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So you would you like to work on forward thinking project, right? (Forums : Recruiting & Resumes : So you would you like to work on forward thinking project, right?) Locked
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Oct 18 2010 Anchor

User Posted Image
• multiplayer only
• mix of FPS and RTS
• cyberpunk theme
• class-based
• teamplay focused
• synergies between classes
• shooter part reminiscent of Quake & Unreal (in terms of pacing and weapon dynamics)

Positions available
• programmer
• level designer
• well rounded 2d designer (ability to design UI & website is required)
User Posted ImageProject description

Defenders (working title) is a mix of first person shooter and real-time strategy game set in 22nd century on a distant planet with living conditions similar to Earth. Defenders draws visual inspiration from the cyberpunk genre and utilizes the Unreal Development Kit.

Players are split into two opposing teams (represented by different factions) with a goal to gather a certain amount of resources. The first side to successfully gather those resources wins.

Players can choose from four classes each offering a few playable characters with different sets of weapons and abilities. Characters are designed to work in synergy and their survivability varies greatly. Different character setups also offer many strategic possibilities to win the game.

Each team has one Overseer that views the battlefield like you would in a real time strategy game (think Starcraft or Age of Empires). The Overseer is able to buy mercenaries (controllable units with special abilities) and support his team by building restock panels and turrets.

The rest of the team consists of troopers who play the game from first person view (like you would in Quake or Unreal Tournament). The controls follow standards of FPS (keyboard for movement and use of abilities and mouse for looking/aiming) and RTS (mouse for issuing commands and keyboard for hotkeys).

The title focuses on team play and tight action. Every aspect of the game is designed to be fast paced and reward teamwork. Classes benefit from each other and resources are gathered faster with more people on the same spot. There are also AI controlled units that fight over resource points and attack enemy players.

Visuals focus both on attractiveness and visibility. Players should be able to easily distinguish enemy players from their allies and environment (no hiding in the trees like in realistic shooters). This fuels constant action and keeps the battles tight. The aesthetic style draws inspiration from cyberpunk genre, noir films and comics. The feel of the world is dark and tense.

The game mechanics are both deep and easily accessible. Our motto is "easy to play, hard to master".

Replayability will be further enhanced by unlockable weapons and abilities.

What is the idea behind this project?
To create a fast paced game that requires both skill and cooperation. Player oriented title – we will be carefully listening to needs of the community and we will be making design decisions according to what our players want.

How much of skill do I need to join this project?
Defenders should be a high-quality experience and therefore the developers need to be knowledgeable and creative. The main goal is to create a highly polished complete title.

Could you describe an ideal candidate?
You should really like the project. We expect members to be prolific. Team members should deliver decent amount of content every week and be ready to participate in forum and group chat discussions.

I like Defenders but I don't see *insert your field of focus* listed in the jobs. Can I join?
Keep an eye on us or don’t hesitate to get in touch. We might be opening additional positions in near future.

What is the current state of Defenders?
I have been working on the project for about three months and team of five highly skilled concept artists for two. We have established look and feel of the world and the characters. Final concepts for player models are being made. A writer (who is a published novelist) is working on a backstory and we have a talented effects artist on the team. The design document is fully fleshed out.

If you got this far you have my deep respect. Not sure I would survive this wall of text myself (ok I would but I am still grateful for your time).Did this grab your attention? Would you like to know more and perhaps join the team? Feel free to get in touch! Please provide information about yourself and your previous experience.

Contact email
shaftling@gmail.com

We are looking forward to your applications.
User Posted Image

One of the many character concept sheets that is currently being worked on. Some of these will probably be foundation of the final character concepts.

A little media update of characters that are currently being finalised. We're on fire right now. Team consists of great members and the game is being coded for a while. We opened new positions too (listed in the first post).


Edited by: shaftling

Nov 8 2010 Anchor

Seems like a really cool project!

Are you still looking for programmers? I would be very interested

ind1
ind1 Evil Genius
Nov 9 2010 Anchor

agreed seems like a well cool project, need help with a website let me know ;)

also mohawk guy realy good

--

Hi

Nov 10 2010 Anchor

This looks great!!!!

I can offer my skills to the project as a sound designer and composer if needed.

You can hear my work at www.caingerman.com

Nov 14 2010 Anchor

Hey, your idea sounds interesting. I am an environment artist looking for a project, I can do environment, prop and weapon modeling, UV mapping and texturing.

You can view my portfolio at adambadke.com

Nov 14 2010 Anchor

Thanks everyone for your interest. Already got in touch with some of you. ;)

Dec 10 2010 Anchor

Hi there. Saw your shout out for help over at the Writer's Club group. I often like to role play at being a writer - Cyberpunk, as it happens.

I've started a new blog over at alienfiction.com where I'm showcasing some experimental fiction. If you drop me a line, I'll enjoy giving whatever Texts you're working on a quick once over and provide you with some feedback.

Some of the remixes & tweaks I've done of other people's writing can be seen at the Writer's Club forum.

If you need some ideas for names of Factions or Corps, I've put up some Public Domain logos here at flickr. "Loftleader Industries", "Big Scientist R&D Zaibatsu" (Tech Noir Shadow Hypercorporation), "Happy Micro-S.T.*.R Network" - and even *ahem* "Cockney Voodoo Beaver" are imaginary rival groups I often use in my own stories. Please feel free to use 'em.

Good luck with the mod - sounds cool!

Sincerely
Henry Swanson

Dec 11 2010 Anchor

Thanks for your interest Henry. We currently have a dedicated writer for the project but people come and go so I'll keep you in mind if we ever need a new one!

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