Forum Thread
  Posts  
THE PEOPLE'S MOD!! (Forums : Ideas & Concepts : THE PEOPLE'S MOD!!) Locked
Thread Options
cheguevara
cheguevara Member (what else?)
Dec 15 2004 Anchor

Being a n00b to the modding scene (look at my number of posts), i want to create a mod gradually, probably over the space of a year. I don't really have any good original ideas a mod so it will be a "people's mod", taking lots of random people's ideas and squashing them into a mod for an easy to mod engine. What would be the best game to mod for a beginner modder?

By the way if anyone already has any ideas please post them!

AND IF HE SEES THIS, THANKYOU KARUTO FROM YOUR EXTREMELY USEFUL GETTING STARTED MODDING TUTORIAL.

--

Join the Cold War: Reborn team!

ror
ror
Dec 15 2004 Anchor

No offence, but there are lots of projects out there like this, and none of them actually work; at best they turn into half-baked CS clones.

--

teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

ror
ror
Dec 15 2004 Anchor

But, on the other hand, good luck and if you're a beginner check out the HL SDK, there's LOTS of documentation for it, and mapping is fairly intuitive

--

teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

cheguevara
cheguevara Member (what else?)
Dec 15 2004 Anchor

my game will probably just be a simple deathmatch game anyway with hardly anything unique, all I need is the experience to become a experienced modder. Thankyou for your support anyway and i will check it out. Where do you get it from?

--

Join the Cold War: Reborn team!

Stuffie
Stuffie Mod DB Star * !
Dec 15 2004 Anchor

try The Open Source Mod its basically open to any ones content(code models maps)/ideas

--

Stuffie
User Posted Image

Epi7aph
Epi7aph I listen to albums. (Formally StormÇrøw)
Dec 15 2004 Anchor

i think you may want to change your name :paranoid: its against the rules i think

--

ModDB Fucking Oldtimer and (ex) Crow
Who changed my signature!
Playlist
User Posted Image

cheguevara
cheguevara Member (what else?)
Dec 15 2004 Anchor

seriously? orgasm can mean any climax of excitment.

--

Join the Cold War: Reborn team!

Epi7aph
Epi7aph I listen to albums. (Formally StormÇrøw)
Dec 15 2004 Anchor

but its generally applied to sexual pleasure :P, I say ask an admin about it

--

ModDB Fucking Oldtimer and (ex) Crow
Who changed my signature!
Playlist
User Posted Image

cheguevara
cheguevara Member (what else?)
Dec 15 2004 Anchor

meh, it probably doesn't matter. well actually i don't understand their terms of use but y'now...

--

Join the Cold War: Reborn team!

cheguevara
cheguevara Member (what else?)
Dec 15 2004 Anchor

it says somefing about sexually nature but i think its about sexism

--

Join the Cold War: Reborn team!

cheguevara
cheguevara Member (what else?)
Dec 15 2004 Anchor

anyway back to the mod! can anyone put a few ideas in? I'm goind to use the half-life sdk and probably 3dsmax because a friend has version 6 and 7 so which one is better?

--

Join the Cold War: Reborn team!

Dec 15 2004 Anchor

dude I would go with the Quake engine because even if you do get past the whole mapping/modelling you still need to code... do you know any C++? do any of your friends know C++ ...its not likely, Quake code is extremely simple compared to the complexities of C++ and the mapping/modelling is basically the same. Ask someone like Cheapalert or Hammy-Bob about Quake they know a hell of alot more than I do about it. :P

--

Dec 15 2004 Anchor

Hey, you're welcome for the modding tutorial. I'm very happy to see people are making use of it :D I need to update it to the Half-Life 2 version as well sometime :)

Are you sure you want to take everyone's ideas and cram them together? I think the best thing to do for you is stick with your deathmatch scheme of keeping it simple, asnd just adding in your own weapons, models, skins, textures, maps, etc. That way, although you won't be totally original, it'll at least give you some real nice experience of building yourself up to a TC mod (Total Conversion mod).

I recommend the Half-Life SDK since there's a lot more community support for it (which equals more help) and a lot more tutorials :)

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

ror
ror
Dec 15 2004 Anchor

Half-life and Quake is the same shit, and it's all C not C++ afaik.

However Quake has the advantage that the source was opened so you can make your own standalone client for it, so no one needs the original to play it.

Quake2 in fact has been open a while and it's rumoured Q3 soruce will be released soon.

--

teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Entar
Entar Dude
Dec 15 2004 Anchor

ror wrote:
Quake2 in fact has been open a while and it's rumoured Q3 soruce will be released soon.

O_o

Right - John Carmack said the Q3 source code would be released GPL by the end of the year. :D

ShortCutMan
ShortCutMan ♥ Pure ♥ Bred ♥ Geek ♥
Dec 15 2004 Anchor

Exactly, not a rumour for the Q3 source, even I knew that. :P

Quake is programmed in QuakeC, a small scripting language. The source is coded in C. It would be easier for a beginnner to tinker with Quake. There is a lot of support present in the Quake community, you just have to look for it. Half-Life would prove more difficult for a newbie, due to the C++ programming that you need to do to add all things code related. Attaining the software to compile the DLL's Half-Life needs is not only expensive, but C++ is in itself, an extremely complex language with a huge range of features, and one can not simply learn it in a week or two. Unless they have prior experiance with C, but they still need to spend the time learning all the workings of that.

So, my verdict: Quake. :)

--

98% of the internet population has a Myspace. If you're part of the 98% that is an emo bastard, copy and paste this into your sig.
User Posted Image

ror
ror
Dec 15 2004 Anchor

Half-life is C not C++ isn't it?

--

teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Dec 15 2004 Anchor

Wait, John Carmack actually mentioned a release date? For the most part, it's just been a "when it's done" speculation :P

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

ror
ror
Dec 15 2004 Anchor

Surely it's been done five years :)

--

teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

ambershee
ambershee Nimbusfish Rawks
Dec 16 2004 Anchor

Carmack has pushed back the Q3A GPL source release back a bit. We're still waiting for Quake IV to arrive before he does that as far as I'm aware. (Damn, I've had that on pre-order for nearly two years :confused:)

Blinks
Blinks A transpecies dolphin
Dec 19 2004 Anchor

I got an idea for the mod name.... call it...Counter Strike!

--

The smilie knows best.
Listen to him and all your questions WILL be answered.
:)
Moddb.com - HL2 JOUST MOD!!

cheguevara
cheguevara Member (what else?)
Dec 19 2004 Anchor

Blinks wrote: I got an idea for the mod name.... call it...Counter Strike!


hmm that was random

--

Join the Cold War: Reborn team!

TheRambo
TheRambo Hello.
Dec 19 2004 Anchor

actually.... dont call it counter strike! (that was just a quick idea)

--

OMG it's teh Raaaaammmbooo!!!

cheguevara
cheguevara Member (what else?)
Dec 19 2004 Anchor

lol this thread must've been soooooooo helpful to orgasm

--

Join the Cold War: Reborn team!

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.