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| Source Modders Needed for Sandbox Infection (Forums : Recruiting & Resumes : Source Modders Needed for Sandbox Infection) | Post Reply | |
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Nov 5 2009, 2:45am Anchor | |
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About Us: About the Mod: You play as one of few survivors who are immune to the outbreak. You have no idea what is going on as chaos spreads around you. Your only objective is to survive, using all the resources you can to do so. Along the way, you might even run into more survivors and help each other survive. We want to focus on the playability of the Source Engine. A massive selection of weapons and ways to protect yourself from the infected hordes. We want the mod to actually be challenging, meaning ammo, weapons, and supplied will be dynamic, and the enemies more cunning. We're looking for help in the following areas:
Contact: |
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| Nov 5 2009, 3:55am Anchor | ||
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hey i will be willing to do a little moddeling the stuff on my page is old ive gotten better......... i would only want to do a little moddeling though -- Omgbffwtfftwbbq |
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Nov 5 2009, 5:18am Anchor | |
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You know why there are no large open-world sandbox environments like GTA and its ilk on the Source engine? Because it's not possible without severe and frequent loading zones or extremely compromising content quality. Edited by: Ennui |
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| Nov 5 2009, 4:01pm Anchor | ||
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What Ennui said. Move it to the Cry-Engine. |
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Nov 5 2009, 9:24pm Anchor | |
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The reason people don't do it is because they haven't planned it out properly. I know our team's limits pretty well, thank you. I didn't say it would load or play like GTA or anything of the sort. I said SANDBOX, meaning open exploration. It has nothing to do with large scale rendering. The method we plan on using for the the zones is well within the reach of the source engine. Edited by: xenbiosis |
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| Nov 9 2009, 12:54am Anchor | ||
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100 percent interested in mapping and other assorted goods for this. I've been discussing a sandbox zombie survival game with a few friends. This fits criteria and i wish to help. |
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Nov 9 2009, 4:05am Anchor | |
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Contact me when you get a chance. I'm online most of the day and my computer is on 90% of the time. Talk to you soon. =] -- Contact: |
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Nov 9 2009, 5:15pm Anchor | |
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I can animate weapons and rig them pm me and ill send you my portfolio |
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| Nov 9 2009, 8:57pm Anchor | ||
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Ill be excited to see how it turns out if its not a "gta with zombies in source" type thing. Best of luck to you! |
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Nov 10 2009, 12:05am Anchor | |
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Thanks for the support guys! We'll be working hard on this. -- Contact: |
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Nov 10 2009, 8:04am Anchor | |
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xenbiosis wrote:The reason people don't do it is because they haven't planned it out properly. I know our team's limits pretty well, thank you. I didn't say it would load or play like GTA or anything of the sort. I said SANDBOX, meaning open exploration. It has nothing to do with large scale rendering. The method we plan on using for the the zones is well within the reach of the source engine.
No, the reason people don't do it is because its a pretty big technical hurdle with Source. Unreal is a much more capable engine for this project, IMO. |
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| Nov 10 2009, 8:27am Anchor | ||
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Yeah i agree with Wraiyth and Ennui; i don't think it'd work well on the source engine and you should switch to Unreal. You're going to have a difficult time doing coop in the source engine. You need a full team and haven't done much so you should switch before you waste time with source. Or stick with source; its your project not mine. Edited by: ngs616 |
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| Nov 11 2009, 6:31am Anchor | ||
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I won't tell you not to stick with source anymore, but why pick source? |
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