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Ultimate Competetive Shooter | Locked | |
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Aug 22 2013 Anchor | ||
Hi guys! Edited by: vit. |
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Aug 22 2013 Anchor | |
Unity or UDK are both free, safe bets for a first person shooter. Your first step is to pick one and get used to the tools. |
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Aug 26 2013 Anchor | ||
For an FPS I would choose UDK over Unity any day. When you make changes to UDK you are basically making a mod of unreal tourney so you already have a ton of FPS functionality and you just need to make changes to the code which isn't too bad if you follow some tutorials. Which is what you definitely should do. Get yourself accustomed to how either engine works and make some prototypes first before worrying about your grand idea. |
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Aug 27 2013 Anchor | ||
I agree with pants. I would absolutely go with UDK if you want to make a shooter game or something similar. At the same time, I think Unity is probably the easiest engine to get into from my own experience. Personally (because I'm old and oldschool) my reference to the ultimate competitive shooter would be quake 3. Really miss the good old days with fast paced shooters that were all about map control. Also, why does every shooter have to be so realistic nowadays? It feels like most companies just clone the same games now. |
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