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(Skyrim Creation Kit) How to change where the player spawns when creating new character (Forums : Coding & Scripting : (Skyrim Creation Kit) How to change where the player spawns when creating new character) Post Reply
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Oct 14 2013, 1:41pm Anchor

Alright, this is my first post on ModDB, I'm sorry if this is very poorly written, and short.
But I am currently thinking of making a total conversion mod for skyrim. However, I don't know how to "set" a custom spawn point.
Any help would be appreciated.
I know this is not very informational, but if I decide to make this mod I will definitely link to a page about it.

Oct 25 2013, 8:14am Anchor

Hi, did you analyse MQ101 (the first starting Skyrim quest) and its entire script plus the PlayerMarker4 marker?

Hmmm it seems you should use this function:
Game.GetPlayer().MoveTo()

for example:
Game.GetPlayer().MoveTo(PlayerStartLocationMarker)
(you need to set up a location marker first)

this function is used by the startup quest MQ101 to move the player to the starting location, not sure if you have to spawn a player object first or not:
Game.GetPlayer().MoveTo(PlayerMarker4)

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