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| Tank Concept Crits (Forums : Pimpage & Posing : Tank Concept Crits) | Locked | |
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Aug 11 2006, 9:41am Anchor | |
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Now I've left school I've found my way round to sketching out some concepts, albeit for a long dead mod. Three tanks each for three diffrent factions: Scorpion Walking Battle Tank Planning to add legs on the sides at right angles to the current ones in order to improve stability and steering, also to add the ability for the legs to move left and right as well as forward and backwards. The tank body was intended to be articulated for steering but that idea just seems increasingly impractical. Also plan to change turret to a side on viewpoint. Typhoon Hover Battle Tank Not really sure how to develop this further Bulldog Main Battle Tank Unsure of how to develop this. Probably just make it more battle worn and patched as I?m happy with the general shape. so yeah any advice, criticisms etc |
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| Aug 11 2006, 10:04am Anchor | ||
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Aug 11 2006, 10:28am Anchor | |
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great drawings as usal dr zais -- TKAzA |
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Aug 11 2006, 11:29am Anchor | |
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cheers Urgel, it was quite fun coming up with random stuff to daub on the side, I wouldve added even more except I didnt want to clutter the image too much. good to see you Tkaza, your models are looking really impressive, wish I could get the same kindve stuff out of studio max. |
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Aug 11 2006, 11:42am Anchor | |
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the drawing ar real great and i just love the Buldog drawing it is so sweet. -- nothing`s complete whitout a buiscuit. Aiming for the heads |
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| Aug 11 2006, 12:02pm Anchor | ||
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Aug 11 2006, 7:30pm Anchor | |
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haha actually Urgel I did model the turret losely on an Abrahms, and the faction the tank is meant to be for is modelled losely on present day America, religious zealots intent on the destruction of all life on earth (alright maybe thats a little unfair) Still I'm glad people are liking the look of things, I've just begun redrawing the scorpion in its new form. any artistic suggestions/opinions? |
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| Aug 11 2006, 8:17pm Anchor | ||
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I really love your concept drawings--they show a lot of detail and a great amount of creativity! I hope you design more vehicles and weapons, as you seem to have a distinct view of a world. I hope I get to see it! |
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| Aug 11 2006, 8:37pm Anchor | ||
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I think you did a good job as far as the concepts, you might want to create vanishing points to make your concepts look a little more 3d the comments are funny a nice personal touch although I do have some technical crits (these are based on this univers's laws of physics you can ignore this about what time frame is this, I would say where's the skirt on the hover ship, but I'm interested on how you designed the "hover" ability, the turbines on the frount sugest its an old fashioned hovercraft but without a skirt it technicly cant hover the guys in Halo atleast backed their hover vehicles up on recoil factors with anti gravity fields that could couneract the force of the enviroment just enough to hover... these anti gravity generators supposedly had enough power to keep the tank from touching back down, they even managed to passivly hover by reflecting gravitational fields wile its breif and simple, no tech diagrams ect.. it atleast has a logic path. (the walker tanks have an impracticality the legs look like they could bucle or slide rather easily durring recoil with tank treds you atleast have more of the vehicle in contact with the ground to provide traction. I could go into the illogical idea of giant robotic suits I'm not saying you have to heed my information, just a bit to think about, hell you can have an alternate universe with entirely different physics laws and thats fine I'm not going to tell you its wrong because its a game |
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Aug 11 2006, 10:44pm Anchor | |
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They look a bit sketchy and could use a good clean-up in an image editing program of your choice. |
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Aug 11 2006, 10:51pm Anchor | |
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Aug 12 2006, 1:35am Anchor | |
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My only crit is the inconsistency between the drivetrain and the turret/hull glacis on the Scorpion. While the latter look impenetrable and overbearing, the legs look weak. Perhaps beefing them up would help? -- "The mouths of the rightous suckle softly on the breasts of holy love; King Squanchobooyah did see this in the year of his flesh; And he did erect his rod in the name of holy love." --Czarinthias 9:21 |
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Aug 12 2006, 4:50am Anchor | |
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Cheers produkt you've give me alot to think about. I think the I was originally feeling that the air hover aspect of the Typhoon would be used for steering and to some extent propulsion whereas the anti-gravity aspect would be used to keep the hull above the ground. Besides that a skirt would look crap on it hence I left it off. While I like to try and do something thats concievably buildable I'm neither especially scientifically minded, nor willing to sacrifice the look of the thing too much in the name of realism Sebbeman could you point me in the direction of any good photoshop tutorials on editing hand drawn images? my knowledge of its limited to editing photos. I should say that personally I like the rough look of them, but I think your right in that if I was going to do anything with them (ie in terms of modding) a cleanup and possibly a colour would be a good idea. Well ShortCutMan if you can find anyone willing to waste a few hours of their lives on modelling these, I cant say it wouldnt be nice to see them in 3D. My max skills are far below the task however Yeah I see what you mean spacecowboy, but I felt like making them too heavy would just render the tank immobile, I was going for a more nimble look and since the legs are intended to be easily replaceable survivability would not be a major factor. But I'll play around with some diffrent leg designs on the redraw, and possibly reduce the hull and turret slightly to fit with what leg design I settle on. |
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Aug 12 2006, 7:20am Anchor | |
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Well, I'm not so well traversed in the world of tutorials and Photoshop respectively, but a good thing is to always sketch out your picture with a blue pen, as the sketched lines will disappear much easier during the scanning, therefore making the entire cleanup much easier. Google could probably point you in the right direction. |
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Aug 12 2006, 8:22am Anchor | |
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I like the creativity behind the designs. As mentioned above, drawing some perspective lines may help you make them look a bit more realistic and help you clean up some of the symmetry lines, but it's a bit late to do that now for these sketches. For mechanical drawings, unless you're going for a really organic look, it's very useful to draw perspective lines and use straight edges for the basic sketch so you end up with nice clean proportions. Otherwise the drawings look great! -- Icemage |
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Aug 12 2006, 8:35am Anchor | |
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I had been using some perspective lines on these, but they were really just very loose guides drawn by hand to help get the shape right, I think your right I should probably invest more time in making sure the drawings are fairly precise. Something I've been working on, a very quick (and I mean quick) colouring job of the bulldog. Probably something most of you can imagine for yourselves anyway but meh, I need the practice at photoshop. Far from perfect, and more to do be done: Bulldog Colour thanks for all the advice guys, its been incredibly helpful so far. I'll have to try that blue ink technique out Sebbeman, dont suppose youd get the same effect with other blues, ie blue pencil etc? |
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Aug 12 2006, 10:08am Anchor | |
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Don't use a blue ink pen, a regular blue pencil (might've been unclear on that) will do just fine. |
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Aug 12 2006, 3:40pm Anchor | |
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My first attempt at colouring the Typhoon, but using a better tutorial than the one I was following when I tackled the bulldog. Edited by: DrZais |
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| Aug 12 2006, 3:42pm Anchor | ||
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Aug 12 2006, 4:53pm Anchor | |
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hehe cheers, I wanted it to be a little bit like this in terms of colour scheme for the bulldog: I'm not really happy with the Typhoon colouring, it seems a little bit too obvious to have it in brown and green. Might recolour it in lighter colours, or something a bit more urban. |
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Aug 12 2006, 6:53pm Anchor | |
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Those are fugging cool, especially the first one. I'd love to see those 3d and ingame someday. In fact, if you ever want to go forwards with them, find a 3d artist to whip 'em up and give me a shout. I'd love to do code/mapping for something like that on a simple RTS engine (note; time constraints prevent anything other than a default RTS engine - no hard code |
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Aug 13 2006, 8:10am Anchor | |
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You certainly still have excellent talent is this sort of thing man. |
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Aug 13 2006, 12:24pm Anchor | |
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haha thanks, how've you been chris? I started a design doc for an RTS mod actually Ambershee, although based on quite diffrent concepts from this. It was going to be a homeworld 2 total conversion changing it to an air war RTS but it never really got much beyond a few rough sketches and outlines of two sides. I've never really thought about a more conventional RTS, what engine were you thinking of? |
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Aug 13 2006, 1:03pm Anchor | |
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Conventional to me just means a mainstream easy to edit engine. Command and Conquer titles are an example (it's just importing art assets into ini soft architecture and a powerful level design tool |
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Aug 13 2006, 1:48pm Anchor | |
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well I guess the Generals engine would be the obvious choice, unless they have something else in the development pipeline worth waiting for. Although to be honest I dont have the time to dedicate to modding full time what with work, travelling etc its more just a casual sketch here and there thing to improve my drawing generally, even just joining a team as a concept artist would probably require too much commitment and more time than I have. |
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