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UDK: Force field material | Locked | |
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Sep 9 2011 Anchor | |
I'm looking for advice and hints on how to create a good looking force-field material in UDK. I want it to be animated ofc, random clouds morphing and shaping themselves in a say... psychedelic feel. I suspect that it's rather complicated though so I'll be happy with just a standard type Star Wars -kinda force field with transparency and a lot of animated noise. Anyone got advice on this? |
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Sep 9 2011 Anchor | |
Blend lots of panning or rotating noise maps together. |
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Sep 9 2011 Anchor | |
You can also create an 'edge' effect where the forcefield meets world geometry by adding a 'one-minus' connected to a 'depthbiasalpha' node and hooking that up to your opacity channel. Set the Depthbias node alpha input to 1.f and the bias on the depthalpha node to however thick you want the forcefield edge to be. Edited by: AJ_Quick |
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Sep 10 2011 Anchor | |
Yea that's what I've been doing so far and it all looks like crap. I've spent several hours on this so far and it's getting really frustrating. I'm fairly decent with the material editor (not a beginner, not a pro) - it's just that I don't know what components (nodes) I should use in combination in order to get a good looking effect. I have another question as well: Edited by: Nightshade |
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