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| Simple Mod For Vampire/Zombie FPS Based on New Patent? (Forums : Ideas & Concepts : Simple Mod For Vampire/Zombie FPS Based on New Patent?) | Locked | |
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| Jul 13 2009, 7:26pm This post has been deleted. | ||
| Jul 17 2009, 11:59am Anchor | ||
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Below, please find just a few of the links to the unprecedented, massive, and completely unfunded buzz the Gold 45 Revolver/Ideas Have consequences/Moral Premise technology is generating. Imagine when the first game is released! Where's Kabul? It seems I am a big hit there! “… 6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters…" |
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Jul 17 2009, 3:26pm Anchor | |
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You aren't listening to anyone here, and just posting rubish while ignoring everybody else. Edited by: Nelsoncarmo26 |
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Jul 19 2009, 1:17am Anchor | |
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libertariangames wrote:Welcome to the First Annual 45SURF.COM Gold 45 Revolver/Ideas Have Consequences/Moral Premise Modding Contest!
Gamasutra.com Submit mods to libertarianfilms@gmail.com ! We would like to celebrate the newfound technologies and Great Books Gaming Renaissance by inviting the major gaming companies, as well as all smaller studios and indie developers, to enter their best mods incorporating the novel Gold 45 Revolver technologies. The winners will receive a license to the billion-dollar technology, as long as they adhere to the tenets of classical, epic art. There is a vast and rising demand to wield the Gold 45 Revolver in the soulless, dumbed-down, boring, morally vapid gameworlds, and shoot Zeus's lightning as the swarms of zombie/vampire/fanboys descend, shrieking the fiatocracy's slogans and raging against the universe's moral premise. The nimble, entrepreneurial companies who serve this demand for the Gold 45 shall reap billions, while those who serve the corporate arrogance will fade away, as Fallout becomes like playing Combat on a 1981 Atari system. And I do not mean to slight Combat, as at least it was an even fight, and you couldn't just go around killing unarmed women. As the gaming industry sheds market cap and jobs faster than Jeff Gordon & Dale Earndheart Jr. competing for pole position @ Daytona, *now* is the time to embrace and exalt these new techologies! The floogates of revenue, jobs, and opportunity will open, as gamers gravitate towards the new, exalted, epic games endowed with story, character, romance, meaning, and soul all unified by a moral premise. What we have here is a case of epic arrogance, wherein instead of reading the Great Books and creatively leading an exalted artistic renaissance, the fiatocracy's finest feminized MBA fanboys would rather debauch the culture and currency (as it is easier to cerate debt than wealth--it is easier to descend to hell, Virgil reminds us, than find our way back up). Instead of serving the higher ideals, tehy would rather serve teh bottom line (art's death-knell), and thus shed thousands of jobs and billions in market cap by hyping yester-year's technologies, rather than exalting the classical reanissance that is so in demand, as the rising generation is reaching out for the Gold 45 Revolver which fires Zeus's lightning in proportion to the honor in one's soul. The conservative, corporate MBA fanboys would rather send armies of fanboy clones forth to kill unarmed women and squelch art, love, and innovation, forcing yesterday's hooker-killing technologies on the rising rebels, who are yearning for the immortal soul and epic poetry in their games, art, and culture--for their natural right to know and wield Zeus's lightning and Moses' thunder. And thus opportunity abounds! In the hands of creative individuals and modding teams, the novel "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" technologies will exalt a new era of gaming wherein games are endowed with deeper character, meaning, and profundity, as well as classical aspects of art. THE GOLD 45 REVOLVER MODDING CONTEST! As there are so many gaming companies out there, and so much MBA hype, it will be hard to tell who "gets" the technology without first seeing a mod from the company/studio. It is hard to tell who has really read and understood the patents, as well as the Great Books and Classics they reference, and who is just playing around and saying they "get it" in pursuit of mere profit. I mean one can say they are doing a "Dante's Inferno" game, and all is well and good, but then suddenly some MBA/fanboy magic goes down in a committee meeting, and the incorruptible Beatrice--the center and circumference of exaltation in Dante's poem--finds herself in hell. Oops! And after the fanboyization of the world, there are no rugged men in the corporation to stand up for her and defend her immortal soul. Now taht would be a game in its own right! And Dante the poet-warrior becomes a buff warrior swinging death's scythe. And that is why we want to first see mods incorporating the novel Gold 45 Revolver technology, before we license it to the victors of the modding contest. The guidelines are fairly general, so please have fun exalting the novel technologies in your mods! Some ideas for mods are illustrated just below these descriptions of the Gold 45 patents/technologies. System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798 And just now, the gaming community is catching on--exalted morality and classical ideals are the key to the next-gen: Gamasutra.com O my prophetic soul! --Hamlet "Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798 Kind Code:A1 System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1 I hope you find them entertaining and enjoyable reads! Here are some mod concepts/ideas--they are only suggestions--feel free to take the technologies to new heights: "The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered ontop of existing game engines, will have far-ranging raminifcations across the industry, exalting games with profundity, soul, meaning, and epic storytelling. Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886 Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will also exalt the gameplay in numerous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology--it will also be worth tens of millions in generating cool, positive buzz.: --http://www.gamasutra.com/php-bin/news_index.php?story=20908 As you can see, the simple, elegant solution would be worth billions! And it could be applied to all RPGs and FPSs! Such a novel weapon would be worth tens of millions in gameplay enjoyment, and tens of millions more in publicity. *Everyone* is going to want to get their hands on that Gold 45 when it comes out, and *every* game is gonna want to have one. Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft? How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson"" I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions. And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words! "A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine. Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed. A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience: The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios): This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all."" Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level! The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc. Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals. Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them. The major videogames companies are leaving billions on the table! [0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intent--for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886 And here are the books that will help inform and inspire all the greatest Gold 45 Revolver mods! Opening Books (staple of every class): Philosophy: The American Founding: Economics: Religion: Literature: All these books are informing the epic text "THE GOLD 45 REVOLVER: THE 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the mythological roadmap to reaping billions of dollars in tomorrow's videogames, while exalting a cultural renaissance. Good luck with those mods! Best, Dr. E Gamasutra.com Submit mods to libertarianfilms@gmail.com ! How do you make a mod of a game that doesn't exist? libertariangames wrote:As the gaming industry sheds market cap and jobs faster than Jeff Gordon & Dale Earndheart Jr. competing for pole position @ Daytona, *now* is the time to embrace and exalt these new techologies! The floogates of revenue, jobs, and opportunity will open, as gamers gravitate towards the new, exalted, epic games endowed with story, character, romance, meaning, and soul all unified by a moral premise.
Win for being the most epic BS around. Quote:How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""
American Revolution reenactment/roleplaying. Kthxbai. Quote: Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886
Who the hell cares? A game has the right to be whatever it wants. It doesn't have to compete with your lowsy system. I didn't buy GTA to hand out bibles like a nun to hood rats. I bought GTA to first beat the game, which has an awesome criminal based theme, then at the end cheat and get all weapons, and vent out my frustration on innocent bystanders. Does it support my views? Not one bit. I'm just pumping out my frustration on those innocent 3D models with a little AI programmed in. Some fake blood efx too. Now...handing out bibles to people just because it's noble and right? No. I didn't buy the game to hand out bibles to people. I bought it to have fun! So not only am I pissed off, I'm going back to the store and demanding my money back. Your product then fails. But my views? No. They don't fit in to anything that has to do with games. Games are a form of ENTERTAINMENT. To ENTERTAIN me by blowing stuff up, fragging opponents, performing hits, arresting suspects, dismembering opponents with a lightsaber, recreating awesome saber duels, what have you. I personally think your idea is very dumb and will not get very far. The little flash game that was made was utterly retarded at best. If you want to make a game that's about good intentions, why do you include killing in there? I'm done flaming this thread for now -- Try Rebirthe, a Diablo II mod by me. |
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| Jul 19 2009, 10:25am Anchor | ||
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More epic buzz! Forums.somethingawful.com Let's build this game! The demand to hold the Gold 45 Revolver in the thrid act which shoots Zeus's Lightning is there! Edited by: libertariangames |
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| Jul 19 2009, 10:36am Anchor | ||
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J.photos.cx If you are curious (like I am) the entire application can be found here. Someone wrote:just because your so called "groundbreaking invention" made it as a patent.
It probably hasn't yet; I believe it is only an application, and may be rejected. I am curious, however, as his patent is so specific. If you look at it, he even has a labeled diagram of the revolver. And it's not just "video games," it's "exalted video games." I sincerely hope that the people in the patent office have experience with exalted past video games where "ideas have consequences." I'm almost wondering if the word "exalted" is supposed to put this thing in a completely different category and therefore uncomparable with existing games. Someone wrote:If you want to make a game that's about good intentions, why do you include killing in there?
Because that's not the kind of good intentions he's talking about. The application in itself is interesting. At one point, instead of saying "girl gamers," at least according to Google patents he uses "grrrrl gamers." (Page 61, left column, third line down) Also, I don't get how the patent itself can say that it will have "far-reaching implications." (Second to last page, right column, 1790) EDIT: "Epic buzz"? Two link to blogs that are clearly yours. The others are mostly forum threads that I would presume you started. Finally, the link above is hilarious, but it doesn't help your cause. Maybe that's why you are going after them ?Libertariangames.blogspot.com I fail to see the great popular support for your idea. Perhaps I'm just a fanboy communist who is therefore a zombie and has no brain. EDIT 2: Take a look at this: En.wikipedia.org. It discusses self-promotion. I'm not going to take a position on this. I've about had it with this thread. Edited by: Kyogreex |
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Jul 19 2009, 3:05pm Anchor | |
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Looks like he's been smoking too much dope. Seems this "Good Doctor" has become a maniac (crazy) -- symptoms: * Excessive happiness, hopefulness, and excitement Someone get this "doctor" to a psychiatrist. Edited by: Toyoka |
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Jul 19 2009, 4:59pm Anchor | |
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Also you may want to include the following symptoms: *False sense of security Just joking libertariangames... You're just not showing anything in concrete. There is NOTHING dude, nothing but words. 99% of people here have already lost interest in this topic. Are you even reading any of this? Well, if you do read this... you've gotta get serious, and just show some material, not just long pages of writing. I already told you that if you want people's support, you've gotta make a video presentation, or something of the genre. ...or are you getting excited because of the number of replyes? Whatever makes you happy. Edited by: Nelsoncarmo26 |
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| Jul 19 2009, 7:40pm Anchor | ||
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Someone wrote:99% of people here have already lost interest in this topic.
The other 1% are just causing flame. I had interest in the implications of political stances in games and was curious about how successful this attempt would be. But it is clear that whatever questions any of us ask are being ignored because the goal isn't to participate in intelligent conversation and debate; instead, I feel that the intent is to get us to work on a model of his game for free, perhaps helping his application. My problem isn't that this game takes on "morality" (I don't think it does, in truth). My problem is that it puts you in the position of a character who tries to bring those who don't agree with your views over to your side, and if that doesn't work you kill them with "zeus's lightning." You have the option of fighting for the other side, but then you quickly loose, so you really don't have that choice. That's not exploring the human condition; that's instilling a hatred for people who disagree with a certain set of values. That is why I was so interested from the get-go: games are typically violent, and you might fight against communists or whatever, but it's never about fighting against their beliefs specifically. A game based on this "technology" could potentially open a pandora's box of problems. I have tried asking about this, but my concerns (as well as those of others on other sites) have gone without an answer. Personally, I've had enough of this frivolity. I'll keep an eye on this thread, but I won't serve to entertain or "be the enemy" or whatever it is that so many of us must appear to be doing any longer. |
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| Jul 19 2009, 8:03pm Anchor | ||
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I am interested in it; but it looks to me like it's going to be a failure. And he is getting a lot of attention and completely ignoring everyone; which is a big mistake. Edited by: ngs616 |
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| Jul 19 2009, 11:02pm Anchor | ||
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ngs616 wrote:I am interested in it; but it looks to me like it's going to be a failure.
I know right ... i know no matter what i post here i know he will ignore it or post some links ... but its like watching a train wreck ... i just can't look away! LOL -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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Jul 20 2009, 11:16am Anchor | |
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He's been posting a whole lot in the "broken toys" blog but the thread was closed yesterday. He probably posts on his Gamasutra blog as well but not here I don't think. He simply copies what he had said there on to here. He is also famed for doing a lot of sock puppetry to get his patent noticed which hasn't worked since it is blatantly obvious who his sock puppets are because of the enormous amounts of text. Anyway.. as Assaultmant said, it's like a train wreck, can't look away -- ![]() ![]() "There is nothing in a caterpillar that tells you it's going to be a butterfly." |
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| Jul 20 2009, 1:12pm Anchor | ||
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Dude's! It's not a train wreck! It's the train leaving the station! (I hope!) That light at the end of the tunnel. . . could be. . . I hope I'm on the right track here. PM me if you might want to work on the mod! I have already heard from a few, and will respond more soon! Here is some concept art:
Check out the cool threads! Forums.somethingawful.com
Edited by: libertariangames |
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| Jul 20 2009, 3:01pm Anchor | ||
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well, i wish you good luck ... It sucks to fail ... but im not going to join either ... -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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Jul 20 2009, 4:56pm Anchor | |
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I doubt that posting a link to a site where you are banned is a wise decision. Quote:Excellent, someone finally banned the twat.
What a self-righteous, self-serving, pseudo-intellectual idiot. Quote:You're missing nothing. The only thing that was going on was "Dr" McCrap spewing bull in some attempt to drive up google rankings for his many, many websites.
Quote:Mods need to impose stricter guidelines for membership with this kind of member. Almost best to only allow recommendations with a resume in.
Also, those guys who were posting 'positive' comments in the thread were being sarcastic and looking for a good LOL. I certainly got one. -- Try Rebirthe, a Diablo II mod by me. |
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| Jul 20 2009, 5:30pm Anchor | ||
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Obligatory: EDIT: "Prior to this present invention, players were given attributes such as health, strength, dexterity, intelligence, magic, and sanity. But no video game offered the player an attribute such as morality. Nor did any game in the prior art offer any display of a "moral level meter" on the screen. Nor did any game in the prior art incorporate the player's morality level into the game's AI, so that other characters may interact with the player's character in a manner proportional to the player's moral or immoral choices and moral level." = KotOR Edited by: Kyogreex |
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| Jul 20 2009, 5:56pm Anchor | ||
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Baldur's Gate 1 and 2. Edited by: VagabondPraetor |
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| Jul 20 2009, 6:50pm Anchor | ||
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eezstreet wrote:
I doubt that posting a link to a site where you are banned is a wise decision. I understand what you're saying, but i disagree. It is good he is giving us all of the information he can. Edited by: ngs616 |
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Jul 21 2009, 4:48am Anchor | |
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ngs616 wrote:I am interested in it; but it looks to me like it's going to be a failure.
And he is getting a lot of attention and completely ignoring everyone; which is a big mistake. Exactelly... I already advised him to re-create the game with a stronger foundation, and he isn't having none of it. What's the point trying to help someone who doesn't want to be helped?! So he's got a pattent... erm... Nothing to say about that... However, the point most people are making here, is that the little of the story line he's showing us just sucks. It's hopeless. Edited by: Nelsoncarmo26 |
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| Jul 21 2009, 12:48pm Anchor | ||
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ngs616 wrote:
eezstreet wrote:
I doubt that posting a link to a site where you are banned is a wise decision. I understand what you're saying, but i disagree. It is good he is giving us all of the information he can. Dude! Yes--I want to share all the information for a few months as we establish the context and get prepared to build the epic games exalting this billion-ollar renaissance in gaming. Goatstein wrote, "hey man im'a close this thread you should make a new one though." So I'm making a new one! Goatstein adopted a quote of mine in his profile, "Both Socrates and Kid Rock share the same humble philosophy. Kid Rock: "Only God knows why." Socrates: "The only thing I know is I know nothing," and I guess that captures the theme of this current thread, wherein I'll be elaborating on my physics, philosophy, poetry, "Hero's Journey into Arts Entrepreneurship & Technology" class, my videogame research, and, of course, the upcoming Gold 45 Revolver book which ties it all together. Ask me anything! ask away dudes! rock on! & if anyone sees me at comic-con later this week, you get a free t-shirt! & this is one of my favorite threads on the gold 45 rveolver technology:
i look forward to answering your questions regarding life, the universe, and everything! |
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| Jul 21 2009, 1:11pm Anchor | ||
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Okay; this same thing was posted on your blog/somewhere else. This is turning into little more than trolling. You're not going to get us to do your dirty work with pictures of women and the like. You might think everyone else is a pawn easily controlled by satisfying their "fanboy desires," but we're not. If you're expecting that, you have gone to the wrong sites. If you can't address our concerns, or at least truly acknowledge us, then you are wasting your time. I'm not sure if this is some kind of social experiment, or if you are serious, but you're not helping anybody. Edited by: Kyogreex |
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Jul 21 2009, 1:38pm Anchor | |
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Now I'm starting to feel kinda sorry for all this. Well.. that or either this trance music is really getting to me. I watch this thread, no more. -- ![]() ![]() "There is nothing in a caterpillar that tells you it's going to be a butterfly." |
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Jul 21 2009, 3:10pm Anchor | |
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Toyoka wrote:Now I'm starting to feel kinda sorry for all this. Well.. that or either this trance music is really getting to me. I watch this thread, no more.
Yeah, I think I might do the same... I think it's got potential, it's a shame the author is alucinating and doesn't have a clue what he's doing... plus he is far too desperate to make it big time. Edited by: Nelsoncarmo26 |
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| Jul 21 2009, 3:51pm Anchor | ||
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Someone wrote:plus he is far too desperate to make it big time.
"There is no greater treason than to do the right deed for the wrong reason." - T.S. Eliot There is a need for games with more moral meaning. My problem with the good doctor is that when this one featured blogger on Gamasutra posted on morality in games, the doctor came in and demanded his prior research be cited because not doing so would be unethical and against Gamasutra's policies. However, the author had no reason to cite any prior works by the doctor because he did not use them in writing his article. My problem here is that it isn't really about moral games in general, but instead about these patents and what could be gained from them specifically. If you were willing to broaden your horizons, doctor, I believe you would find that the kind of system you describe could be quite useful. Your patents are too specific, and many of the things you describe have already done before. You can't say these ideas are different because they are to a different degree or because previous games weren't "exalted"; that's not how the patent system works. However, being able to turn enemies over to your side or use diplomacy in games is a novel concept, as it can mean that violence isn't the only (or even the best) answer in all circumstances. None of this is patentable, no more than a "morality system" that has already been done or "ideas have consequences" which has already been done. You have a fundementally good idea - not a billion-dollar renaissance that will make you rich, but a good idea. |
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| Jul 21 2009, 4:33pm Anchor | ||
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Kyogreex wrote:
Someone wrote:plus he is far too desperate to make it big time.
"There is no greater treason than to do the right deed for the wrong reason." - T.S. Eliot There is a need for games with more moral meaning. My problem with the good doctor is that when this one featured blogger on Gamasutra posted on morality in games, the doctor came in and demanded his prior research be cited because not doing so would be unethical and against Gamasutra's policies. However, the author had no reason to cite any prior works by the doctor because he did not use them in writing his article. My problem here is that it isn't really about moral games in general, but instead about these patents and what could be gained from them specifically. If you were willing to broaden your horizons, doctor, I believe you would find that the kind of system you describe could be quite useful. Your patents are too specific, and many of the things you describe have already done before. You can't say these ideas are different because they are to a different degree or because previous games weren't "exalted"; that's not how the patent system works. However, being able to turn enemies over to your side or use diplomacy in games is a novel concept, as it can mean that violence isn't the only (or even the best) answer in all circumstances. None of this is patentable, no more than a "morality system" that has already been done or "ideas have consequences" which has already been done. You have a fundementally good idea - not a billion-dollar renaissance that will make you rich, but a good idea. @Reid, If you're going to repeat *both* my language and ideas, you really do need to cite my 2005/2006 work. I think the professional GamaSutra editorial policies would agree on this: "A way to solve this problem, create a better gaming experience, more meaningful games, deeper emotional, and more profitable gaming franchises is to INFUSE games with a higher MORALITY." (repeated numerous times in response to various conference procedings, articles, and sources citing the problem of the lack of depth, narrative, meaning, story, and soul in games) "The BGE (Beatrice Game Engine) incorporates a higher morality, weaving it into the characters and environment." "A way to achieve a revolutionary Citizen Kane Moment, solve the problem of generally meaningless physical action disconnected from dramatic action, create a better gaming experience, more meaningful games, deeper emotional, and more profitable gaming franchises is to INFUSE games with a higher MORALITY." "A way to solve the above problems of the lack of soul, spirit, and story in video games, create a better gaming experience, more meaningful games, deeper emotional, and more profitable gaming franchises is to INFUSE games with a higher MORALITY as discussed in the present invention." Thanks in advance! Dr. E No--actually Reid is claiming that he is showing poor academic work. Above he writes, "Dr. E, I will not cite any of your work. I was not writing an academic paper." In science it is not uncommon for different folks to be working on the same problem, and walking down the same, or parallel, roads. But when one party has years of precedence, and politely informs the lagging party about said research, the moral thing for the lagging party is to cite the earlier research (2005/2006/2007/2008). This is done for numerous reasons--both because it is the right thing to do, and generally because the lagging party wishes to maintain their credibility that they indeed were completely ignorant of the prior art. For when the lagging party, who could have easily found the first party's research/work by googling "moral premise video games" or the very title of their own article, repeatedly refuses to acknowledge the prior art in any way, shape, or form, by and by their own actions begin to call their character into question. And upon seeing the epic similarities in the work--the words, phrases, sources, and ideas--some folks begin to surmise that perhaps that same character would also be reluctant to admit that they had indeed seen the first party's work, before penning their own. "Fair dealing leads to greater profit in the end," wrote Homer. And by ignoring this moral premise and precept, video game companies, from the makers of Fallout 3, to GTA, to Dante's Inferno, are leaving billions on the table, as well as something of far greater value--a cultural renaissance and the classic, epic, exalted soul, for which there is great demand. They are shaving market-cap and jobs faster than Jeff Gordon and Dale Earndhart Jr. competing for pole position at Daytona. Such is the tragic nature of the human condition--that MBA-fanboy arrogance and hubris would ratehr see the culture, corporations, and currencies debauched--than exalt the culture with a Gold 45 renaissance the rising generation is yearning for. And my novel technologies could catch and exalt that tragic, epic spirit, finally delivering the third-act's catharsis. More here: Please do migrate this conversation over to my blog. Thanks in advance! Best, Dr. E You guys are missing the far bigger picture here. This is an exciting moment in video game design! Think big! I was hoping to talk about my work and the Gold 45 Revolver/Ideas Have Consequences/Moral Premise technologies in video games @ my blog. In the future, please move the discussion over here: I will try to keep this brief, and I am posting this at my own blog, so please, please respond to it there: You will note that finally somebody penned an article entitled Infusing Games With a Moral Premise in 2009. Well, in 2005/2006/2007/2008, I filed patent applications that mentioned Moral Premise over 140 times in the context of exalting video games and franchises with a unifying soul, exalted narrative, deeper character, and epic story. "Moral Premise" is mentioned over 125 TIMES in my 2005/2006 patent application "Morality system and method for video game: system and method for creating story, deeper meaning "and emotions, enhanced characters and AI, and dramatic art in video games. "Moral Premise" is mentioned over 15 TIMES in my 2007/2008 "Gold 45 Revolver" patent application: "System and method for creating exalted video games and virtual realities wherein ideas have consequences" Just because you do not like reading "large walls of text" and have neither read nor comprehend the patents does not mean that they contain great, revolutionary ideas which exalt a sea change and seismic shift in the gaming industry, leading to billions of $$$$$ in new-found revenue for the agile, nimble companies and early-adopters seeking to serve the world with epic, exalted art; and not just yesteryear's hooker-killing tech. In fact, because typical fanboy gamers despise reading the Epic Classics, that became my great advantage, as it is in the classical words and story that the classical, epic moral premise and soul are exalted--not in the hot coffee. Thus, just like in A Fistful of Dollars, I used the MBA/fanboy arrogance against them in this showdown (while they were busy organizing fake protests), by penning eloquent, exalted patents, filled with "walls of text" containg the supreme eloquence Homer/Socrates/Jefferson and Mises, which I knew the corporate MBA brass would a) never read/ignore and b) send its best fanboys forth to try and destroy, before trying to shamelessly take credit for the innovative game design techniques in articles such the one above; and shortly, in novel, billion-dollar games. The corporate MBA machine's major goal is to a) do none of the heroic innovation and b) reap all the creative hero's innovations; countering the spirit of our very Constitution. And that is why I made the Gold 45 Revolver, so the lone rider would have a chance against the corporate-state Matrix and their walls of lockstepping, hooker-killing, spore-growing, money-losing fanboys--so that the lone rider could play a game in which they defended the US Constitution and classic, epic ideals such as love, romance, and honor;and so that the major gaming companies could serve their stock holders with greater profits, rather than losing billions in market cap, shedding jobs and market cap faster than Jeff Gordon and Dale Earndhart Jr. competing for pole position. And now, *everyone* wants a Gold 45. *Everyone* wants to shoot Zeus's lightning in the third act. And there are vast opportunities for major corporations to a) exalt classic, epic art, and b) reap billions in profits. Of course the postmodern MBA prefers to kill classic innovation, morality, and companies, cashing out during epic debauchery of the culture and ucrrency; as we just witnessed the death of Merrill, Lehman, the family, marriage, AIG, and Bear Sterns, and I know it is company/MBA-fnaboy policy that my work is to be ignored, belittled, and mocked; and then pilfered and adopted and profited off of. But, it ain't gonna go down like that, as there's a new sheriff in town. Gold45revolver.com (more here) & you can tell 'em all, that I'm a cowboy: I've been around. I have read what you have not read, seen what you close your eyes to, and heard what you are deaf to, and I know how it works: "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer You--and the MBA/fanboy groupthink regime--do not have to like me. But that doesn't mean that others can take credit for my work. For the moral premise of all science and technological innovation works as follows: "In the sciences, the authority of thousands of opinions is not worth as much as one tiny spark of reason in an individual man." — Galileo Galilei "The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered atop existing game engines, will have far-ranging ramifications across the industry, exalting games with profundity, soul, meaning, and epic storytelling. --http://www.gamasutra.com/blogs/DrElliotMcGucken/20090709 If some videogame company does not see the vast value of these eloquent, exalted ideas, without mashing buttons, then so be it. The idea of putting on dog-and-pony shows for MBA fanboys who detest reading as much as the classic moral premise and epic art just ain't appealing to me. That is why I pen eloquent, exalted patents--I can be as patient as I want, while the corporate MBA fanboys try to force yesterday's soulless, hooker-killing technologies on a rising generation who all want to hold the Gold 45 Revolver in the third act which will rock Zeus's lightning in proportion to their honor being intact; as their companies shed jobs and epic market-cap. The rising generation is longing to play games which exalt the moral premise--games which infuse morality into the center and circumference of the game world, just as it is in our own world--in the *real* world where classic, epic ideas have classic, epic consequences--and my patents disclose systems and methods for doing so. The rising generation is longing to rebel against the stultifying corporate state, and seeing this, I set it down in immutable, eloquent patents, which have become the most talked-about, novel video-game research over the past two months. Neogaf.com "This is the greatest videogame patent I've ever read." Did J.R.R. Tolkien have to build a working demo of Lord of The Rings on the Torque Game Engine before they made the highly-successful game? You guys just aren't thinking big enough. We were graced with divine reason and imagination, so why not use it? Think like a developer/marketer for a major billion-dollar company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology! Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminized MBA Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices, trying to claim his ideas and his soul. Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner. See? There are billions of dollars $$$$ in the novel, emotional, exalting gameplay alone. I know you can feel it deep in your bones. You *want* to hold that Gold 45 Revolver. Or you want to obliterate it and that lone rider. But either way, you know you *have* to play the game. That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six. Who wouldn't want to play that, just to see if their Gold 45 Revolver fires Zeus's lightning in the end, or just a little puff of smoke, like a fanboy who took out his hate for the feminist movement (which debauched his father's classical, epic soul and exiled him in the divorce regime) by killing too many unarmed women and innocent hookers? More here: Please do migrate this conversation over to my blog. Thanks in advance! Best, Dr. E |
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