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| Tactical RTS MMO ? (Forums : Ideas & Concepts : Tactical RTS MMO ?) | Post Reply | |
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| Jul 19 2008, 6:42pm Anchor | ||
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Currently FPS MMO's are being made like huxley and borderland. I have been waiting for those types of games to be made. I personally enjoy the co-op experience a lot. What i can think of is. Originally i understood supreme commander was going to have this whole element of recon and stealth. Radar pings ,scout planes, and having to spend a great deal of effort to figure out where your enemy was and what he was doing. Not the whole start out in predetermined spots and sending mass waves. Edited by: dcwCURTO |
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Jul 19 2008, 9:44pm Anchor | |
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Personally I love strategy games , especially the CnC series. I would love to see some sort of multiplayer centered around massive RTS battles. However: As for an MMO RTS, I can't really see hundreds of players all playing simulataneously in a large RTS battle. You could probably try something with lot's of players , each with their own rank. This could cause interesting situations such as: Lietenant 1's squad 2 is a combat engineer squad that needs to blow a hole through the enemy's defensive line, but has run out of explosive charges, Lieutenant 1 requests a supply drop. Meanwhile Lieutenant 2's "infantry" unit is pinned down by enemy armour and are requesting immediate close air support. Players could get online, buy their squads (2-3 max), purchase weapons and ammo and outfit them for battle. Then players could take a look at maps in progress and join as "re-inforcements" at a specific designated time in the battle. Or they could join a fresh battle and be preparing to start. Each battle would consist of anywhere from 2 to 20 Lietenants (split evenly on each side) on a medium to large scale map filled with objectives for both sides. Another interesting feature would be to add something simmilar to the "Suppressed" system from Brothers in Arms. In which squads could take cover behind almost anything, and could suppress enemy soldiers into staying in their cover, meanwhile another squad could move to flank the enemy position. I would love to see a MMO RTS simmilar to what I've described above. I'm not quite sure how feasable this all is, but it seems to share alot of simmilar elements of WIC, just on a bigger scale. |
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Jul 20 2008, 4:07am Anchor | |
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I think the Warhammer MMO was originally RTT. Of course, they're chasing World of Warcraft now instead. |
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Jul 20 2008, 5:13am Anchor | |
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it was never rtt --
Currently doing: Nothing...someone??? :p |
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Jul 20 2008, 6:44am Anchor | |
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Hmmm, I like smaller, more focused team battles. Here's a game I would want to play: Each player controls a small squad of 3-4 units, each can specialize and level up. You would take your 3-4 specialized units and join a larger force with other players and fight AI or player-controlled forces in a large, persistent, and living terrain. The game would be extremely tactical and force you to micromanage your squad, whereas your team commanders can give your squad missions to carry out. Each player would then tailor their own tiny squad for a specialized use on the battlefield, such as an all mobile combat squad, or a sniper and infiltration team. By specializing your role you can coordinate with other players to carry out reconnaissance, sabotage, base infiltration, piracy, etc. -- Project Berimbau - Third-person sword fighting game HL2 mod. |
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Jul 20 2008, 6:47am Anchor | |
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Dark_Raver9 wrote:it was never rtt
If it wasn't T, it was S. |
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Jul 20 2008, 9:58am Anchor | |
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mflux wrote:Hmmm, I like smaller, more focused team battles. Here's a game I would want to play:
Each player controls a small squad of 3-4 units, each can specialize and level up. You would take your 3-4 specialized units and join a larger force with other players and fight AI or player-controlled forces in a large, persistent, and living terrain. The game would be extremely tactical and force you to micromanage your squad, whereas your team commanders can give your squad missions to carry out. Each player would then tailor their own tiny squad for a specialized use on the battlefield, such as an all mobile combat squad, or a sniper and infiltration team. By specializing your role you can coordinate with other players to carry out reconnaissance, sabotage, base infiltration, piracy, etc. Exactly what I was attempting to describe. |
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Jul 20 2008, 10:01am Anchor | |
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sounds more for something in a BF40K mmo :p --
Currently doing: Nothing...someone??? :p |
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| Jul 20 2008, 10:45am Anchor | ||
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mflux wrote:Hmmm, I like smaller, more focused team battles. Here's a game I would want to play:
Each player controls a small squad of 3-4 units, each can specialize and level up. You would take your 3-4 specialized units and join a larger force with other players and fight AI or player-controlled forces in a large, persistent, and living terrain. The game would be extremely tactical and force you to micromanage your squad, whereas your team commanders can give your squad missions to carry out. Each player would then tailor their own tiny squad for a specialized use on the battlefield, such as an all mobile combat squad, or a sniper and infiltration team. By specializing your role you can coordinate with other players to carry out reconnaissance, sabotage, base infiltration, piracy, etc. sounds extremely awsome. -- Source Mapper - my blog Ryansfreakingblog.blogspot.com |
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Jul 20 2008, 11:21am Anchor | |
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I played a game called Shattered Galaxy a few years back. Great MMORTS. Don't know if its still the same game I enjoyed or not. I'd recommend checking it out. Basic concept was there are three nations, each at war w/ the other (and I think there was a mercenary faction too). Each nation controlled territories, the goal is to fight your way to the enemy capitol. By fighting you earn money, you use the money to buy and upgrade units in your squad/platoon/whatever. You can initiate a battle on adjacent enemy territories at any time but you better hope someone will back you up. Each nation also has a government which I never really got deep enough into to know about. -- The OS.
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| Jul 20 2008, 2:39pm Anchor | ||
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Seems Mflux captured what this sort of game should be like. Although I think you would need at least two seperate teams or squads for times when your playing alone so you can flank by yourself. I like the whole specialization idea which mimics rpg character classes. Edited by: dcwCURTO |
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| Jul 20 2008, 10:28pm Anchor | ||
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well, i think there should be like 5or six different faction/countrys that would be at war and you choose a side and get to control like a squad of six or so Very basic units and from there each individual unit gains experiance and upgrades. and you can specialize your squad by outfitting them with certain weapons and items to make them more fit for the task.and you work with other people on capturing enemy citys and such until that fraction is wiped out.and i think futuristic is they way to go. something like bf 2142 art style exept not the crappy gameplay :p. -- Source Mapper - my blog Ryansfreakingblog.blogspot.com |
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