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Unity 3D 2.6 Indie now Free. (Forums : Development Banter : Unity 3D 2.6 Indie now Free.) Post Reply
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willy-wilson
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willy-wilson
Oct 28 2009, 6:11pm Anchor

Unity has announced that its indie version for personal or commercial use will be free from now on. The download includes a 30 day free trial for pro and full version of indie. You have no reason not to download it now.

revengous
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revengous
Oct 28 2009, 11:50pm Anchor

sweet, Ill have to check it out

TKAzA
TKAzA Eats Polygons
Oct 29 2009, 12:22am Anchor

I remember trying this a long time ago, im so happy this is free now, its editor is lovely.

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revengous
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revengous
Oct 29 2009, 2:21am Anchor

haha yeah, its fun, im half way through a tut with it right now, its so easy

Mr_Cyberpunk
Mr_Cyberpunk Game Developer
Oct 29 2009, 5:21am Anchor

Really!? wow that's great news.

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projektariel
projektariel Playing Shakespeare
Oct 29 2009, 5:44am Anchor

IMHO the editor looks strikingly smiliar to the FarCry Sandbox Editor judging from the pics on the Unity3D site (not only the terrain but also the symbols used for sound and light) and as I loved working with the Sandbox Editor I think I`ll give Unity3D a try, thanks for sharing the link! :)

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Mr_Cyberpunk
Mr_Cyberpunk Game Developer
Oct 29 2009, 10:59pm Anchor

Looks like I'm going to be a unity dev then :D I better start reading up on my C# and JavaScript.

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revengous
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revengous
Oct 30 2009, 4:02am Anchor

Its pretty easy, Ive already got a model of mine in and shooting, which was waaayyy easier than any other modding tools/game engine ive tried =D

Feared
Feared Programmer
Oct 30 2009, 1:13pm Anchor

It's a shame if you ask me.

Oct 31 2009, 11:12am Anchor
projektariel wrote:IMHO the editor looks strikingly smiliar to the FarCry Sandbox Editor judging from the pics on the Unity3D site

which looks like the torque editer that came out years before farcry.  :D

I tried the demo game from the website, it runs crappy.  but the demo projects runs nicely, but for all the fancy FX you need the pro version.

This & Torque look very simular.  Unity is cheaper for a commercial license ($1099 price from the free version vs's GG's $1000 for indy/professional) but GG's indy includes all the features of unity's.

The free unity looks like the old TGE, so this is a great deal.  So you miss a few extra features, no biggie.  :)

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projektariel
projektariel Playing Shakespeare
Oct 31 2009, 11:52am Anchor
TheHappyFriar wrote:
projektariel wrote:IMHO the editor looks strikingly smiliar to the FarCry Sandbox Editor judging from the pics on the Unity3D site

which looks like the torque editer that came out years before farcry.  :D


Now that explains a lot... ;)

Edited by: projektariel

Nov 2 2009, 5:11pm Anchor

As it appears to me, Unity is a very "Meh" development tool.
 

Quote:So you miss a few extra features, no biggie.

The free version doesn't even support shadows, and personally, i'm not going to fork over $1500 just to get shadows in my game. Honestly, shadows play such a huge in role in creating atmosphere and feel to games, it is extremely easy to notice when there are no shadows. If you're looking at Unity as a professional development tool (for either a serious indie or commercial game), then move on, the price compared to the amount of features does not merit such a (relatively) high price tag.

There are pros to Unity, and there certainly are cons, but for me, once i realized that i had to pay $1500 to get something as simple as shadows rendered (either hard or soft shadows), i exited the editor right then and there and uninstalled it instantly.

Cryrid
Cryrid 3D Artist
Nov 2 2009, 5:31pm Anchor

My experience with Unity has been different then. Shadows do not play a role at all in the products we create (even though we do have pro licenses), and the features made it easy to create a system where people can navigate our environments or access our applications through their browser, iphone, etc.

Mr_Cyberpunk
Mr_Cyberpunk Game Developer
Nov 2 2009, 10:16pm Anchor
Someone wrote:once i realized that i had to pay $1500 to get something as simple as shadows rendered (either hard or soft shadows), i exited the editor right then and there and uninstalled it instantly.

you're paying to get the logos off and for the $100,000 limit to be removed.. the assumption is that you probably don't need it if you're not going to make over $100,000 annually.

I don't think shadows are really that important- if your game was really that good you'd back the $1500 knowing you'd make more than that back.

Whereas Torque3D is basically the same policy, only with the wet shader instead of soft shadows.

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willy-wilson
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willy-wilson
Nov 2 2009, 11:04pm Anchor

realtime shadows you don't get. can still use lightmaps.....

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Wraiyth
Wraiyth That Guy Who Does Those Things With The Stuff
Nov 2 2009, 11:52pm Anchor

I had a look at the the engine and I'm not sure whether I like it or not, its a bit odd compared to the traditional methods of scripting/programming. I'd probably have to play with it more to see what its like and how their scripting language is, though...

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