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Oct 27 2004 Anchor

How do you guys come up with titles? Does a title really make any difference to how people view the mod? Will a bad title turn you away? Will a good title make you look more carefully at the mod in question?

SubZ3r0
SubZ3r0 Ghost Soldier
Oct 27 2004 Anchor

dunno your browsing the forums that for you to say the viewer :)

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--------------" I Will Destroy You "----------------

Oct 27 2004 Anchor

Well titles dont neccesairly make or break your mod, but it does add some good appeal toward the mod. :P

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Oct 27 2004 Anchor

I dunno? tell you what, if you had to pick one mod to play for the next 2 months, wich mod from this list would you pick?

Barney the dinosaur mod for the Sims
TellyTubby adventure mod for the Sims
Power Ranger Power Up mod for the Sims
Claudia Schiffer f8ck fest mod for the Sims

Choosing one out of 4 mods is easy, but what made you pick the Claudia Schiffer mod? the title?

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Shoot them all, Let God sort them out!

Oct 27 2004 Anchor

To tell you the truth, I'd play none of those, and would rather go play a game. I don't know any situation where you'd HAVE to play a mod, to tell you the truth.

Although, the Power Ranger one sounds cool...

But you just have to really think hard about the title. Will it give away too much if you use a character from the game? Or will you think outside of the box and come up with a name that covers something on a completely different scale? Resident Evil, for example, means that the town's citizens turn into zombies, so literally, the residents are becoming evil. It's also a catchy name that people can really remember. Same with names like Silent Hill, Metroid, Donkey Kong, Pac-Man, Grand Theft Auto... Sometimes, the hardest part of the mod-making process (at least the conceptual stage) is coming up with a name, and that can take a while. But once you have one, you just feel satisfied that the name itself will be quite helpful.

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

frosty-theaussie
frosty-theaussie Sonny Jim
Oct 27 2004 Anchor

Mods with simpler and more powerful names are more effective and easy to remember.

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TwinBeast
TwinBeast Full Metal Bionic Witch
Oct 27 2004 Anchor

Claudia Schiffer sucks... Power Rangers sucks... TellyTubbies sucks... Barney the dinosaur sucks... Why're they all for Sims anyway? Sims sucks...

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Oct 27 2004 Anchor

I don't think that's the point he was trying to make.

Also, for a title....

A title usually reflects your theme (as many of you who attended highschool and/or are currently attending).A title can be concise or be ridiculously long, but overall it should reflect your overall idea.Also, if you can make it catchy AND go with a theme, then you get kudos.

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When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Oct 27 2004 Anchor

If the next line of MoH games were called "puff n stuff" I gurantee they would sell like hotcakes... lol thats a funny saying :P

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VegasTheWZAd
VegasTheWZAd Skull Servant
Oct 27 2004 Anchor

Ive never had a hotcake.

anyway, i think that the point trying to be proved above isnt really a good point. Those are just different mods. Lets take the power rangers mod
There can be different names for it.
1. Ninja mech mod with aliens
2. The rainbow squad
3. Super fighting action heroes
4. Mighty morphing power rangers
5. Alien fighters

Edited by: VegasTheWZAd

EvilFish
EvilFish The Only Official ModDB Fish
Oct 27 2004 Anchor

Using powerful words that reflect your mod in some abstract and obscure way often work best... COunter-Strike and Half-Life are both amazing names for games, as are Quake (Doom's a little cliche now) and Far Cry. I use Mercury Sky for my mod, which I'm very happy with. And generally it's a bad idea to use the words Operation or WWII in your mod's name. :)

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