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| Poll: Possible? |
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| Transforming vehicles in Udk possible? | Locked | |
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May 12 2012, 2:02pm Anchor | |
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I was thinking of making a game based mostly in multiplayer similar to the old future cop lapd game. The problem is I have a fair idea of how to put vehicles into a game but the problem is if its possibly to make a transforming vehicle. See what I mean below: Loved this game, thought be fun if I could get a game like this made to play with friends, release it to the public. --
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| May 12 2012, 4:50pm Anchor | ||
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The udk is a very powerfull game engine, it can easily handle this task and almost anything else you can think of, its just up to you to implement it. edit: also i believe the steps to making this work would be threw models and animations, have the default car model and have its transformations animation play when the commands is given and have it stay trasformed. Edited by: Nadrick |
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May 12 2012, 5:06pm Anchor | |
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realitybreaker wrote:The udk is a very powerfull game engine, it can easily handle this task and almost anything else you can think of, its just up to you to implement it.
edit: also i believe the steps to making this work would be threw models and animations, have the default car model and have its transformations animation play when the commands is given and have it stay trasformed. Staying in one form might be a problem since the original design was supposed to be changing back, forth with a few seconds of animation between each change. I understand Udk is quite powerful but its more down to the problem of implenting it, how to go about it because I would need to keep reversing the animation, have 2 seperate controls which is a problem since the main character would need 2 sets of controls, physic's. Currently going to model it but my concern is about modeling it to look like a car then turning into this sort of mech warrior type design, back. So basically the mech warrior would have walking physic's, the car would have some sort of hovering physic's. --
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| May 12 2012, 5:16pm Anchor | ||
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yea the modeling part sadly im not to helpful with as i cant make a model to save my life. but with the code and physics i may be wrong but my mind just says to make it so each state the car is in is noted and can will use its own control, physics code. like if car = 1 (give it car code) or if car = 2 (give it transformed code) the car code would have the basics for the car and such and the transformed code will give it its new controls and physics. so pretty much upon a button press switch the code i guess. also good to try and keep controls as similar as possible (such as the fire button, action keys and etc) only change the movement code to match the state. sorry if im bad at explaining myself lol Dx |
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May 12 2012, 5:38pm Anchor | |
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realitybreaker wrote:yea the modeling part sadly im not to helpful with as i cant make a model to save my life.
but with the code and physics i may be wrong but my mind just says to make it so each state the car is in is noted and can will use its own control, physics code. like if car = 1 (give it car code) or if car = 2 (give it transformed code) the car code would have the basics for the car and such and the transformed code will give it its new controls and physics. so pretty much upon a button press switch the code i guess. also good to try and keep controls as similar as possible (such as the fire button, action keys and etc) only change the movement code to match the state. sorry if im bad at explaining myself lol Dx I'm fine with making 3d models, texturing isn't exactly my favourite thing but it's Udk thats the problem mainly. So you saying making 2 models, then show 2 seperate animations but swap the models/controls round when I need to? Also no need to worry about if badly explaining it since I can be just as bad too. Sort of why I sent video to help explain a little better. Edited by: ronnie42 --
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| May 12 2012, 6:05pm Anchor | ||
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Well basically you would need to have the model with enough edges/faces so that an animator can pull out/manipulate to transform your car into a robot and vice versa, as far ask my knowledge goes yes you would need the help of a talented modeler and animator to help you pull it off. |
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May 12 2012, 7:22pm Anchor | |
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Helmlock wrote:Well basically you would need to have the model with enough edges/faces so that an animator can pull out/manipulate to transform your car into a robot and vice versa, as far ask my knowledge goes yes you would need the help of a talented modeler and animator to help you pull it off.
Well I'm a fairly ok modeler, spent enough time animating with 3d models so shouldn't be too hard for me but was looking at tutorials, seems the animation might need a few tweaks. I even built a base model but its blooming got currupted on me. --
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