Forum Thread
  Posts  
Source SDK available with TF2 (F2P) (Forums : PC Gaming : Source SDK available with TF2 (F2P)) Locked
Thread Options
Jun 27 2011 Anchor

When Valve released Team Fortress 2 as a Free 2 Play title, a friend and I decided to ask Valve if the SDK comes along with it and if not, would become available once a F2P user converts his/her F2P account to a premium one (I sent an email to Gabe, my friend sent his to Robin)

This was the answer

User Posted Image

When I checked my test account (no games for it other than the free tf2 deal) I found out that the SDK was now listed under my Tools tab, along with the SDK Base; managed to run Zombie Panic Source flawlessly

Can someone verify this as well? lol

Henley
Henley the sun never sets on the eternally cool
Jun 28 2011 Anchor

Hey that's cool, nice job!

--

Jun 28 2011 Anchor

With my free account I can access mods that currently run off of the SDK Base 2006 engine (Neotokyo, Zombie Master, etc.) and the official steamworks mods (Zombie Panic Source, Pirates Knights & Vikings 2)

No dice on other mods that run strictly off of the SDK Base 2007 engine and aren't currently a steamworks mod(Firearms Source, No More Room in Hell, etc.)

Again would like someone to help confirm this lol :P

Jun 28 2011 Anchor

yes i checked my free account and it has source SDK and it works.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jun 28 2011 Anchor

Smiley_Riley wrote: With my free account I can access mods that currently run off of the SDK Base 2006 engine (Neotokyo, Zombie Master, etc.) and the official steamworks mods (Zombie Panic Source, Pirates Knights & Vikings 2)

No dice on other mods that run strictly off of the SDK Base 2007 engine and aren't currently a steamworks mod(Firearms Source, No More Room in Hell, etc.)

Again would like someone to help confirm this lol :P


Not surprising. They're only going to give what''s necessary for TF2.

macacos2
macacos2 maps at the speed of a crippled turtle
Jun 28 2011 Anchor

Nice, if only one of these gaming websites announced this, a bunch of mods would come back to life.

--

Jun 30 2011 Anchor

Oooook so Valve has released Base 2007 as well, now basically every Source Mod is playable for free

Rockpapershotgun.com

Jun 30 2011 Anchor

Thank you for putting this in motion. F2P source mods... Glorious!

Jul 2 2011 Anchor

but, you still need the engine itself to run a mod? or can one make a standalone now (like UDK and soon Cryengine3 offers).

MrTambourineMan
MrTambourineMan Working on Maggie's Farm
Jul 2 2011 Anchor

Paradigmthefallen wrote:

Smiley_Riley wrote: With my free account I can access mods that currently run off of the SDK Base 2006 engine (Neotokyo, Zombie Master, etc.) and the official steamworks mods (Zombie Panic Source, Pirates Knights & Vikings 2)

No dice on other mods that run strictly off of the SDK Base 2007 engine and aren't currently a steamworks mod(Firearms Source, No More Room in Hell, etc.)

Again would like someone to help confirm this lol :P


Not surprising. They're only going to give what''s necessary for TF2.


Not surprising perhaps, but not necessary either, this is pretty much a gift akin to UDK I guess.

--

User Posted Image

Jul 8 2011 Anchor

The Source Engine community was dying slowly because of a abudance of mods. Many good mods didnt make it because there were already so many.

Gibberstein
Gibberstein Generic Coder Type Thing
Jul 8 2011 Anchor

The Source community is suffering because the tools are shit. Valve have finally realised this, and the update couldn't come soon enough for Source.

Mods don't make it because a lot of people are quitters, or mean well but just don't understand what they're getting into. That's not something exclusive to Source, or even to modding. It's what makes talent in any field special - for every one that makes it to a high standard, hundreds or even thousands tried and quit.

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

Jul 8 2011 Anchor

Gibberstein wrote: The Source community is suffering because the tools are shit. Valve have finally realised this, and the update couldn't come soon enough for Source.

Mods don't make it because a lot of people are quitters, or mean well but just don't understand what they're getting into. That's not something exclusive to Source, or even to modding. It's what makes talent in any field special - for every one that makes it to a high standard, hundreds or even thousands tried and quit.


It makes you wonder what Valve uses to make games.

Gibberstein
Gibberstein Generic Coder Type Thing
Jul 8 2011 Anchor

We know what they use, and it goes a long way to explaining the Valve Time phenomenon ;)

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

MrTambourineMan
MrTambourineMan Working on Maggie's Farm
Jul 8 2011 Anchor

feather240 wrote:

Gibberstein wrote: The Source community is suffering because the tools are shit. Valve have finally realised this, and the update couldn't come soon enough for Source.

Mods don't make it because a lot of people are quitters, or mean well but just don't understand what they're getting into. That's not something exclusive to Source, or even to modding. It's what makes talent in any field special - for every one that makes it to a high standard, hundreds or even thousands tried and quit.


It makes you wonder what Valve uses to make games.


What Gibberstein said. It's not exclusive to Valve though, lots of companies, apparently even DICE use tools that are just about good enough to get their project done, they don't spend time on finesse like Epic does, but of course Epic probably makes more money on licenses for UE3 than from GOW.

--

User Posted Image

ambershee
ambershee Nimbusfish Rawks
Jul 8 2011 Anchor

MrTambourineMan wrote: Epic probably makes more money on licenses for UE3 than from GOW.


Probably? Definitely. That's where the nail is being hit. Other companies like Valve or DICE aren't making their profits from their toolchain, so there is no incentive to ever develop it further than what is required to get their product on shelves.

Jul 12 2011 Anchor

Will I be able to play Ep. 2 mods, even if I only have TF2 (I also have HL2, but not Ep. 1 and 2) ?

MrTambourineMan
MrTambourineMan Working on Maggie's Farm
Jul 12 2011 Anchor

Florian wrote: Will I be able to play Ep. 2 mods, even if I only have TF2 (I also have HL2, but not Ep. 1 and 2) ?


It depends if the mod you wish to play uses content from episodes (enemies, sounds, textures etc).

--

User Posted Image

Jul 12 2011 Anchor

Gibberstein wrote: thousands tried and quit


Sounds Epic for me.

macacos2
macacos2 maps at the speed of a crippled turtle
Jul 14 2011 Anchor

MrTambourineMan wrote:
It depends if the mod you wish to play uses content from episodes (enemies, sounds, textures etc).


Doesn't the SDK Base "tool" you have to download in order to play any mod covers that?

--

MrTambourineMan
MrTambourineMan Working on Maggie's Farm
Jul 15 2011 Anchor

macacos2 wrote:

MrTambourineMan wrote:
It depends if the mod you wish to play uses content from episodes (enemies, sounds, textures etc).


Doesn't the SDK Base "tool" you have to download in order to play any mod covers that?

I don't think so... But I'm not sure.

--

User Posted Image

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.