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so UE4 is here | Locked | |
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Mar 19 2014 Anchor | ||
yup, for those that have not noticed yet UE4 is here now just curious what gonna happen now with such a powerful tool in so many hands for those curious: unrealengine |
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Mar 19 2014 Anchor | ||
I did some news coverage on this, if your interested, its nothing new but its in a easy to digest format. I'm personally probably going to get a license for this!, even if its just to mess about with for fun, for the price of a pizza its nothing for a tool set that is truly epic! Edited by: TKAzA |
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Mar 19 2014 Anchor | ||
nice, was waiting to see it pop up here officially already got my license the engine is amazing |
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Mar 20 2014 Anchor | ||
can you post some shots of what you have done |
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Mar 20 2014 Anchor | ||
I love to get hold of it soon but I have no money and currently not got a job. The wait is going to kill. And I can't wait to see what people do with it |
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Mar 20 2014 Anchor | |
I've been working with it for two years now. You've already posted screenshots of stuff I've worked on |
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Mar 20 2014 Anchor | ||
i have nothing awesome to really show, unless you count that rabble code (code that i use to figure out what does what) |
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Mar 20 2014 Anchor | |
I'm gonna work on a space station scene with very modular materiality with UE4, and I'll post updates. Can't wait ^^ I really want to try out the new shaders for metal and reflections. From what I've seen they are a lot like MIA materials in Maya. I bought a 99$ UDK license last year and often thought it was premature. But it turns out EPIC gives me free access to UE4 for a while, so the deal was a good one. I'm just waiting for them to validate my account, so I can finally get on with it. I looked at some of the content in a stream and to my amazement AO still looks shitty ^^ This is an incredible development and great news for all of us, who put our faith in UDK in the past. I've learned so much using UDK that I hope the transition to UE4 will be easy. And with these licensing options and features, more companies will start using UE4, and perhaps I'll finally score a decent job doing what I love --
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