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The 6th Circle - Recruiting (Forums : Development Banter : The 6th Circle - Recruiting) Locked
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S!C
S!C
Feb 21 2005 Anchor

Hi I currently work for a Hl2 Modification called The 6th circle andwe are still looking for some members.
We ned skilled ppl in the following fields.

Modelling:
We are looking for 1 or 2 skilled prefab modelers with skills in the fields of modelling and skinning, to support our mappers with prefab models

Skinning:
We need 2 skilled and experienced skinners to help out skinning weapon and playermodels

Coding:
To support our two coders we are looking for a experienced coder that has already some inside into the Source Engine

We are not looking for any timewasters or newbies. Each applicant should include reference pictures of his finished work, to his email. If you havent any, then go and create some. Applications without any References will be ignored. You should also bring along some sparetime, as we will require you to dedicate at least 4 hours of work per week to the development of our modification.

Here´s some info about it if you are really interested i can send you a link to a
complete design doc...

The 6th circle is a horror themed modification for Hl2 combining the tactical aspect of Counterstrike, the thrilling atmosphere of any survival horror shooter plus some RPG and Ghostbusters elements. The story of the game is set in modern times, but with fictional scenario. As part of a group called The 6th Circle you and your special operations team have been sent out to Blackville, where a strange massacre occured. You have to investigate the scene, rescue any possible survivors and terminate any threat you may encounter. Or you play the role of a survivor and try to escape from Blackville.

Features:

3 Different Teams:
5 Modes of Gameplay:
Multiplayer Campaign System
Hudless
Dynamic Music
Rpg Elements
2 Worlds
Adrenaline System
Automatic Voice Communication
Fearless System

Greets S!C
email: sic@gmx.li
ICQ: 133841737
T6c.konstrux.de

Edited by: S!C

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Feb 21 2005 Anchor

S!C wrote:

we will require you to dedicate at least 4 hours of work per week to the development of our modification.



Tsk tsk, with requirements such as that you'll scare everyone.Anyone with common sense knows not to rush their team members, especially since most have what people refer to as "lives".

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Feb 21 2005 Anchor

actually Block Warz died probably because i told everyone on the team to work at their own pace....

declinsion
declinsion Wall Scibbler
Feb 21 2005 Anchor

How the hell are you going to know if I've put in 4 hours of work each day? Maybe I just say something took me four hours to do when it really took 10 minutes?

Blinks
Blinks A transpecies dolphin
Feb 21 2005 Anchor

The~David~Cult wrote: actually Block Warz died probably because i told everyone on the team to work at their own pace....


Very true...I think mods do need some kind of leader that sets deadlines for the mod if its going to be a success.

--

The smilie knows best.
Listen to him and all your questions WILL be answered.
:)
Moddb.com - HL2 JOUST MOD!!

Feb 21 2005 Anchor

Blinks wrote:

The~David~Cult wrote: actually Block Warz died probably because i told everyone on the team to work at their own pace....


Very true...I think mods do need some kind of leader that sets deadlines for the mod if its going to be a success.


That in itself is pretty impossible to do. Unless you're close friends with your mod members (like they live down the street or whatever), then you're fine. However, when you live far away from each other, you can't control what's going to come up. You just hope your team is dedicated enough to stay focused on the project and see it all the way through, without letting other things get in the way too much.

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

CyanideCotdPnuts
CyanideCotdPnuts Das Boot
Feb 21 2005 Anchor

Just as I was trying to point out...

--

When there is no more room in Hell, the Dead will walk the Earth.
User Posted Image
"To judge a man's character, give him power."
Moddb.com - Epidemic Mod.

chis wrote:
You can prolly sue someone for looking at you wrong in america :|

Mauvebib
Mauvebib Swallow My Pride
Feb 22 2005 Anchor

I guess I'm lucky that my main mod collaborator is my brother. Other team members come and go, but we can always get each other working.

--

Defeat in Detail 2 - Standalone RTS Game
Planetquake.com
Moddb.com

S!C
S!C
Feb 27 2005 Anchor

i understand your concerncs, but in our team we want to try to spend more time together. For example by building up a clan and play online together, so you get to know everyone better. If you already know that you want be able to spend 4 hours per week, which isn´t really that much, you probably do not have enough time to work on a mod. Thats no fixed number. Of course there are real live issues which can keep you from working on a mod, but if you can´t imagine to work that much for the mod, i dont see the point in hiring this person. Even if they are very talented they might not have the time to finish anything.

embers.
embers. I'm a lumberjack....
Feb 27 2005 Anchor

S!C wrote: i understand your concerncs, but in our team we want to try to spend more time together. For example by building up a clan and play online together, so you get to know everyone better. If you already know that you want be able to spend 4 hours per week, which isn´t really that much, you probably do not have enough time to work on a mod. Thats no fixed number. Of course there are real live issues which can keep you from working on a mod, but if you can´t imagine to work that much for the mod, i dont see the point in hiring this person. Even if they are very talented they might not have the time to finish anything.


on each of my photoshop pieces ill spend maybe 30 mins max on a wallpaper which means i'd make 8 wallpapers a week which is alot of work. I know you might think that time is the best way of measuring but its not, some workers prefer speed some prefer to take their time. You could have some people doing 3x their work. A better idea is to do it by due dates just like

Car model - 1 week
Pink Oboe Player Animation - 20 mins(depending on foreplay) <---o i cracked a funny

S!C
S!C
Feb 27 2005 Anchor

of course it depends on your skill and maybe i didn´t use the best words, to say what i actually want. I´m looking for dedicated ppl, because its no fun working with people that are not really interested in the modification.... how would you say that ????

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