update: |
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Jan 6 2013 Anchor | ||
So what makes this game different from other FPS games? The big question. I see there is some focus on realism. I miss those games (hint SWAT 4). Anyways, looking good! |
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