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Team Needed for Indie Game [Payment Possible] (Forums : Recruiting & Resumes : Team Needed for Indie Game [Payment Possible]) Locked
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Apr 25 2015 Anchor

This game isn't on hold, but I am not longer looking for a team at the moment.


I need a team for my Indie Team, Drexanz Xikam Development Team or DXDT for short (Name Pending). The people that join must be; Trustworthy, Loyal, Have A Flexible Schedule, Responsible, And Possibly Live Near or In California (So that we have the same timezone, or a very close to the same timezone. I can live without this one though) Anyways, if you are interested, email me at drexanzbusiness@gmail.com. Send me an email with the position you're interested in, then I will give you more details. We can discuss payment afterward. I will also give you my plans, even if they are a little insane, with the extra bit of detail.

Thank you for your time,
Drexanz Xikam

Here is a list of open positions. At the very least I need one of each. The number in parenthesis is how many of each I already have.
When applying, give your name, age, timezone, and experience level.

Positions

---------------------------------------------------------------
Scripters/ Programmer (Unreal Engine) (1)
Writer (1)
Mappers (1, me)
Musicians (I have enough now) (1-4)
Sound Effect Maker (I have enough) (1)
3D Modeler (0)
3D Animator (0)
2D Artist (0)
Creative Assistant (0)

Other (If I missed anything let me know)

---------------------------------------------------------------

Details

---------------------------------------------------------------
Scripter -- You would need to know how to use the Unreal Engine 4, that is the engine me and my other programmer have decided on.
Writer -- You would need to be very good at making your wording very fluid and 'pretty' looking so you can give my otherwise mediocre writing a better sound to it.
Mapper -- I am able to do this, I just wrote it here for good measure. And maybe to have another one.
Musician -- Make music for my game, orchestrated preferred.
Sound Effect Maker (Is that what they're called?) -- To make sound effects for my game...Not much else.
3D Modeler -- To model the concept art.
3D Animator -- To animate the 3d models, preferably have the 3d modeler and animator the same person.
2D Artist -- To redraw and color my concept art and make it look a little bit more professional.
Creative Assistant -- A person to run all my decisions by and make sure they sound good and would work well. Also to tell me if I missed anything important when trying to explain certain things to the others in the team. I would give you everything before I actually send it to make sure it's good enough. You would need a very, very flexible schedule.

-----------------------------------------------------------------

The game I am working on at the moment is called Zadal's Quest Book 1: The Evil King. I started working with RPG Maker VX Ace to try to flesh out the story and characters a bit more, but I'm finally done with that. I am going onto my seventh year of development on this particular project and decided I needed a team to help me speed this thing up. I will definitely try to pay if you want me too, but only after my Kickstarter get's funded. Until then, you don't have to do anything for me if you don't want to, in case you're scared I'm going to steal it. I'm not going to go into depth about the gameplay, email me if you want to know more, just think about this for now; the difficulty of Dark Souls, gameplay of Devil May Cry 3, and some elements of stealth, most likely Dishonored style. I hope you look forward to it.

-----------------------------------------------------------------
My Skills (Since people keep asking me about it)
-----------------------------------------------------------------
My main skills:
* I am okay with C++, UnrealScript, and Java so I can script, but it's not exactly my cup of tea, so I prefer not to do it. I am fluent enough to be able to direct though, so I can explain what I need fairly well.
* Able to draw and design characters, maps, animals, weapons, towns, and pretty much everything else. I am just not the greatest artist ever, plus I can't draw very well on the computer, so that's why I need an artist.
* Create the storyboard/write out the story
* Project Coordinator
* I'm the HR, PR, and QA guy.
* All in all I'm the lead Designer

UPDATE:
If anyone wants to read about the game you can go here. Me and my editor are still working on making it sound and play out smoothly, but this is the basic story for now. Obviously I can't reveal the whole story to everyone, so this is the best you're going to get if you want to know what it's about.
Link: Docs.google.com

UPDATE 2:
I still very much need a 3d modeler/animator and artist. Specifically a graphic artist that can draw and color pictures digitally. Thank you for your time.

Edited by: Drexanz

Apr 26 2015 Anchor

You're looking for a lot of positions. What exactly can YOU do?

Apr 26 2015 Anchor

Me? Well, I suck at most things, but the one thing I can do is come up with ideas. But ideas can only get me so far, that's why I was using RPG Maker VX Ace. Then I kind of decided that program wasn't a very good choice considering most people look down on it. And what really sucks is; I absolutely cannot draw and I need to be able to draw for a lot of things that require it like official artwork and 3D Modeling. Artwork has just never been a thing I could do and no body will do it for me for free, I've already tried asking about that, so now I have to find a way to pay someone to help me with that.With music, I've just never had an ear for that kind of stuff. It's just never really interested me. I can also map and I can program a little, but not enough to actually make a game on my own.

That's why I wanted help, I need people to help me make not just my game, but their game as well. I need a team who is willing to help and of course they would get some of the profit, I wouldn't even mind if I didn't get ANY profit. I'll say it again, I just need a team, that's all, I don't care what I get out of it, as long as the game is completed and make me, my team, and the people who play it happy.

Edited by: Drexanz

Apr 28 2015 Anchor

It sounds like your only real specialty is ideas and people absolutely trash people who just have ideas or want to be the story writer. Use websites such as Codeacademy or just look up YouTube tutorials and get decent with GameMaker. It's probably the best place to start.

Apr 28 2015 Anchor

Everybody, and I mean everybody, has ideas. Every single person on this site can come up with ideas. Some are better than others, but unless you're in the top 0.00001% of idea-creators, nobody cares. Sorry to sound harsh, but the truth is harsh.

You do need to take some time and make yourself valuable - even if you want to lead a team. Some may say if you want to lead a team you may need skills that are especially valuable. These things take time and effort and practice, that's what makes them valuable. Programming in particular is great; when you can show people you can get things done, they'll be more willing to follow. The only people who will get anywhere are those who will get things done themselves and not rely on others. Good luck in your efforts.

Edit: there is, of course, one other way to make things happen: Money. And no "maybe"/revshare, I mean guaranteed contract work. But most people can't afford to fund a game by themselves.

Edited by: CStep

Apr 28 2015 Anchor

Eh, I thought people would say that. Yes, anyone can create ideas, but there is a huge difference between spitting small ideas out and coming up with an idea and fleshing it out to the point of being able to make something out of it.

I don't just "come up with ideas" I come up with the basic story, flesh it out over a few months or years, create characters, design the way those characters look, talk, and dress. I come up with the lore of the world, the gods (if that applies), the races, the continents, the legendary weapons, the creatures, they way all those gods, races, and creatures behave, I do all of that. So, I may be "just an idea guy" to you, but at least I take the time, the energy, and have enough love for my characters, my children, to flesh them out to the point of being able to make a world for them to live in and to share that world with my fellow gamers.

Edit: I've also gotten almost everyone I need, except an artist. So I guess people do want to help me, I just hope Kickstarter works out.

Edited by: Drexanz

Apr 28 2015 Anchor

That's good, but it's still best to supplement that with a viable game-making skill. People who help out with projects for free (which is who you've found) have other things to do, like work and stuff. You say you have some experience programming - I say build on that! I'm not trying to tell you that you shouldn't make your game, I'm saying you should be able to rely on yourself to get things done when they need to get done, because you can't rely on other people - unless you're giving them money.

Apr 28 2015 Anchor

I am going to pay them but if I can't for some reason they don't have to help me. I made a promise to pay them though, that means I will keep that promise as long as they help. I also wasn't trying to whine or be rude, I just wanted you to see how passionate I am about this project.

Edited by: Drexanz

Apr 29 2015 Anchor

Hey you need a PR team if you're doing a kickstarter and wadda ya know I have a PR team

Apr 29 2015 Anchor

Uh, what does PR stand for? Ugh, I hate asking about this stuff.

Edit: Nevermind, public relations, right?

Edited by: Drexanz

Apr 29 2015 Anchor

Yes sir public relations, So managing websites, social medias, campaigns, etc

Apr 29 2015 Anchor

Hm, I'll think about it. I usually do that stuff myself, but I guess it would help to talk to someone about that sort of thing.

Apr 29 2015 Anchor

You seem like a person who doesn not have experience or knows how to do things you want to do.
Game idea is not enough to make a game. It is very important to know how to make game ideas into gamePLAY MECHANICS.
For that you usually need to know how all parts of game development work. Programming, art, design, production...

And based of this:
"
The game I am working on at the moment is called Zadal's Quest Book 1: The Evil King. It was originally going to be made with RPG Maker VX Ace, but now I'm not sure I want it to be an RPG. I was thinking more like Devil May Cry 3 style combat or something similar. Basically I just want it to be 3rd person, and maybe be able to switch to first if people want that. Email me if you want to know more about the game.
"
This sounds like you are not sure what you want to make.
Join a team, and learn like that.

You need to know how game mechanics work, and how to design game mechancis so they form proper gameplay, and even more important, so programmers know how they need to develop code for those mechanics, and you need to back that all up with visuals (art pieces), and sound.
Research and ask a lot around.

But keep it up :) . I might be wrong as well. I'm just judging of this text.

Edited by: tigerija

Apr 29 2015 Anchor

Man I worded that stupidly, I'm going to edit it.
What I meant to was; It wasn't originally going to be an RPG, but I had to settle on it being one at the moment. It was always going to be more Devil May Cry-ish. I decided to stop using RPG Maker VX Ace because everyone looks down on it and wouldn't even give my game a chance because I used it. But I was also using it to flesh out story elements and characters, so there is that too.

I know exactly what I want to make and how I want it to play. I've been designing the game play mechanics for quite a while now and am finally happy with them. I understand coding well enough to direct the programmers on how to code it.

I know most of you think I'm some sort of idiot, that I'm rushing this thing and don't understand a single thing about what it takes to make a good game, but I'm not. I've been working on this thing for a little over 6 years now and finally decided to get a team together to speed up the development process. I understand the risks and am completely ready to handle them. I realize I should have been a little more clear on the initial post to avoid all of this, I take full responsibility for that. But just know I completely understand what making a game takes and how stressful it can be, just trust me, that's all I'm asking of you guys.

Edited by: Drexanz

Apr 29 2015 Anchor

We also make trailers and spread the word of the game to our many friends in the industry from reviewing websites to youtubers

Apr 29 2015 Anchor

FSFBlake wrote: We also make trailers and spread the word of the game to our many friends in the industry from reviewing websites to youtubers


Alright, that sounds like it would help when I launch the Kickstarter, if you can wait for that. It should be before June at the latest.

Edit: To no one in particular, how would I change the title to not have the 'Possible' part? I didn't mean to write that, I was talking when I was typing and accidentally wrote that when I said it.

Edited by: Drexanz

Apr 30 2015 Anchor

Sounds interesting. I look forward to it.

May 1 2015 Anchor

Bump

Edited by: Drexanz

May 4 2015 Anchor

Hey Drexanz, I was just wondering if I could be a beta tester?

May 4 2015 Anchor

We're not ready for beta testers yet, but you could be one once we're ready. I'll let you know when we're ready for testers.

May 6 2015 Anchor

Okay I can wait. Message me when you're ready.

GeneralJist
GeneralJist Titles of a "General" nature
May 6 2015 Anchor

Cloud25XD wrote: It sounds like your only real specialty is ideas and people absolutely trash people who just have ideas or want to be the story writer. Use websites such as Codeacademy or just look up YouTube tutorials and get decent with GameMaker. It's probably the best place to start.


Yes, Idea people are all over, as yall said, anyone can have ideas.

As for being story writers, writing is a respectable skill, it's annoying how many people in game dev don't think so. It's ironic, since writing is one of the top respected skill in the other entertainment industries, from movie to TV, to music, all those people and projects are built on the backs of good writers,

The key to being a writer in game dev I'd say is as a writer you'd have to be able to serve in multiple positions, such as PR/ HR and the like, as the writer, it's only natural for you to keep records and document things,

As for the OP, I'm glad you've found people, how old are you may I ask, you say you've been working for 7 years,I'm sorry, but you sound 16 or under.
(poor writing reflects lowered maturity)

As for you having everything figured out already, and just want people to make it, I'm going to tell you the truth, and maybe your not experienced enough to see it yet, but that's not going to happen.
As a single person, working on your own project, yes that's possible, but as soon as a team is formed, those plans those designs will shift, change in ways you haven't foreseen, and in ways you don't like. And the best thing you can do is to let it happen.
If you don't, when it happens, and you don't compromise, they will find a better project. (unless your paying them, up front.) Still, hope for payment later will not always save his issue.

It will never be exactly as you invisioned, unless your the one making it.
Also making it, an making it happen are very different skills, figure out which your better at.
good luck.

--

Our home page:

Honorgames.co

My 1st book:

Booklocker.com

May 6 2015 Anchor

Rather than make the same point others have made, I'll just reduce my thoughts to a two-part question: Do you have a design doc for your game, and are you willing to share parts of it?

May 6 2015 Anchor

I understand money is a hassle when starting a game so I will accept one of three payment options: BBQ Pringles, Taco Bell's Doritos Locos Tacos, or Starburst.

May 6 2015 Anchor

Yes, Idea people are all over, as yall said, anyone can have ideas.

As for being story writers, writing is a respectable skill, it's annoying how many people in game dev don't think so. It's ironic, since writing is one of the top respected skill in the other entertainment industries, from movie to TV, to music, all those people and projects are built on the backs of good writers,

The key to being a writer in game dev I'd say is as a writer you'd have to be able to serve in multiple positions, such as PR/ HR and the like, as the writer, it's only natural for you to keep records and document things,

As for the OP, I'm glad you've found people, how old are you may I ask, you say you've been working for 7 years,I'm sorry, but you sound 16 or under.
(poor writing reflects lowered maturity)

As for you having everything figured out already, and just want people to make it, I'm going to tell you the truth, and maybe your not experienced enough to see it yet, but that's not going to happen.
As a single person, working on your own project, yes that's possible, but as soon as a team is formed, those plans those designs will shift, change in ways you haven't foreseen, and in ways you don't like. And the best thing you can do is to let it happen.
If you don't, when it happens, and you don't compromise, they will find a better project. (unless your paying them, up front.) Still, hope for payment later will not always save his issue.

It will never be exactly as you invisioned, unless your the one making it.
Also making it, an making it happen are very different skills, figure out which your better at.
good luck.


First of all, I understand that it won't be 'exactly as I envisioned', that is why I left some parts open for debate, and why I didn't give the exact details of the game.

As for what I can do, as I've said before, I'm not 'just the idea guy', I design everything as well (including characters and UI). I'm getting a little annoyed at everyone for thinking I'm a complete dunce who doesn't understand the first thing about game development. I understand absolutely everything that comes with designing and creating a game. I've calculated everything from the payment of my teammates to the taxes that will be taken from the Kickstarter. I know exactly how difficult it will be to get this team into working order and how much time it'll take to get them ready for the game development. I've researched everything I need to know about the development process, I understand it completely, as I said before.

I wish people would stop questioning me and how much I know about this process. You would think after this many people have told me, I'd understand it by now right? Well, apparently no one think so, because they won't stop telling me things I already know.

All I'm trying to say is; please stop questioning me, I understand this 100% and nothing at this point will surprise me. I should have realized people would keep doing this and I'm stupid for thinking otherwise.

Last thing, the reason I need a writer is because usually when I write, I just want to get it done so I don't use a bunch of 'big words' and a synonyms. I just write the bare minimum of what I (and everyone else) needs to know. That's the only reason I need a writer, to make my writing come off as a little more professional and not childish, as you said it was.

chaosTechnician wrote: Rather than make the same point others have made, I'll just reduce my thoughts to a two-part question: Do you have a design doc for your game, and are you willing to share parts of it?


No I don't have a document ready as of now, but I am working on one to give to all my teammates.

FSFBlake wrote: I understand money is a hassle when starting a game so I will accept one of three payment options: BBQ Pringles, Taco Bell's Doritos Locos Tacos, or Starburst.


I'm starting to wonder if you're legitimate or not. Are you?

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