Forum Thread
Search
by member
  Posts  
Simple Mod For Vampire/Zombie FPS Based on New Patent? (Forums : Ideas & Concepts : Simple Mod For Vampire/Zombie FPS Based on New Patent?) Locked
Thread Options 1 2 3 4 5 6 7
Jul 21 2009, 5:16pm Anchor

Kyogreex, don't bother. I wont even say that his idea is fundamentally good. He says he wants to do epics, but is mostly interested in the patent side of things. He says he wants to get involved with game development, but doesn't even bother to do his research.

You haven't invented anything. Besides that artificial eye, of course. Stay with that. you're clearly not interested in game development or the indie community. If you mention the billion of dollars that there are in this project one more time, I'll denounce you your doctor's title.
There are game wherein choices, moral or not, have consequences, sometimes big, sometimes small.
To me it seems you want to patent that, but... no, I'm not getting into this again.

He's telling you how much his golden revolver will cost and that you'll get it in a metal box. This man is not worth your effort.

Edited by: monkeyface

Jul 21 2009, 6:51pm Anchor
Kyogreex wrote:... You're not going to get us to do your dirty work with pictures of women and the like. You might think everyone else is a pawn easily controlled by satisfying their "fanboy desires," but we're not. If you're expecting that, you have gone to the wrong sites.

I read through neogaf and someone said practically the same thing ...

But before this thing closes i just gotta say ... damn McGucken ... the plot for your game that you are trying to impose is heavily biased :paranoid: ...

If you are going to build a game based on moral decisions you need to narrow it down to the basics of morality ... the moral actions that are taken must be obvious to everyone (should you save ___ or should you let ___ die? ... should you let anyone die?) ... not everyone is going to do exactly what you think is morally correct when complex ideals are introduced ... and to be honest what you think is morally may not exactly be correct ... this is a fucked up world where everyone who has ever existed has had a limited perspective which blinds us to the truth of things ... and to base a game off that would make the game just as fucked up ... and would make it look like digital propoganda to alot of people ...

not even the nazis/communists are as bad as people paint them ... and building a game like this would only enforce stereotypes ... and alienate some of the target audience ...

Honestly, id be alot more interested if you drew up a plot that accepted the idea of limited perspective and did not try to highlight any political issues as morally correct ...

Overall, i feel as if you have this very vague idea of what you want but you feel that its going to be huge ... do us all a favor and work out the details first ...

Edited by: Assaultman67

Jul 21 2009, 8:56pm Anchor
Someone wrote:Did J.R.R. Tolkien have to build a working demo of Lord of The Rings on the Torque Game Engine before they made the highly-successful game?

Haven't we already identified that you're not J.R.R. Tolkien?

Someone wrote:I read through neogaf and someone said practically the same thing ...

Whoops...probably should have cited it as prior art (if it came out before my post, that is). Really, he wasn't talking about exalted video games, so weren't his thoughts on a lesser level and therefore unrelated (it's a two-way street, isn't it?).

Anyways, I believe this tidbit from Neogaf applies just as well to this thread: I13.photobucket.com.

Someone wrote:He's telling you how much his golden revolver will cost and that you'll get it in a metal box. This man is not worth your effort.

This might be the first time ever that a price has been set before development even begins. Well, scratch that, I'm sure someone else has made that mistake before.

Now he is copy+pasting stuff that has already been put in this thread. But you people are right; it's like a train wreck that you can't stop watching. Except this is a train that the operator is perfectly capable of saving. Oh well, different strokers for different folkers.

zenarion
zenarion Non-Player Character
Jul 22 2009, 3:04am Anchor

Come on. This is simple.
Characters who give the right answers (whatever your moral is) will get a golden gun.-
Players who don't give the right answers, won't get the gun, and will lose the game. World falls into serfdom.

The problems here:
1. that OP isn't listening to what we are saying, just spamming walls of text.
2. OP is obsessed with a perticular world view, right-wing-american type of world view, and posting on an INTERNATIONAL FORUM for critique, expecting us to love his idea.
3. OP can't sum up what his game is about, if it is singleplayer or multiplayer, and those simple things.
4. OP seems to be distanced from videogames, not knowing what the hell people like nowadays.

Can this be archived, just for the fun of it?

Edited by: zenarion

Jul 22 2009, 12:30pm Anchor

Dudes!  I read your posts!

I agree that it sucks that the giant corporations try to take credit for our ideas!

DR.E IS NOW DR. EA!  CONSEQUENCES OF MORAL CHOICES!  DANTE'S INFERNO!  EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE!

It looks like someone at EA has been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com/ greatbooksgames.com/ the US patent database/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading  Libertariangames.blogspot.com< , Gold45revolver.com , Gamestorytelling.com , Artsentrepreneurship.com , Autumnrangers.com Herosjourneyentrepreneurship.org . Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below.

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)

Dude! Check it out!  Dr. E's ideas, words, and phrases are totally pw3d1n9 EA's 2009 Comic Con presentations, as well as their entire corporate vision!  I am thinking of changing my name to Dr. EA as I head on down to San Diego!!!

Gold 45 Revolver

The ideas, words, and phrases from my two patent applications/blogs/articles/websites are rockin' Comic Con 2009!  This soooo rocks!!  I'm gonna give them some Gold 45 Revolver t-shirts, as in 2010 they'll be rockin' their Gold 45 Revolver technologies/games!  Wahoo!  And too, I am going to tell them a secret--epic story is not to be found in corproate hype, but it is to be found in the Great Books and Classics.  A new age has begun--an age of freedom--and rather than leaidng with committees of video game fanboy/manboy/MBAs, the industry will soon be lead by indie artsists, as sure as one man--Herman Melville penned Moby Dick--as sure as one man--Dante Aligheri--rocked the Divine Comedy, and not a committee of fanboy MBAs.  It is not enough to merely use the title Dante's Inferno to sell a God of War mod, nor hire fake Christians to protest it, but one must perform the classical ideals in the contemporary context, in the living art of one's own--art such as Autumn Rangers and the Beatrice Game Engine.

Dr. E's showdown!

Dr. E  taking on the corporate conglomerates as they eat his ideas?  Note all the fanboys sent forth to mock the ideas, while the massive corporation eats them & regurgitates them as GoW mods & the same old games with "epic story" and "deeper emotion" printed on the box. "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)  And then the MBA/fanboy deconstructs it, repackages it, and sells it as "Art." 

For no great film/video games/comic books franchise has ever been lead by anything other than epic story; and too, in the long run, art is not about making money; but it is heroically exalting the timeless, epic ideals--serving the universal, immutable moral premise--come hell or high water.

And this fall we can all look forward to Dr. E's (Dr. EA's) textbook The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship & Technology, and the re-release of his novel Autumn Rangers: The Legend of The Gold 45 Revolver.

Herosjourneyentrepreneurship.org

Gold45revolver.com

O my prophetic soul! --Hamlet

"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games: Dr. EA's United States Patent Application 20070087798 Kind Code:A1

Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure. "

Freepatentsonline.com  (COMES COMPLETE WITH A DESCRIPTION OF THE DANTE'S INFERNO GAME PRESENTED AT THE 2005 DGEXPO!!!  READ IT OR SEE BELOW!)

System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1

Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html

 

How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in Epic Story, Exalted Emotion, Classical Literature/Dante's Inferno, and Rendering "The Consequences of Moral Choices" in Games.

Titles of Dr. E's (Dr. EA's) 2005/2006/2007/2008 research:

"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games." (Includes a full treatment of a Dante's Inferno Game!  See below!!)

Google.com

"System and method for creating exalted video games and virtual realities wherein ideas have consequences"

Google.com

Neogaf.com

Forums.somethingawful.com

Full title:  How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in a "Dante's Inferno Game," "portraying emotion in a more viseceral way than books & film traditionally display," "the art of crafting a believable, epic story," "how historical events served as the foundation for their upcoming action sandbox game," and "working with comic artists to show players the consequences of their moral choices throughout the game."

Here's the EA comic-con schedule!  Check out how they have infused their vision with Dr. E's (Dr. EA's) 2005/2206/2007/2008 ideas and words!!

Quote:Monstersandcritics.com

Thursday July 23, Room 8; 12:30-1:30 Dante's Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of The Divine Comedy (Dr. E's (Dr. EA's) 2005 DGEXPO Booth & 2005/2006/2007/2008 patent applications! Dantesinfernogame.com, Greatbooksgames.com) into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA's game in development, and also watch the world premiere trailer for the animated feature Dante's Inferno co-produced by EA and Starz Media.

Friday July 24, Room 2; 6:00-7:00 Dead Space Extraction — Chuck Beaver (Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer) will discuss utilizing the interactive gaming medium to portray emotion in a more visceral way than books & film traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of story and talent into games and the art of crafting a believable, epic story ("Epic Story" Mentioned Three Times in the Abstract for Google.com A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure"--"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games," by Dr. E (Dr. EA)) into this fall's Wii exclusive Dead Space Extraction.

Saturday July 25, Room 2; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre— Pandemic Studios™ lead designer Tom French and art director Chris Hunt discuss how historical events (Check out Dr. EA's System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1 Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices,[/b] wherein paths correspond to decisions founded upon ideals, resulting in exalted games with [b]deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html,. by Dr. EA ) served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience.

Sunday July 26. Room 6A; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer - Army of Two) and Alex Hutchinson (Creative Director - Army of Two) will discuss how they have been working with comic artists to show players "the consequences of their moral choices" throughout the game.

(Check out Dr. EA's (formerly Dr. E) 2005/2006/2007/2008 versions! Abstract: A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future.

Claims: 1. A method for creating video games and virtual realities wherein ideas have consequences), and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game

Read more: Monstersandcritics.com



In 2005, Dr. E presented a Dante's Inferno Game at the DGEXPO, alongside Great Books Games (somebody contacted me in 2008 regarding buying dantesinfernogame.com!):

Dantesinfernogame.com

Greatbooksgames.com

"The physical action and dramatic action would be unified by the moral premise, thus deepening and emboldening the experience of both; thusly resulting in a higher artistic experience in the game." --Dr. EA

"Just as a moral premise unifies movies, and just as holding onto a moral premise through adversity leads to complex and great stories such as those described by Joseph Campbell's Hero's Journey, so too would a moral premise unify a game and provide the game designers an easier method for designing open-ended, realistic games, without first of all going through every possible iteration of the game. " --Dr. EA

DR.E IS NOW DR. EA!  CONSEQUENCES OF MORAL CHOICES!  DANTE'S INFERNO!  EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE!

It looks like someone at EA has been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com/ greatbooksgames.com/ the US patent database/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading  Libertariangames.blogspot.com< , Gold45revolver.com , Gamestorytelling.com , Artsentrepreneurship.com , Autumnrangers.com Herosjourneyentrepreneurship.org . Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below.

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)

Gamasutra.com

Gamasutra.com

Edited by: libertariangames

Jul 22 2009, 2:43pm Anchor

You do realize there is a reason why alot of gamers hate EA?

eezstreet
eezstreet Dominion
Jul 23 2009, 1:09pm Anchor
Dr. wrote:DR.E IS NOW DR. EA!  CONSEQUENCES OF MORAL CHOICES!  DANTE'S INFERNO!  EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE!

It looks like someone at EA has been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com/ greatbooksgames.com/ the US patent database/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading  Libertariangames.blogspot.com< , Gold45revolver.com , Gamestorytelling.com , Artsentrepreneurship.com , Autumnrangers.com Herosjourneyentrepreneurship.org . Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below.

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)


You posted the same thing twice, lulz.

Assaultman67 wrote:You do realize there is a reason why alot of gamers hate EA?

--

Try Rebirthe, a Diablo II mod by me.
Looking for - 3D modellers, coders, and sound tech. Groupsearch Red Flag to apply

Jul 24 2009, 12:36pm Anchor
Someone wrote:Note all the fanboys sent forth to mock the ideas, while the massive corporation eats them & regurgitates them as GoW mods & the same old games with "epic story" and "deeper emotion" printed on the box.

Do you think we're fanboys sent forth to mock your ideas? Because I can tell you that I'm here on my own initiative; feel free to argue otherwise.

Someone wrote:"The physical action and dramatic action would be unified by the moral premise, thus deepening and emboldening the experience of both; thusly resulting in a higher artistic experience in the game." --Dr. EA

"Just as a moral premise unifies movies, and just as holding onto a moral premise through adversity leads to complex and great stories such as those described by Joseph Campbell's Hero's Journey, so too would a moral premise unify a game and provide the game designers an easier method for designing open-ended, realistic games, without first of all going through every possible iteration of the game. " --Dr. EA


You're quoting yourself. Then again, there was quite a bit of quoting going on: Libertariangames.blogspot.com.

Someone wrote:Here's the EA comic-con schedule!  Check out how they have infused their vision with Dr. E's (Dr. EA's) 2005/2206/2007/2008 ideas and words!!

Really? Because when I look at the original I notice that most of your bolded words and stuff have been added in in quotes? And it really doesn't show that they have looked at your stuff.

I really hope that the mods delete the links but leave the text. I would suspect he's just trying to drive up the Google rankings of his sites and sites about him to try to legitimize his patents. And at least that way he can't go around the interwebs claiming "they violated my first amendment rights" Libertariangames.blogspot.com.

Someone wrote:Dudes!  I read your posts!

O RLY?

Nelsoncarmo26
Nelsoncarmo26 Still trying to figure out what's this for?!
Jul 25 2009, 4:14am Anchor

Where's the button to stop watching this thread?

I can't stand it anymore... MUST... find button... agh...

--

www.soultemple.webs.com
Humanity is a Work in Progress
Toyoka
Toyoka Cpt. Leon Gyroheart
Jul 25 2009, 4:17pm Anchor

I'll save you the trouble Nelson: Click Here

Nelsoncarmo26
Nelsoncarmo26 Still trying to figure out what's this for?!
Jul 25 2009, 5:31pm Anchor
Toyoka wrote:I'll save you the trouble Nelson: Click Here

Thank you.

--

www.soultemple.webs.com
Humanity is a Work in Progress
Jul 29 2009, 3:15pm Anchor

Any fallout modders here?

Please facebook me/PM/email me!

Feel free to contact me @ drelliot@gmail.com or at facebook:

Facebook.com

"projecthalaxy" wrote:
Hey Doc, don't you think it would be a good idea to have some sort of general demo for your exalted video game to shop around as a proof of concept? In exchange for credit, I may be able to make a Fallout 3 mod that would show the average person exactly how fun playing a Gold45Revolver game  can be!


Hey man!

Would love to work with you!

Hopefully the publicity could help some modders out/land cutting-edge jobs! :)

Feel free to contact me @ drelliot@gmail.com or at facebook:

Facebook.com

And check out my gamasutra blog for more on the Gold 45 Revolver Technology!
Gamasutra.com

Using the Fallout Technology will be cool for a mod, although other technolgies would be cool too!

From gamasutra:
Gamasutra.com

The nonobvious and novel ideas in the patent, represented in the flowcharts, figures, and descriptions, can be accomplished with simple, obvious code, represented in the computer software flowcharts.

A plethora of game-development software exists today wherein one wouldn't even have to get their hands dirty with the C+ code.

Millions of programmers know how to author the if/then statements.

Are you suggesting that my patent should also contain a C programming language manual in order to be complete? Sould Ialso include instructions on VLSI designs so we can make the COMS processor chips?

Again, the patent builds on prior and existing art it fully references.

Basic Embodiments of the Present Invention

[1723]Someone skilled in the art of video game design development could build and complete a game in the novel realm of games that the present invention will foster. This new class of games could be built on multiple platforms, including the Playstation, Xbox360, Wii, and the PC. The most straightforward way to build an "Ideas Have Consequences" game would be to begin by using a game engine such as Unreal, Torque, C4, Crysis, or some other game engine; and then layer the AI ontop of it. This new realm of gaming could quickly and easily be brought to life by a small team of developers.

[1724]The basic precepts of this patent could be rendered in multiple forms and embodiments by common developers skilled in the art of game development. The present invention would lead to a brand new realm of video games and exalted games including games where ideas had consequences in the game world, and where vampire and zombie qualities are communicated by ideas, and not by physical content including biting. A multitude of game engines could be used, including the Torque Game Engine, the Unreal Engine, the C4 engine, XNA, and other engines.

[1725]Using the Torque engine, a simple manifestation of the game could be built as follows:

[1726]1. $250 for NDA/non-compete/copyright assignment--just to get started! Send me your address! (Please find the documents attached--you could sign & scan & email).

[1727]2. $250 for the following--The standard Torque FPS shooter working with the following packages, working, with source code & any changes documented/commented in code: I will buy and provide packages:

[1728]http://garagegames.com/products/104/ (environment)

[1729]http://garagegames.com/products/271/ (yack pack to help with the speaking)

[1730]http://garagegames.com/products/172/ (for help with animation)

[1731]http://garagegames.com/products/176/ (weapons pack)

[1732]http://garagegames.com/products/75/ (soldier pack) for FPS player

[1733]http://garagegames.com/products/277/ (pam pack) for enemies

[1734]http://garagegames.com/products/95/ (ava pack) for enemies

[1735]http://garagegames.com/products/61/ (adam pack) for enemies

[1736]http://www.mydreamrpg.com/orders/browse_products.php (combat starter kit)

[1737]3. $250 for adding voices and introducing basic gameplay:

[1738]a. enemy characters say things that get louder as you get closer

[1739]b. enemy characters try to shoot player character

[1740]c. enemy characters multiply over time

[1741]4. $250 for final documentation/questions answered/tweaks/final code

[1742]Once the above basic game is built by someone with knowledge in the field, various voice files, reflecting various ideologies, could be added. In such a game, "monsters" would be identified by their ideas, manifested in manners including the books they read, the places they convene at, the words they speak, and the things they do. The monster's words, and the ideas behind them, will have consequences in the game. Thus, the ideas and ideals that prevail, in word, deed, and action will influence the eventual outcome of the game.

[1743]One version of the game would allow the fiatocracy's masters to pursue and persecute characters for merely writing or speaking words that counter and question the Corporate State, mimicking a feminist literature department and creative writing classes such as those taught by Joyce Carol Oates. The fiatocracy would sanction and approve and fund such games, just as they approve of hiring and killing hookers, while shooting innocent cops and civilians, flaunting the law; and such games could be used to train future MBAs and lawyers to take people's homes and transfer their wealth to the fiatocracy's banks via the inflation tax and countless other forms of corruption. But a nobler version of the game would allow the player to fight for the US Constitution, Shakespeare, and the Bible, as did Lincoln.

[1744]In the simplest manifestation of the game, the players try to shoot the enemy characters. The enemy characters are identified by their ideas--manifested in manners including, but not limited to, the words they speak and/or read, the people they congregate with, and the actions they partake in. This alone would mark the game as a novel and maverick form of gaming.

[1745]In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words. The enemy characters are identified by the words they speak. This alone would mark the game as a novel and maverick form of gaming. The player character would have to shoot the enemy characters before their ideas became too dominant. This manifestation of the present invention would have aspects of a typical vampire or zombie game, but it would differ in that the qualities of being infected are not spread by a virus, nor physical encounter, but by taking in ideas--including ideas that might have dire consequences. For instance, if the player is unable to stop, via word or deed, too many people from buying in to collectivism, the world as a whole will suffer dire consequences.

[1746]In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words. The enemy characters could hold meetings and form militias, which would grow more powerful over time. The enemy characters are identified by the words they speak. This alone would mark the game as a novel and maverick form of gaming. The player character would have to shoot the enemy characters before their ideas became too dominant, and resulted in the decline of the civilization.

[1747]In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words. The enemy characters are identified by the words they speak. Instead of shooting the enemy character, the player could try to reason with them through a dialogue tree or other means. At some point, voice recognition software could be incorporated. This alone would mark the game as a novel and maverick form of gaming. The player character would have to reason with the enemy characters, through a dialogue tree or other methods, including spoken words, before the enemy's ideas became too dominant amongst the npc or real characters in the game world. If reason failed, they may be called upon to shoot the enemy npcs or real characters before their ideas became to dominant. If they shot the enemy characters too soon, they may not be able to find compatriots, nor sympathetic followers, who will have perceived their shooting or preemptive actions as uncalled for and unjust. But if they waited too long to speak or take action, the world would be lost, and tyranny and corruption would prevail.

[1748]In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words, similar to how vampires and zombies spread their viruses and nature via physical contact. The antidote to having been infected by bad ideas would be good ideas, which the player character would have to speak. So it is that this invention could also lead to an exalted, new form of the classical vampire and/or zombie game, where the word, soul, and spirit played a greater role.

[1749]In a slightly more advanced version of the game, the enemy characters could multiply over time, by spreading their ideas with spoken and/or written words, similar to how vampires and zombies spread their viruses and nature via physical contact. The antidote to having been infected by bad ideas would be good ideas, which the player character would have to speak. So it is that this invention could also lead to an exalted, new form of the classical vampire and/or zombie game, where the word, soul, and spirit played a greater role. Furthermore, cultural evolution based on ideas could be simulated, as well as revolutions and struggles for liberty and freedom against tyranny and oppression. Furthermore, cultural evolution based on ideas could be simulated, as well as revolutions and struggles for liberty and freedom, based on the classical Judeo-Christian heritage, against the fiatocracy's tyranny and oppression, based on paganism, feminism, communism, and GTA/GOW fanboyism.

[1750]The enemy characters are identified by their ideas and ideals, manifested in the words they speak. Instead of shooting the enemy character, the player could try to reason with them through a dialogue tree or other means. At some point, voice recognition software could be incorporated. This alone would mark the game as a novel and maverick form of gaming. The player character would have to reason with the enemy characters before their ideas became too dominant. If reason failed, they may be called upon to shoot the enemy characters before their ideas became to dominant. If they shot the enemy characters too soon, they may not be able to find compatriots, nor sympathetic followers, who will have perceived their shooting or preemptive actions as uncalled for and unjust. But if they waited too long to speak or take action, the world would be lost, and tyranny and corruption would prevail.

[1751]The above video game scenarios and embodiments of the present invention are not meant to limit nor constrain the present invention. Millions of other combinations and manifestations of video games wherein ideas have consequences and/or where actions speak louder than words, and/or where matching word and deed leads towards victory, and/or wherein virtuous word and deed lead towards victory could be imagined, rendered, and built by someone knowledgeable in the realm of video game design and implementation. And as the tools are getting easier and easier to use with each passing day, it will become easier and easier to build the games implied by this invention.

[1752]The realm of video gaming is a crowded art, and thus seemingly small ideas, such as those described in the current invention, could have vast and resounding consequences.

BRIEF DESCRIPTION OF THE DRAWINGS/FIGURES (much more thorough description of novel functionality)

See more here: Faqs.org

Best,

Dr. E :)

Edited by: libertariangames

Gibberstein
Gibberstein Generic Coder Type Thing
Jul 29 2009, 3:39pm Anchor

I wonder if this would work in more general cases? 

The basic principles are that if your community is being invaded by single-minded beings that relentlessly try to push their politics and philosophy onto you, the gentlemanly thing to do is to try and reason with them. If reason fails after an honest effort to resolve things by dialogue, it is morally right to resort to more direct and final methods. Adhering to this code will result in a reward - your weapon will gain divine power, manifested as a golden glow.

So, the test! Can a mod please drop the banhammer on this troll and let me know if your banhammer glows gold? ;)

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

eezstreet
eezstreet Dominion
Jul 30 2009, 11:35am Anchor

I think I have figured out how this will work.
User Posted Image

--

Try Rebirthe, a Diablo II mod by me.
Looking for - 3D modellers, coders, and sound tech. Groupsearch Red Flag to apply

Jul 30 2009, 11:52am Anchor

"I wonder if this would work in more general cases?

The basic principles are that if your community is being invaded by single-minded beings that relentlessly try to push their politics and philosophy onto you, the gentlemanly thing to do is to try and reason with them. If reason fails after an honest effort to resolve things by dialogue, it is morally right to resort to more direct and final methods. Adhering to this code will result in a reward - your weapon will gain divine power, manifested as a golden glow.

So, the test! Can a mod please drop the banhammer on this troll and let me know if your banhammer glows gold? "

Dude!

That's awesome! Now you're catching on to the novel technology!
Gamasutra.com

Improving/Exalting/Simplifying Assassin's Creed, Mass Effect, Gears of War, Fallout, Left For Dead, and all RPGs/FPSs With The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology & Making $$$$Billions$$$ in the Renaissance


ASSASSIN'S CREED with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:

The game opens in Rome. From street to street you walk, on by the Parthenon and Coliseum. You hear bits and pieces of conversations, and your task is to infiltrate the communist movement and carry out missions so as to prove your trustwothiness, as you rise on towards the top, so you can assassinate the communist leader.

This would be a brand new form of spy/assassin game, centered about the palyer's knowledge regarding various politcial philosophies, which would guide them in their choices in the dialogue trees, by whcih they would either move closer to the top of the communist party, or be exiled/killed.

The more convincing you are in the dialogue (dialogue trees such as Mass Effect, but endowed with the ideas have consequences technology which deals with different ideologies that have far-ranging consequences which will be rendered in the game)--the more you respond and interact like a communist--the faster you move up, and the less *physical/risky* missions you have to perform to prove your worth to the communist party. If you fail to rise to the top and assassinate the leader, tens of millions will be killed; and freedom and liberty will be taken from all in the triumphant communist regime.

In various embodiements of the game, there will also be opportunities to bring communists over to your side by quoting the US Constitution/Founding Fathers/etc., so as to help you achieve your goals, but watch out, as it might get you killed! Best to move slowly and wait for them to broach the subject of the Constitution and liberty, but watch out again, as it could be a trap! Especially coming from a hot woman you just spent the night with!

Missions may involve you passing out communist pamphlets, defacing the opposing party's posters/signs signifying liberty, and disseminating propaganda. Missions could also involve you having to prove your worth by killing members of the opposing party--(your party!)--so as to rise on up, but such actions could result in losing the game, as you would be living the dervish "ends justify the means" philosopy.

At any rate, all embodiements end with the ideas or ideals--first heard in words--rendered in deeds. If you fail to kill the communist leader, you get to witness tens of millions dying. If you succeed, you get to witness liberty and an exalted, prosperous, and free world.

Of course different ideologies could be explored/incorporated, and various game designers would endow game with thier own preferred ideas and supposed consequences. But the richest games will be those which remain close to freedom's spiritual reality; as well as the classic, epic, common story uniting all those who have fought for it.

The games would rely on the player's knowledge/intuition regarding the various tenets of the ideologies. Both direct quotes from Marx/Lenin/Stalin/Mussolini could be used, as well as dialogue containing the basic themes of communism; as well as quotes/themes from Jefferson/Hayek/Mises.

Again, this is another subset of novel gaming types afforded by my research:

Forums.somethingawful.com

SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES

MASS EFFECT with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:

While Mass Effect does have various endings, the design teams complicate the game design vastly, leading to far more work, by neglecting to incorporate simple classical ideals--simple moral premises, which could influence and unify the AI/algorithms for love and war as well as the internal and external action. Aristotle noted that the internal action--the physical and dramatic action--are united by a common ideal or moral premise. In The Matrix and Star Wars, the moral premise runs straight up the middle--does one selflessy serve truth and freedom, or does one serve the dark side/Matrix? The great, heroic economists of freedom--Mises and Hayek-- also perceived that economics is a moral quest. Mass Effect's shortcoming is that it ultimately doesn't matter if one is good or bad--the moral choices have nothing to do with aactual morality in our universe wherein ideas have consequences.

"The Ludwig von Mises' Institute's official motto is Tu ne cede malis sed contra audentior ito, which comes from Virgil's Aeneid, Book VI; the motto means "do not give in to evil but proceed ever more boldly against it." Early in his life, Mises chose this sentence to be his guiding principle in life. It is prominently displayed throughout the Institute's campus, on their website and on memorabilia." --http://en.wikipedia.org/wiki/Ludwig_von_Mises_Institute

Now imagine if the character were presented that quote at the beginning of the game, and then called upon to live up to it.
Gamasutra.com

Jul 30 2009, 4:25pm Anchor

Your xenophobia is very offensive.

Jul 30 2009, 6:07pm Anchor

Gamasutra.com

"Improving/Exalting/Simplifying ASSASSIN'S CREED with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology: 

The game opens in Rome.  From street to street you walk, on by the Parthenon and Coliseum.  You hear bits and pieces of conversations, and your task is to infiltrate the communist movement and carry out missions so as to prove your trustworthiness, as you rise on towards the top, so you can assassinate the communist leader. 

You can see the titles of the books people are carrying/reading in the cafes, and you can can accept and read the pamphlets they are passing out.  Sometimes you pick one up after they drop it, while getting up from their table in the cafe.  You see the Marxist philosophy expressed, so you subtly follow them and say, "excuse me--I think you dropped this."  They thank you.  "It's good reading," you choose to say, and they introduce themselves.  You are standing beneath an ancient archway inscribed with Virgil's immortal words, and you smile to yourself, as the words remind you of your true, exalted mission: "Tu ne cede malis sed contra audentior ito."

This would be a brand new form of spy/assassin game, centered about the player's knowledge regarding various politcial philosophies, which would guide them in their choices in the dialogue trees, by which they would either move closer to the top of the communist party, or be exiled/killed.   Imagine how fun that would be to fool communists en route to kiling their leader!  Of course any other ideologies/ideas could be used/woven into the AI/technology, but the novel dynamic would be the same.   

The novel technology would perform best for the most realistic scenarios acknowledging the fact that freedom's classical ideals have ever lead to greater peace and propserity than collectivism's.   Imagine pretending to sympathize with the ideologies of the Red Coats/Scottish Nobles/Sauron/Nazis while infiltrating their ranks to kill their leader.  And imagine the dire consequences of saying the wrong thing at the wrong time!

"

Jul 30 2009, 6:11pm Anchor

Listen, Libertariangames, I don't have another way of saying this. I've read through the entire thread, and this is what I am going to say.

You are a narrow-minded xenophobic retard who doesn't understand the concept of "Modding", nor does he understand what modders are capable of and what is feasible for said mod. You keep re-stating your ideas. YES, we get to fight for libertarianism and christianity blah blah blah. WE DON'T CARE. All you're basically proposing is a zombie shooter that doubles as conservative american propaganda, so little kiddies get brainwashed. Not only that, but you're epic piece of propaganda also asks for a ridiculous and impossible branching storyline that would be completely impossible to achieve by modders, or even by an AAA title producing machine like Rockstar or Infinity Ward.

In fancy words, you've basically repeated to us the following sentence, over and over again.

"Zombies are bad. Capitalism is good. We get to kill zombies and talk to people, and if we choose not to beat up that hooker, and instead spend time at church, we get a glowing revolver that shoots lightning".

This is that whole christian gaming fad all over again, except this time it's being proposed by some pipe dreaming kid who never learned to question his ideals, and he's basing his ideas off some overblown "Patent" made by some theologian who thinks he understands the gaming industry.

In case you haven't been paying attention for the last 7 pages, nobody cares about your idea. Just get out already.

Aug 5 2009, 5:04pm Anchor

the good folks are fast catching on here: Neogaf.com

and here: Gamasutra.com

Edited by: libertariangames

Aug 5 2009, 6:50pm Anchor
Gibberstein wrote:I wonder if this would work in more general cases? 

The basic principles are that if your community is being invaded by single-minded beings that relentlessly try to push their politics and philosophy onto you, the gentlemanly thing to do is to try and reason with them. If reason fails after an honest effort to resolve things by dialogue, it is morally right to resort to more direct and final methods. Adhering to this code will result in a reward - your weapon will gain divine power, manifested as a golden glow.

So, the test! Can a mod please drop the banhammer on this troll and let me know if your banhammer glows gold? ;)


I agree. This thread should be closed and this guy should be banned to prevent any more nonsense. He is completely ignoring anybody trying to talk to him and he replies with quotes and information pasted from other websites and forums. This guy is obviously a troll or an elaborate bot.

Edited by: infl1ct1on

Orion
Orion The Chosen One
Aug 5 2009, 7:01pm Anchor

Okays... I've watched this thread for a very short time now just wondering IF things might change a little... But... Alas... Nothing! Just more of the same! So... I is Locking this thread as of now! Nuff Said!

(On a side note... My Ban Hammer is starting to emit a faint orange/yellow glow and growing in intensity at an extremely high rate!) ;)

--

I Am Incredibilus Fantasticus Maximus!

Reply to Thread

Only registered members can share their thoughts. So come on! Join the community today (totally free) and join in the conversation.