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| Subtitles? (Forums : Audio / Visual : Subtitles?) | Post Reply | |
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| Oct 10 2009, 10:51pm Anchor | ||
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I have a friend who is deaf, and a lot of older games don't have subtitle support. He and I were of making some sort of mod/downloads that would allow the user to have a subtitle option on their game. However, this is only an idea, and the more we think about it the more we doubt it is fully possible. But, I figured I'd ask if anyone knew a program that would allow you to do such a thing? I can write subtitle files easily, I've done it before, but as for coupling them with audio files... is it possible? If not, oh well. If so, I'd appreciate if you could link me to a program or push me in the right direction coding wise. Thanks. |
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Oct 11 2009, 5:39pm Anchor | |
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Interesting... The thing with subtitles is that you will need some type of feedback from the game itself as to what is going on - unlike a film you can't say "at 15.03:42 say this", you'd need to wait for the engine to tell you "Now playing xyz.wav". I know a lot of newer engines have subtitling built in, but for older games I think you're stuck unless you can crack open the game (perhaps load a custom DLL into the engine if the game supports it) and extract details on which files are currently playing. |
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| Oct 11 2009, 8:57pm Anchor | ||
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Sounds interesting. I'd like to learn more about this, are there any programs specifically used for the editing or creation of custom .dll's (I know I used to have one, but I don't recall the name)? I was thinking I'd open the subtitle files and such on newer games to get an idea of how it all works. |
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Oct 12 2009, 10:39am Anchor | |
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For coding it really depends on which game you're talking about. A lot use some variety of Microsoft Visual Studio and you can get an SDK for, but you'll need to be comfortable with C or C++. Others have their own script language which might be able to do what you want - it really does depend and there will be no 'magic bullet' to work with every game. As for subtitle files on existing games, take a look at the ones in Source. |
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Oct 12 2009, 11:43am Anchor | |
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Wow, just dropping in to say that I love the sound of this. |
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Oct 12 2009, 11:53am Anchor | |
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Deaf people are not the only ones who use the subtitles in games, I use them in every game because I'll miss information if I don't. It's like a back up; you're listening to it, and if you can't hear a word you can read it and don't miss a beat. |
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Oct 12 2009, 2:00pm Anchor | |
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bluefire40 wrote:Deaf people are not the only ones who use the subtitles in games, I use them in every game because I'll miss information if I don't. It's like a back up; you're listening to it, and if you can't hear a word you can read it and don't miss a beat.
Mods and Games that are mostly Single Player and don't have subtitles suffer because of this. Yeah I use them as well, to be sure I don't miss anything important, but I think I could do without subtitles in most games.. But err, yeah, let's not get too off-topic |
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| Oct 13 2009, 12:25am Anchor | ||
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Well it's just in the idea stage really, I have almost no mod experience and I only really know HTML (lol). I tried to get into 3D modeling, but had a lot of trouble due to lack of tutorials and such, so I figured I'd give this a try. I'll be checking out the Source subtitle files, thanks for the info. |
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Oct 13 2009, 2:20am Anchor | |
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Is there any game in particular you want to attempt? Not every game sets up it's assets the way Source does, so looking at Source won't help much if your target game has a wildly different engine. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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| Oct 14 2009, 1:01am Anchor | ||
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Yeah well, I checked to see if any of Valve's Source engine games lacked CC/Subtitle support, and none of them did. It amazes me how little things like that don't bother most companies, but Valve went the extra mile. I wasn't personally thinking of any game in particular, but I hear HL:S doesn't have subtitles/CC. I can't verify it since I don't own the game (yet), but yeah. If not, then maybe the original Half Life and its expansions. |
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Oct 14 2009, 3:26am Anchor | |
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IIRC, HL1 was CC/Subbed too. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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| Oct 14 2009, 7:47am Anchor | ||
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valve did a pretty crappy job imho. for the best closed captioning in a game that, imho, has ever been done, check out doom3[cc]: many other companies have done CC *WAY* better then valve has for years before. NOLF 1 & 2 are great examples. but just as an FYI, there's a difference between subtitles & CC. subtitles are words as text only, normally only on DVD's. CC say everything: sounds, music, SFX, etc. but sometimes have the word structures changed as to fit on the screen @ the correct time. IE if a peson says "dude, the zombies are coming to kill us what are you going to do?" it could very well be displayed as "Zombies are coming to kill us". but, again, imho, dev's designing specifically for people with handicaps is a waste of dev $$. There's no point to dev for the minority. And before anyone complains, "point and click" adventure games, secret levels, etc. all got ditched for THAT very reason: no reason to dev for the minority. If a game can be modded then you can do subtitles relatively easy. But remember, you only need this if there's talking. Doing the SFX is more difficult. I think the D3 CC team talked about that specifically. in a news post or something. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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| Oct 14 2009, 8:33am Anchor | ||
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I hadn't seen any subttles/CC on HL1. Also, I am fully aware of the difference between CC and Subtitles. I as planning on doing subtitles because CC is just... not needed in my opinion. I don't see it as a waste of developer money, but to each his own I suppose. |
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