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Tiberian Genesis searching for Organic/Mechanical Modelers (Forums : Recruiting & Resumes : Tiberian Genesis searching for Organic/Mechanical Modelers) Locked
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Jul 2 2013 Anchor

Hi there,

We at the Tiberian Genesis team are looking for talented 3D artists who specialize in organic and mechanical modeling. Our aim is to use the talent of our members and the power of the CE3 to bring the Tiberian Sun environment to life. This would include designing assets such as flora, signs, rocks, and other assets that would make the environment we present to the community that much more immersive and believable. Here is a list of what we expect from a new member:

As a mechanical modeler, we require the following:

  • Ability to use 3D manipulation / modeling programs such as 3ds Max or Maya to build models.
  • Ability to retopologize high-poly models
  • Ability to create UVW maps in preffered applications
  • Ability to create various texture maps (diffuse, normal, spec, occlusion, parallax occlusion, displacement)

As an organic modeler, we would require the stuff listed above as well as:

  • Ability to use ZBrush and/or Mudbox to model organic structures and organisms

The following abilities are highly recommended to be a successful member of the team

  1. Ability to work within a team environment using agile methodologies
  2. Ability to estimate work and meet monthly deadlines
  3. Ability to communicate between team members in English
  4. Self-motivated, detail oriented, and organized
  5. Some basic familiarity with the CnC franchise and story
  6. Some familiarity with the CryEngine3 Sandbox Editor / Tools
  7. Some familiarity with the export tools for CryEngine3

For a little preview of our work, check out this video:
Check out our Facebook page here:

My apologies, I forgot to mention where to contact us. Please send an email to: if you are interested.

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