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| Simple Mod For Vampire/Zombie FPS Based on New Patent? (Forums : Ideas & Concepts : Simple Mod For Vampire/Zombie FPS Based on New Patent?) | Locked | |
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| Jul 2 2009, 9:14pm Anchor | ||
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"The bottom line of a good game is for it to entertain you, not to teach you about ideals or concepts of communism and free choice, etc." Throughout the ages, the greatest entertainment--Homer and the Bible--have taught us about "ideals or concepts of communism and free choice, etc." I feel there is a vast and resounding market for such games, as well as an opportunity for videogames to join the pantheon of classical art. |
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| Jul 2 2009, 9:33pm Anchor | ||
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Go do it then! Quit bugging us -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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| Jul 2 2009, 9:46pm Anchor | ||
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here's the hooker "kill montage" in fallout: in our version of the game, she will hold the secret to the gold 45 revolver, and without that gold 45 revolver which fires zeus's lightning (as long as you have done the moral thing throughout the game), there is no way that you will be able to defeat the hordes of feminist/fanboy/fiatocracy zombie/vampire/communists at the end, as hundreds descend upon you, shrieking the fiatocracy's slogans at full volume, as beethoven's ninth thunders in the background. so basically, you are better off not killing hookers in our version of the game, but rather talking to them. they just might tell you of those classic, epic ideals that the fiatocracy has banned. |
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| Jul 3 2009, 12:57am Anchor | ||
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Anyway, that's the point, you can sit and talk about an idea all day long but at some point you will have to actually map that idea out- How it would play out in the game. I'm talking about making a PROFESSIONAL programming chart that DIAGRAMS exactly how these interactions are taking place. We understand the concept, but seeing it in action and understanding precisely how those interactions are working is a completely different story I assure you. |
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Jul 3 2009, 4:35am Anchor | |
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Make a video presentation and put it on youtube, then put the link here. As you can see, I'm a writter, I have hundreds of ideas for videogames, so if you want any help with the concept, don't hesitate to ask. Personally, I think if you are going to use the American constitution in a game, then use real people, I don't get why zombies and vampires. You see? It's things like that, that are confusing people and therefore the lack of interest. Besides, no one will take on an idea such as this if you are not willing to contribute financially. Think about that before you post again. Visit my profile for more info. Edited by: Nelsoncarmo26 |
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| Jul 3 2009, 9:34am Anchor | ||
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Hello! Thanks for the feedback! Do you or any of you guys mod Fallout 3 or know how too? I will be sharing some concept art shortly for one possible embodiement of the novel game! It was sketched up by a professional artist. I just can't get the novel form of gameplay out of my head! In all their prior art, there exists no Vampire/Zombie/Communist game wherein the Vampires/Communists/Zombies can be rescued/reformed via speaking classical ideals, nor is there any game wherein the Vampires/Communists/Zombies are caused by NPCs/players coming into contact with words, both/either spoken and written. Nor does there exist any game wherein one is consciously fighting for classical, constitutional ideals laid out in word at the beginning of the game--words which may be used throughout the game, instead of bullets, to win the war and also save the lives and souls of the enemies. These are simple, vast, primal concepts: and when implemented, they will result in a paradigm shift in games--billions in revenue for companies, and exalted art for gamers. Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls; as you are vastly outnumbered. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886 Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant, conservative corproate/fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them. The major videogames companies are leaving billions on the table! It is true that arrogant fanboys would rather lose billions of dollars on Spores and God of War ripoffs which also gut Dante's Inferno of its soul and original intent by placing Beatrice in hell, but this is *exactly* why we need new gaming technologies. Tbhis is *exactly* why the opportunities are vast for the simple, subtle introduction of soul--of Moses' Thunder and Zeu's Lightning--into games. Imagine a game which could reunite the family! (Breaking up the family was not incidental but central to that ideology and was one of the main ideas upon which Lenin insisted so strongly. Karl Marx and Friedrich Engels were unsubtle, if also incoherent, when they wrote, "Abolition of the family!" as a central plank of the Communist Mannifesto. -Save the Males: Why Men Matter Why Women Should Care by Kathleen Parker ) A lone rider shows up in a large mountain town on his Harley. He walks into an upscale bar, filled with beautiful women wearing all black. He doesn't much notice the men. A women eyes him and as she reaches for her drink, she knocks a book to the floor. Now it the player is careful, he will notice the black book's title--Manifest der Kommunistischen Partei. Later on he gets a woman's number, and if he is careful, he will note that as she reaches in her purse to get something to write on, there is Das Kapital! It seems none of the women will leave with him, so he goes to a different club. The next club is much grungier--a dive bar. After a minute or so he can see it for what it is--a whorehouse. He follows a hooker upstairs. She says, "You look different. Are your the one?" Now he can hook up with here--he can hire her and kill her and get his money back, just like in GTA; but instead, he talks to her. And she tells him, "This town has been taken over by the feminist fanboy fiatocracy. All the women have had abortions and now merely work for the fiat corporate state as the banker's depopulation scheme advances; as they kill the soul of Western Civilization and enslave all to massive, fiat debt." At this point, the typical fanboy player, raised by a single mother, will merely tell her to shuttup--they will merely hire her and kill her as in Fallout 3, as they were taught to do in Grand Theft Auto—the fiatocracy’s preferred training programs. But those warrior poets interested in truth and beauty--in empathy and sympathy--in love an dhonor--in epic romance and story, will listen on; noting that underneath that worn-our look, she is most beautiful. She continues, "Our banker pimps have enslaved the honest and honorable--the rebellious romantics. They tell us that we have no souls in their schools of debauchery created by a debauched currency, that we are but cogs in their fiat Matrix. They tell us that abortion is noble and teach us to hate men. They commanded us to go forth and hook up with random douchebags from eighth-grade on, destroying our souls. That is why we never got married, and are now consigned to being old cat lady spinsters, married to this career which but serves the corporate-state's bottom line. By divding men and women, and destroying the family, the bankers conquered a once mighty nation without firing a shot. They transformed the world's greatest manufacturer and lender into the world's greatest debtor and divorcer; and forced both parents into the workplace; saddling a nation with unprecedented debt, divorce, and abortion." Then, the hooker (who the fiatocracy's feminist fanboy would have smashed by now) would pull out an Ernest Hemingway book and quote: "The first panacea for a mismanaged nation is inflation of the currency; the second is war. Both bring a temporary prosperity; both bring a permanent ruin. But both are the refuge of political and economic opportunists." -Ernest Hemingway After which you would select a quote from a dialogue tree, say "Our Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other. -John Adams" At that point, she would read a Shakespearean sonnet to you out of her journal, and you would be in love, so you would quote back: "From all that I had read of history and government, of human life and manners, I had drawn this conclusion, that the manners of women were the most infallible barometer to ascertain the degree of morality and virtue in a nation. All that I have since read, and all the observations I have made in different nations, have confirmed me in this opinion. The manners of women are the surest criterion by which to determine whether a republican government is practicable in a nation or not. The Jews, the Greeks, the Romans, the Dutch, all lost their public spirit, their republican principles and habits, and their republican forms of government, when they lost the modesty and domestic virtue of their women. . . . What havoc, I said to myself, would these manners make in America! . . . The foundations of national morality must be laid in private families. In vain are schools, academies, and universities, instituted, if loose principles and licentious habits are impressed upon children in their earliest years. The mothers are the earliest and most important instructors of youth. The vices and examples of the parents cannot be concealed from the children. How is it possible that children can have any just sense of the sacred obligations of morality or religion, if, from their earliest infancy, they learn that their mothers live in habitual infidelity to their fathers, and their fathers in as constant infidelity to their mothers? --President John Adams" At that point, she would give you the Gold 45 Revolver. Only it wouldn't be gold. It would just be a plain-old black 45. But, if you had done the right thing throughout the game--if you had treated all with diginity and respect as Zeus demands--then the revolver would glow gold at the end of the game, and you would be able to slay her corporate-statist, fiatcrat, CEO pimp, and then the hordes of the fanboy/feminist/fiatocracy's communist/zombie vampires with bolts of Zeus's lightning; sending them on back home to hell. And you and the hooker--Beatrice is her name--would ride off free. Now this could be enhanced and improved upon in a thousand, thousand ways. The novel technology in the patent is but a doorway to something far, far greater--a paradigm shift in gaming and video games! Libertariangames.blogspot.com Forum.teamxbox.com "VIDEO GAME IDEA OF THE CENTURY!" Happy 4th! The videogames renaissance & revolution hath begun! Check out the "Gold 45 Revolver" patent heard 'round the world: @NEOGAF "EA has been struggling to develop new hits to bolster its lineup of reliable sequels to games like the John Madden football series. The company said in late September that it had sold to retailers roughly two million copies of Spore, an ambitious evolution-themed PC game, but it is not clear if Spore was a hit or a profitable game." --http://www.nytimes.com/2009/04/10/arts/television/10arts-VIDEOGAMECRE_BRF.html IdleThumbs AllenVarney: RT @christydena Really extraordinarily weird - "System & Method for Creating Exalted Video Games": Is.gd (via @ncroal @ibogost) 5 days ago from web " Vampire Zombie Communist Hookers? Patent It!
From Patent # US 2009/0017886 A1: “If the player heeds the higher ideals and seeks the higher path they will be rewarded not with money and jacked cars, but with their soul.” What? More after the jump. If you’ve read my editorials, you know that I’ve been pushing games towards a more serious path. An intense potential for creating and cultivating emotions and ideas in the players exists in games that is unique among artistic mediums and valuable for it. Dr. Elliot McGucken, a man dedicated to bringing sight to the blind and honoring Joseph Campbell, believes so to. And the way he’s realized this belief is through this patent [via EmCeeGramr on NeoGaf] that makes my stomach churn. It isn’t all bad. The premises at the heart of this document (and hidden 37 pages in) might be a little more flowery than what I write in the average editorial, but is in line with my beliefs:
What follows this early example is a series of progressively more bizarre flowcharts and write ups, including Communist zombie vampires, magic guns, comparisons between Ron Paul and Jesus and Socrates, and even brings up other game developers - dozens (hundreds?) of potshots clearly aimed at GTA devs Rockstar, a long diatribe about the “fun” of evil in Fallout 3, and a slam against Will Wright for Spore. McGucken’s philosophical core seems to support a mix of (sometimes contradicting) ethical and metaphysical systems, favoring our Founding Fathers, Abraham Lincoln, Jesus Christ, Ron Paul, Ayn Rand, Homer, Socrates, and anyone who can take a magic golden .45 to the head of a Marxist Undead and pull the trigger. What’s scary, for me, is that this might be exactly what gamers want. A blend of Neo-Classicism, Objectivism, Libertarianism, Christianity, and red-blooded vigilantism is at the core of plenty of the games that McGucken says we should move away from. Kratos, the protagonist of God of War, is damned near the embodiment of “No Gods or Kings, only Man.” Red Faction: Guerrilla seems to draw more on McGucken’s mix of ideas than on Marx’s. Resurrection fantasies run throughout gaming genres, from FPSes like Painkiller to RPGs like Xenogears (which, on second thought, Dr. McGucken must have written.) While I feel trepidation in calling out a guy from Princeton who is curing blindness with virtual reality I have to say, there are a few holes here. Look, over and over it seems like what you’re saying is “Do what I feel is right and just or else lose the game.” Turning games into morality plays is a flame that developers Bethesda and BioWare have danced around without burning their wings, allowing for varied ethical systems to come into play and allowing the player to make their own judgments. Ideas of euthanasia, security vs freedom, centralized power, and eugenics are at the core of countless “choice” driven games, and what makes them great is the fact that neither path ends in denial. Also, dude, it’s spelled B-U-D-D-H-A, not B-U-D-A. I guess they don’t teach spelling at Princeton. In any case, check out these excerpts organized by the boys over at NeoGaf, then take a look at the full document yourself. Pick out a few favorite lines, and tuck them away. In the future we may even reward the person with the best Dr. McGucken’s Magical Choice Machine quote." --http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/ @GARAGEGAMES.COM Ranger's Quote: @moddb: "So I guess you could say I'm in, but you have to be willing to accept my ideas." Libertariangames.blogspot.com Forum.teamxbox.com "VIDEO GAME IDEA OF THE CENTURY!" ''Ahahah.. hilarious. But seriously, what the hell. Confusing..http://www.newgrounds.com/portal/view/500921 Think thats the game.. lol, made by a minarchist no doubt.. lot of hating on communists though" --http://mises.org/Community/forums/p/8859/228628.aspx "I wonder what it would cost to license this patent. The "quotes Hayek to turn zombie" mechanic has lots of cross applications I think." --News.ycombinator.com Hey guys, This is awesome! The new Gold 45 Revolver/Ideas Have Consequences technology solves a huge problem in video game design; and it does so in a simple, elegant manner! The Gold 45 technology/patent is exactly what Fallout needs! Ch-ch-ch-Check it out: Gamasutra.com Here is how the new technology solves the above problems: Quote:Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)
Of course it is the route less traveled for a reason: it's a whole lot more work. (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that govern Fallout 3 serve the setting: a place of lawless anarchy. As such it's difficult to introduce a potent enough disincentive to murdering children (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45 WILL NOT GLOW GOLD & SHOOT ZEUS'S LIGTNING, AND THE MBA FEMMINST FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more general terms it's hard to make any game talk to a player in true terms of "good" and "bad," when the medium's primary vocabulary is one of "success" and "failure." (HUH? KILLING CHILDREN IS BAD! KILL KIDS = NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!) In real life, if you kill a child, you will be imprisoned and, depending on where you live, killed for the crime. Not only that but, insanity aside, there will also be heavy physical, mental and emotional repercussions to your action, things that will stay with you throughout the rest of your life. How can these kinds of severe, complex outputs be communicated in a video game? (KILL KIDS AND YOU WILL SUFFER A HORRID DEATH FROM THE SWARMING HORDES OF VAMPIRE/ZOMBIES SCREAMING MBA BUZZWORDS AND THE FIATACORAY'S CLOGANS!) Do you, as in Steel Battalion, kill the player and wipe the save game to teach a lesson? Or do you, as in Fable 2, let the player's evil shape the character's physical appearance, making them more unpleasant and ugly for it? (GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE ALREADY!) Video games will always struggle to provide deeper, more nuanced consequences. (YES IDEAS HAVE CONSEQUENCES!) Try to provide multiple narrative routes through your experience, and costs will skyrocket into the implausible. Restrict the player's abilities in order to impede their progress and you have a weak compromise that offers little in the way of persuasive or realistic moral instruction. (THE CURRENT PATENT SOLVE THIS DILEMMA BY CENTERING THE NARRATIVE AROUND MORAL PREMISES AND PLOT POINTS, AS WELL AS A NOVEL WEAPON!) These are difficult questions with few satisfying answers (UNTIL NOW DUDE! CH-CH-CHECK THE SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES PATENT). But no matter what, in removing the opportunity to kill children in their anarchic game, Bethesda has admitted video games' ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities. That the team chose to carve the issue out of their game rather than attempt to engage it head on, speaks volumes. (VOLUMES!!!) ok--i fixed the caps key--some independence day beer got in there... my gf wants to know why i am working on the 4th--haha. "because i love something awful." "you love what awful?" chicks--you gotta love 'em. so, as you can see, the patent solves a vast and great problem in a simple, elegant manner. so strange that bethesda censored/banned me form their forum last night right as soon as i introduced the notion of the invaulable gold 45 revolver/ideas have consequences technology (which they obvisouly need), and then hayt--the bethesda/fallout employee in this thread--walked out on this thread today, just slamming the door: Youtube.com fellas--just yesterday i was falling in love with hayt, but now i'm only falling apart: Patent-pending 2007/2008 Gold 45 Revolver Technology solves the problems in Fallout's game design! A new patent which has been getting some attention as of late solves the above problems! "actually a fallout 3 mod based on this shit would be boss as fuck. you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism" --perianwyr Forums.somethingawful.com "All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved." --Wordsonplay.wordpress.com @TEAMXBOX "here is my concept art for a communist zombie please hire me to make your video game " @NEOGAF Edited by: libertariangames |
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| Jul 7 2009, 3:24pm Anchor | ||
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libertariangames, I think it's no secret that you're Elliot McGucken. I have a serious question, have you been diagnosed with an autism spectrum disorder, or anything similar? You should realize that videogames are a business. That could change, but for now it's a business. Publishers would rather make a dime than explore untraveled waters. Videogames are most of the time a light form of entertainment, and at some times a kind of competitive sport. If you wish to, as you say, "rescue/reform Vampires/Communists/Zombies via speaking classical ideals" in a game, you'd have be a bit more clear on the actual gameplay part of it. Right now it looks like, as everyone here already has told you, pretty old and pretty standard dialogue trees. I'd suggest you play Fallout, not three, but one or possibly two. Or Planescape Torment. Those games contains some of the most advanced consequence mechanics found in games, to date. It bothers me that you seem to think that very precise moral choices would somehow improve on the game. Games are machines, sometimes toys. For example, a baby doll that can quote the constitution is not the same thing as a doll that converse with you in an eloquent manner, I'd even say that the latter doll is more intriguing. What the game says is not important, but how it says it is. Why does it specifically has to be communism/zombies/vampires, it doesn't seem to affect the game in any meaningful way. It could just as well be kitchen appliances. "You're a toaster on a journey to convert all evil microwave ovens from the menacing ideology that is microwaved food. To do this you need to confront them with the manifest of Toasted Bread, in which Sir Bread declares all food equal except for the micro waved one." Nothing of it makes sense, and it certainly doesn't pertain to a certain game type. |
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Jul 7 2009, 4:24pm Anchor | |
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There is reason to why no current game exist wherein ideas have consequences to such an extent that "your weapon glows gold, with it's exalted powers when the right moral choices are made" because of the following: - The game would be difficult to complete (let alone create), also repetitive and distasteful to the common video-game consumer. Please don't bring politics into the Games Industry. Edited by: Toyoka |
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Jul 7 2009, 4:34pm Anchor | |
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I agree with Toyoka. People want to play videogames to be entertained and have a bit of a mental challenge. Who would want that in a videogame? No one is criticissing you over the mechanics, it's the whole scenario over vampires, zombies, comunists, extremists, whatever! Just let it go dude... or change the entire game concept. Edited by: Nelsoncarmo26 |
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| Jul 7 2009, 7:37pm Anchor | ||
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Yea, i would of gone with a different route and let this thread die ... If i were you lib, id listen to these people and avoid a page of quotes, links, and talk supporting you ... Ive made the same mistake before, if you want a game to be successful you have to make a game that people like ... problem is i think you are mistaking sarcasm for actual enthusiasm. |
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Jul 8 2009, 5:34pm Anchor | |
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Jesus Christ on a stick, not this wall of text again. -- |
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| Jul 8 2009, 6:36pm Anchor | ||
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Hai gaiz can I have some game with my ethical consequences? |
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| Jul 9 2009, 8:50am Anchor | ||
| Jul 11 2009, 10:08am Anchor | ||
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"That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six." You guys are missing the far bigger picture here. This is an exciting moment in video game design! Think big! I was hoping to talk about my work and the Gold 45 Revolver/Ideas Have Consequences/Moral Premise technologies in video games @ my blog. In the future, please move the discussion over here: I will try to keep this brief, and I am posting this at my own blog, so please, please respond to it there: You will note that finally somebody penned an article entitled Infusing Games With a Moral Premise in 2009. Well, in 2005/2006/2007/2008, I filed patent applications that mentioned Moral Premise over 140 times in the context of exalting video games and franchises with a unifying soul, exalted narrative, deeper character, and epic story. "Moral Premise" is mentioned over 125 TIMES in my 2005/2006 patent application "Morality system and method for video game: system and method for creating story, deeper meaning "and emotions, enhanced characters and AI, and dramatic art in video games. "Moral Premise" is mentioned over 15 TIMES in my 2007/2008 "Gold 45 Revolver" patent application: "System and method for creating exalted video games and virtual realities wherein ideas have consequences" Just because you do not like reading "large walls of text" and have neither read nor comprehended the patents (nor Aristotle's Poetics, nor Homer's Iliad nor Odyssey, nor Dante's Inferno, nor Socrates' Apology, nor Campbell's Hero With a Thousand Faces) does not mean that they contain great, revolutionary ideas which exalt a sea change and seismic shift in the gaming industry, leading to billions of $$$$$ in new-found revenue for the agile, nimble companies and early-adopters seeking to serve the world with epic, exalted art; and not just yesteryear's hooker-killing tech. In fact, because typical fanboy gamers despise reading the Epic Classics, that became my great advantage, as it is in the classical words and story that the classical, epic moral premise and soul are exalted--not in the hot coffee. Thus, just like in A Fistful of Dollars, I used the MBA/fanboy arrogance against them in this showdown (while they were busy organizing fake protests), by penning eloquent, exalted patents, filled with "walls of text" containg the supreme eloquence Homer/Socrates/Jefferson and Mises, which I knew the corporate MBA brass would a) never read/ignore and b) send its best fanboys forth to try and destroy, before trying to shamelessly take credit for the innovative game design techniques in articles such the one above; and shortly, in novel, billion-dollar games. The corporate MBA machine's major goal is to a) do none of the heroic innovation and b) reap all the creative hero's innovations; countering the spirit of our very Constitution. And that is why I made the Gold 45 Revolver, so the lone rider would have a chance against the corporate-state Matrix and their walls of lockstepping, hooker-killing, spore-growing, money-losing fanboys--so that the lone rider could play a game in which they defended the US Constitution and classic, epic ideals such as love, romance, and honor;and so that the major gaming companies could serve their stock holders with greater profits, rather than losing billions in market cap, shedding jobs and market cap faster than Jeff Gordon and Dale Earndhart Jr. competing for pole position. And now, *everyone* wants a Gold 45. *Everyone* wants to shoot Zeus's lightning in the third act. And there are vast opportunities for major corporations to a) exalt classic, epic art, and b) reap billions in profits. Of course the postmodern MBA prefers to kill classic innovation, morality, and companies, cashing out during epic debauchery of the culture and ucrrency; as we just witnessed the death of Merrill, Lehman, the family, marriage, AIG, and Bear Sterns, and I know it is company/MBA-fnaboy policy that my work is to be ignored, belittled, and mocked; and then pilfered and adopted and profited off of. But, it ain't gonna go down like that, as there's a new sheriff in town. Gold45revolver.com (more here) & you can tell 'em all, that I'm a cowboy: I've been around. I have read what you have not read, seen what you close your eyes to, and heard what you are deaf to, and I know how it works: "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer You--and the MBA/fanboy groupthink regime--do not have to like me. But that doesn't mean that others can take credit for my work. For the moral premise of all science and technological innovation works as follows: "In the sciences, the authority of thousands of opinions is not worth as much as one tiny spark of reason in an individual man." — Galileo Galilei "The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered atop existing game engines, will have far-ranging ramifications across the industry, exalting games with profundity, soul, meaning, and epic storytelling. --http://www.gamasutra.com/blogs/DrElliotMcGucken/20090709 If some videogame company does not see the vast value of these eloquent, exalted ideas, without mashing buttons, then so be it. The idea of putting on dog-and-pony shows for MBA fanboys who detest reading as much as the classic moral premise and epic art just ain't appealing to me. That is why I pen eloquent, exalted patents--I can be as patient as I want, while the corporate MBA fanboys try to force yesterday's soulless, hooker-killing technologies on a rising generation who all want to hold the Gold 45 Revolver in the third act which will rock Zeus's lightning in proportion to their honor being intact; as their companies shed jobs and epic market-cap. The rising generation is longing to play games which exalt the moral premise--games which infuse morality into the center and circumference of the game world, just as it is in our own world--in the *real* world where classic, epic ideas have classic, epic consequences--and my patents disclose systems and methods for doing so. The rising generation is longing to rebel against the stultifying corporate state, and seeing this, I set it down in immutable, eloquent patents, which have become the most talked-about, novel video-game research over the past two months. Neogaf.com "This is the greatest videogame patent I've ever read." Did J.R.R. Tolkien have to build a working demo of Lord of The Rings on the Torque Game Engine before they made the highly-successful game? You guys just aren't thinking big enough. We were graced with divine reason and imagination, so why not use it? Think like a developer/marketer for a major billion-dollar company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology! Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminized MBA Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices, trying to claim his ideas and his soul. Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner. See? There are billions of dollars $$$$ in the novel, emotional, exalting gameplay alone. I know you can feel it deep in your bones. You *want* to hold that Gold 45 Revolver. Or you want to obliterate it and that lone rider, and destroy/take his ideas and his soul. But either way, you know you *have* to play the game. That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six. Who wouldn't want to play that, just to see if their Gold 45 Revolver fires Zeus's lightning in the end, or just a little puff of smoke, like a fanboy who took out his hate for the feminist movement (which debauched his father's classical, epic soul and exiled him in the divorce regime) by killing too many unarmed women and innocent hookers? More here: Please do migrate this conversation over to my blog. Thanks in advance! Best, Dr. E |
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Jul 11 2009, 11:59am Anchor | |
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libertariangames wrote:
Just because you do not like reading "large walls of text" and have neither read nor comprehended the patents (nor Aristotle's Poetics, nor Homer's Iliad nor Odyssey, nor Dante's Inferno, nor Socrates' Apology, nor Campbell's Hero With a Thousand Faces) does not mean that they contain great, revolutionary ideas which exalt a sea change and seismic shift in the gaming industry, leading to billions of $$$$$ in new-found revenue for the agile, nimble companies and early-adopters seeking to serve the world with epic, exalted art; and not just yesteryear's hooker-killing tech. In fact, because typical fanboy gamers despise reading the Epic Classics, that became my great advantage, as it is in the classical words and story that the classical, epic moral premise and soul are exalted--not in the hot coffee. Thus, just like in A Fistful of Dollars, I used the MBA/fanboy arrogance against them in this showdown (while they were busy organizing fake protests), by penning eloquent, exalted patents, filled with "walls of text" containg the supreme eloquence Homer/Socrates/Jefferson and Mises, which I knew the corporate MBA brass would a) never read/ignore and b) send its best fanboys forth to try and destroy, before trying to shamelessly take credit for the innovative game design techniques in articles such the one above; and shortly, in novel, billion-dollar games. The corporate MBA machine's major goal is to a) do none of the heroic innovation and b) reap all the creative hero's innovations; countering the spirit of our very Constitution. And that is why I made the Gold 45 Revolver, so the lone rider would have a chance against the corporate-state Matrix and their walls of lockstepping, hooker-killing, spore-growing, money-losing fanboys--so that the lone rider could play a game in which they defended the US Constitution and classic, epic ideals such as love, romance, and honor;and so that the major gaming companies could serve their stock holders with greater profits, rather than losing billions in market cap, shedding jobs and market cap faster than Jeff Gordon and Dale Earndhart Jr. competing for pole position. And now, *everyone* wants a Gold 45. *Everyone* wants to shoot Zeus's lightning in the third act. And there are vast opportunities for major corporations to a) exalt classic, epic art, and b) reap billions in profits. Of course the postmodern MBA prefers to kill classic innovation, morality, and companies, cashing out during epic debauchery of the culture and ucrrency; as we just witnessed the death of Merrill, Lehman, the family, marriage, AIG, and Bear Sterns, and I know it is company/MBA-fnaboy policy that my work is to be ignored, belittled, and mocked; and then pilfered and adopted and profited off of. But, it ain't gonna go down like that, as there's a new sheriff in town. The irony in this is that 90% of this forum, I assure you, won't read that. It is also pretty arrogant of you to assume your patents are "eloquent" and "epic" while in reality, you have nothing more than an idea which by all means is useless until it is more than just an idea written in text (anyone can create an "epic" idea). It is also ignorant to assume that any of us who discourage your patent have no poetic, historic, romantic interest or otherwise. Your reputation elsewhere may hold some mass, but here, we simply care about the games, not the people. Besides, no one steals ideas. And even if they do, what will they get out of it? A praise or two? But then they will be asked to create more; they will flail. Ideas can be stolen, but they cannot be recreated by a different mind within the same manner. Don't you think people would have create an idea such as this by now if they really cared? The constitution has been around for a while, a game with such an idea could have been created long before, but it hasn't. The reason the "MBA" prefers modern innovation to classic is because it doesn't require as much time and effort to create. No one wants to spend 12 years making an epic game just to see it fall apart [*cough* Duke Nukem Forever* cough*].. right? libertariangames wrote:
If some videogame company does not see the vast value of these eloquent, exalted ideas, without mashing buttons, then so be it. The idea of putting on dog-and-pony shows for MBA fanboys who detest reading as much as the classic moral premise and epic art just ain't appealing to me. That is why I pen eloquent, exalted patents--I can be as patient as I want, while the corporate MBA fanboys try to force yesterday's soulless, hooker-killing technologies on a rising generation who all want to hold the Gold 45 Revolver in the third act which will rock Zeus's lightning in proportion to their honor being intact; as their companies shed jobs and epic market-cap. The rising generation is longing to play games which exalt the moral premise--games which infuse morality into the center and circumference of the game world, just as it is in our own world--in the *real* world where classic, epic ideas have classic, epic consequences--and my patents disclose systems and methods for doing so. The rising generation is longing to rebel against the stultifying corporate state, and seeing this, I set it down in immutable, eloquent patents, which have become the most talked-about, novel video-game research over the past two months. You must think from a game developer's point of view, not from an entrepreneur's, not from a physicist's, nor an author's or inventor's, but a game designer's point of view. You can't just come up with a patent and have the idea created before you, it's just not the way the games industry works. It does not matter whether it is epic or not, there are far and few of these for a reason -- not everyone is that good -- and even if the world was filled with epic games, they will all in fact be "normal" on an epic scale. Which is to say, it wouldn't be any different than it is now. libertariangames wrote:
You guys just aren't thinking big enough. We were graced with divine reason and imagination, so why not use it? Think like a developer/marketer for a major billion-dollar company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology! Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminized MBA Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices, trying to claim his ideas and his soul. Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner. Thinking big and thinking smart are too different things. Try pitching this kind of idea, in this kind of manner, to a professional game developer and you'll quickly realize it is not as easy as you would think. libertariangames wrote:
See? There are billions of dollars $$$$ in the novel, emotional, exalting gameplay alone. I know you can feel it deep in your bones. You *want* to hold that Gold 45 Revolver. Or you want to obliterate it and that lone rider, and destroy/take his ideas and his soul. But either way, you know you *have* to play the game. That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six. If I had $200 to waste, I don't think I would waste it on something trivial such as a game even if it does come with a golden revolver, replica or not (and any other exclusives). Such a tactic for sales will not go far unless you have a high reputation to sit upon (such as Blizzard's). Besides, you can't put a price on something you haven't even created yet. How do you know things won't go wrong? How do you know people will like the game? How do you know developers would make the game (there's proof right here in this very forum, mind you)? How do you know people would be so zealous as to pay so much money for such a package? It's not going to happen. libertariangames wrote:
Who wouldn't want to play that, just to see if their Gold 45 Revolver fires Zeus's lightning in the end, or just a little puff of smoke, like a fanboy who took out his hate for the feminist movement (which debauched his father's classical, epic soul and exiled him in the divorce regime) by killing too many unarmed women and innocent hookers? You can say the same thing for pretty much any game that has a seemingly mysterious ending (there are a ton). The fact that you pretty much gave away the ending 50/50, spoils the story. People will know what to expect, thus there is no fun left in the game to enjoy. P.S. No one cares about hookers! They deserve what they get because they put themselves in such a position. That is why they are called hookers. P.P.S. Have you been taught basic sentence/paragraph structure? Or do you just ignore it due to the fact that you are on the internet? You can't be expected to be taken seriously. -- ![]() ![]() "There is nothing in a caterpillar that tells you it's going to be a butterfly." |
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| Jul 11 2009, 12:09pm Anchor | ||
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You made some great points Toyoka, especially the first paragraph. Toyoka wrote:The irony in this is that 90% of this forum, I assure you, won't read that. It is also pretty arrogant of you to assume your patents are "eloquent" and "epic" while in reality, you have nothing more than an idea which by all means is useless until it is more than just an idea written in text (anyone can create an "epic" idea). It is also ignorant to assume that any of us who discourage your patent have no poetic, historic, romantic interest or otherwise.
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Jul 11 2009, 6:27pm Anchor | |
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Honestly, to me just seems you are copying and pasting stuff from other websites. Really, what do you see happening with this game concept of yours? I don't concider my self a proper modder, so what do I know right? However, I do have nearly 20 years of gaming expirience, and the whole thing just does not appeal to me man. You know what I mean? I know that's not what you want to hear, trust me. But it's obvious that you are not going to get the support here. If you want to get a second oppinion, you should try other forums, who knows you may get lucky? Good luck with that anyway. Edited by: Nelsoncarmo26 |
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| Jul 11 2009, 8:41pm Anchor | ||
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The audience for a game that uses what many would consider a dogmatic plot would stand no chance in the current market. I believe that video games, as they are, provide us with a form of catharsis. And this does not come from doing what is seen as morally correct by a portion of the world's population; instead, it comes from taking on the role of a character we can relate with, or being able to live out fantasies we cannot in real life. Your idea doesn't allow people to live out these fantasies unless they take a very specific course of action. Someone wrote:Did J.R.R. Tolkien have to build a working demo of Lord of The Rings on the Torque Game Engine before they made the highly-successful game?
True, but you don't even have a story. At least, nothing that could possibly touch the likes of Tolkien. Someone wrote:"This town has been taken over by the feminist fanboy fiatocracy. All the women have had abortions and now merely work for the fiat corporate state as the banker's depopulation scheme advances; as they kill the soul of Western Civilization and enslave all to massive, fiat debt."
My major problem with your idea is that not only are you portraying a large group of people as the enemy, you are condoning and even promoting their brutal genocide. Just because one agrees with Jefferson, and dislikes communists, doesn't mean we should go around shooting them. Certainly, avoiding tensions with people of different beliefs is not always possible. But you're not talking about war, you're talking about the golden gun exterminating those whose beliefs you disagree with. And consider, just because somebody supports your ideas doesn't mean they will want to oppose those who don't or try to convert them to your side. After all, as our country has proved at times, if your beliefs are "superior," then people will come to your country in search of a better life. This is the heritage of the United States. Your rhetoric, on the other hand, reminds me of the likes of Joseph McCarthy. I do want to hear your response, of course. There is always room for intelligent discussion among peoples, now, is there not? |
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| Jul 12 2009, 1:15am Anchor | ||
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Why is this thread still going ... Its like someone took a bunch of dead set music majors, stuck them in a room with the energizer bunny and then made them debate on whether or not he was beating his drum in 3/4 time or 4/4 time ... -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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| Jul 12 2009, 5:15am Anchor | ||
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good ideea for a game hope you will make the game |
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| Jul 12 2009, 7:15am Anchor | ||
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Assaultman67 wrote:Why is this thread still going ...
Its like someone took a bunch of dead set music majors, stuck them in a room with the energizer bunny and then made them debate on whether or not he was beating his drum in 3/4 time or 4/4 time ... I only posted because I do believe that the thread starter is not trolling, and is instead dead-set in their idea (they have shared it with multiple forums). That said, I find the idea of such overt "ideas" placed in games fascinating (it brings up many questions such as: would people accept it? Would other developers with other ideas respond? etc). But keep in mind that that does not mean that I think they should be used in the first place. Such agendas really do have no place in games. |
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| Jul 12 2009, 10:20am Anchor | ||
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Same here. I think a topic such as this brings up alot of interesting subjects. Obviously everyone agrees that's it's not a very good idea, but it's interesting to see why that is. Some say that politics and philosophy have no place in gaming, which I think is sad to hear. When games aren't just arbitrary challenges, light entertainment, endorphin hits or teenage power fantasies, it will branch out in ways we can't imagine. Games are many things, but it's low on pretensions. It's a million dollar industry that's all about the latest technique, most polygons, highest resolutions and making the most money. Games are like the ugly stepbrother of movies and literature. I'm not saying that it's wrong for a game to be an endorphin boost, but that's mainly what's occupying the spotlight of "games" today. If that is what you strive for, go for it. Some find the art of creating an entertaining game intriguing enough, and I don't blame them. It's a craft, no doubt about it. Then it's this "game"... To quote myself: "It bothers me that you seem to think that very precise moral choices would somehow improve on the game." Edited by: monkeyface |
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Jul 12 2009, 10:30am Anchor | |
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Indeed. The problem is the moral 'choice' directly maps onto the question "do you want to win or lose the game?" - that doesn't "exalt" the subject matter, it trivialises it to the point of losing all emotional and moral value. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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| Jul 12 2009, 10:54am Anchor | ||
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Gibberstein wrote:Indeed. The problem is the moral 'choice' directly maps onto the question "do you want to win or lose the game?" - that doesn't "exalt" the subject matter, it trivialises it to the point of losing all emotional and moral value.
Quite true. Unlike some games that present the player with a moral quandry, this proposal doesn't really give the player the choice to become the communist, forcing the player to take a specific course of action. Therefore, even someone who disagreed with your standpoint would theoretically follow the set course of action to get the gold revolver, while not truly considering the moral implications at all. It is the choice to do what we feel is morally correct that can give a game more emotion and moral value than it would otherwise have. The thread starter's idea might offer "choice," but it is a superficial choice that the player would likely understand they are really being forced into making in order to win the game. Now, that's not to say that this idea couldn't be useful in a completely different setting. But as has been said time and time again, that wouldn't be an original idea. And, as far as the patent idea goes, I have to hope it will not pass. It's far too general, and covers games that your idea isn't even about. After all, what you are going for is not "choices effect gameplay" it's "choices are the gameplay." I fail to see how either is patentable. Now, that said, has that patent been accepted? Edit: Looking around the website his profile links to, I found a link to Autumnrangersgame.com, a newly registered domain. The game is evidently based off of this: Autumnrangers.com. There's also a gold45revolver.com, which talks about Libertarian video games. Evidently there is also a book, a movie, a tour, and whole bunch of other stuff. Note that I have no ties to any of these sites (lol). Edited by: Kyogreex |
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| Jul 12 2009, 10:58am Anchor | ||
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Welcome to the First Annual 45SURF.COM Gold 45 Revolver/Ideas Have Consequences/Moral Premise Modding Contest! Gamasutra.com Submit mods to libertarianfilms@gmail.com ! We would like to celebrate the newfound technologies and Great Books Gaming Renaissance by inviting the major gaming companies, as well as all smaller studios and indie developers, to enter their best mods incorporating the novel Gold 45 Revolver technologies. The winners will receive a license to the billion-dollar technology, as long as they adhere to the tenets of classical, epic art. There is a vast and rising demand to wield the Gold 45 Revolver in the soulless, dumbed-down, boring, morally vapid gameworlds, and shoot Zeus's lightning as the swarms of zombie/vampire/fanboys descend, shrieking the fiatocracy's slogans and raging against the universe's moral premise. The nimble, entrepreneurial companies who serve this demand for the Gold 45 shall reap billions, while those who serve the corporate arrogance will fade away, as Fallout becomes like playing Combat on a 1981 Atari system. And I do not mean to slight Combat, as at least it was an even fight, and you couldn't just go around killing unarmed women. As the gaming industry sheds market cap and jobs faster than Jeff Gordon & Dale Earndheart Jr. competing for pole position @ Daytona, *now* is the time to embrace and exalt these new techologies! The floogates of revenue, jobs, and opportunity will open, as gamers gravitate towards the new, exalted, epic games endowed with story, character, romance, meaning, and soul all unified by a moral premise. What we have here is a case of epic arrogance, wherein instead of reading the Great Books and creatively leading an exalted artistic renaissance, the fiatocracy's finest feminized MBA fanboys would rather debauch the culture and currency (as it is easier to cerate debt than wealth--it is easier to descend to hell, Virgil reminds us, than find our way back up). Instead of serving the higher ideals, tehy would rather serve teh bottom line (art's death-knell), and thus shed thousands of jobs and billions in market cap by hyping yester-year's technologies, rather than exalting the classical reanissance that is so in demand, as the rising generation is reaching out for the Gold 45 Revolver which fires Zeus's lightning in proportion to the honor in one's soul. The conservative, corporate MBA fanboys would rather send armies of fanboy clones forth to kill unarmed women and squelch art, love, and innovation, forcing yesterday's hooker-killing technologies on the rising rebels, who are yearning for the immortal soul and epic poetry in their games, art, and culture--for their natural right to know and wield Zeus's lightning and Moses' thunder. And thus opportunity abounds! In the hands of creative individuals and modding teams, the novel "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" technologies will exalt a new era of gaming wherein games are endowed with deeper character, meaning, and profundity, as well as classical aspects of art. THE GOLD 45 REVOLVER MODDING CONTEST! As there are so many gaming companies out there, and so much MBA hype, it will be hard to tell who "gets" the technology without first seeing a mod from the company/studio. It is hard to tell who has really read and understood the patents, as well as the Great Books and Classics they reference, and who is just playing around and saying they "get it" in pursuit of mere profit. I mean one can say they are doing a "Dante's Inferno" game, and all is well and good, but then suddenly some MBA/fanboy magic goes down in a committee meeting, and the incorruptible Beatrice--the center and circumference of exaltation in Dante's poem--finds herself in hell. Oops! And after the fanboyization of the world, there are no rugged men in the corporation to stand up for her and defend her immortal soul. Now taht would be a game in its own right! And Dante the poet-warrior becomes a buff warrior swinging death's scythe. And that is why we want to first see mods incorporating the novel Gold 45 Revolver technology, before we license it to the victors of the modding contest. The guidelines are fairly general, so please have fun exalting the novel technologies in your mods! Some ideas for mods are illustrated just below these descriptions of the Gold 45 patents/technologies. System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798 And just now, the gaming community is catching on--exalted morality and classical ideals are the key to the next-gen: Gamasutra.com O my prophetic soul! --Hamlet "Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games United States Patent Application 20070087798 Kind Code:A1 System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1 I hope you find them entertaining and enjoyable reads! Here are some mod concepts/ideas--they are only suggestions--feel free to take the technologies to new heights: "The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise" Game Technologies Will Be Worth Billions of Dollars" to the agile, entrepreneurial companies who first adopt them. These simple innovations and technologies, which can easily be layered ontop of existing game engines, will have far-ranging raminifcations across the industry, exalting games with profundity, soul, meaning, and epic storytelling. Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886 Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will also exalt the gameplay in numerous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology--it will also be worth tens of millions in generating cool, positive buzz.: --http://www.gamasutra.com/php-bin/news_index.php?story=20908 As you can see, the simple, elegant solution would be worth billions! And it could be applied to all RPGs and FPSs! Such a novel weapon would be worth tens of millions in gameplay enjoyment, and tens of millions more in publicity. *Everyone* is going to want to get their hands on that Gold 45 when it comes out, and *every* game is gonna want to have one. Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft? How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson"" I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions. And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words! "A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine. Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed. A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience: The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios): This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all."" Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level! The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc. Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals. Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them. The major videogames companies are leaving billions on the table! [0445]To date, no game allows one to fight for the US Constitution and a sound currency. No game allows one to fight for the Founding Father's original intent--for life, liberty, and happiness for all. No game allows one to fight for economic freedom beyond the fiat system that robs us all via the inflation tax. No game allows the player to quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and Moses in dialogue trees, nor via other means, en route to winning the hearts and minds of their people, rounding up and inspiring a group of rebel, and leading those rugged rebels in a battle founded upon ideas. No game allows one to fight Big Brother and ensure greater Civil Liberties and Personal Freedom. And certainly, no game allows the player to fight to implement the Constitutional Gold Standard, nor to take on the divorce regime, nor to protect the unborn. [0446]The present invention would allow the themes of V is for Vendetta, Atlas Shrugged, and The Fountainhead to be brought to life, as well as Orwell's 1984, which resembles the modern university. The plot of 1984 could be enhanced, and hope could be allowed for Winston Smith. Suppose that Winston was successful in speaking with and recruiting enough people for a revolt. If he was too upfront with his ideas, he might be put to death. If he was too coy, he would never reach them. If he was too persistent, he could offend some people. If he gave up too soon, he might lose loyal followers. At any rate, it would make a great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886 And here are the books that will help inform and inspire all the greatest Gold 45 Revolver mods! Opening Books (staple of every class): Philosophy: The American Founding: Economics: Religion: Literature: All these books are informing the epic text "THE GOLD 45 REVOLVER: THE 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the mythological roadmap to reaping billions of dollars in tomorrow's videogames, while exalting a cultural renaissance. Good luck with those mods! Best, Dr. E Gamasutra.com Submit mods to libertarianfilms@gmail.com ! Edited by: libertariangames |
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