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| Simple Mod For Vampire/Zombie FPS Based on New Patent? (Forums : Ideas & Concepts : Simple Mod For Vampire/Zombie FPS Based on New Patent?) | Locked | |
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Jun 14 2009, 1:48pm Anchor | |
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libertariangames wrote:One of the tests for patentability is that the novel, useful innovation counter expert opinion, and as you guys are experts, your vehement opinions help support the patentability of the invention which will finally lend a deepr soul and meaning to video games.
Ok, I'm back in. Looks like you're not paying any attention at all. The overwhelming expert opinion is that this is old news and entirely possible with existing technology. There is no patent here. There may be potential for a copyrightable product in this, but for copyright you have to actually make the game If you want to see this game made, you're probably going to have to do it yourself, because throwing round talk of 'patents' is a sure-fire way to make developers run a mile from a concept. The amount of time and possibly money required for this is huge, and in the unlikely event this 'patent' is deemed valid, you'd be an additional cost that adds a finacial burden way out of proportion with the contribution you'll be making. Even the smallest chance of such a situation makes this less likely to be made. To put it another way, I can see this being turned into a fun game, but that fun would be as a result of years of work by the narrative and gameplay design team, and extensive testing by QA. Their expertise and time spent on polish would be important, not your half-hour's worth of concept. Your efforts so far are barely a drop in the ocean as far as the process of finishing a game is concerned, and any experienced developer is going to assess your worth accordingly. Idea guys only get to make games if they're able to fund the whole thing. Modders might do it for the love of the craft, but if you're going to be a part of such a team you'd need to be able to offer something more hands-on than a vague and abstract concept pitch, especially if you're hell-bent on claiming the lions share of the credit. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Jun 14 2009, 2:08pm Anchor | |
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yea.... it was amusing before but now you can obviously see that your just here to take the piss... ignoring what people say and just pasting these quotes that really dont explain anything in the end. Seriously do something about it if you really want to... but honestly i think you just like the idea of doing something "unique".. but dont actually have the dedication or skill to back it up... good luck and i hope you have fun doing the whole not putting money where ur mouth is... -- |
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| Jun 14 2009, 2:41pm Anchor | ||
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Hello Gibberstein, Yes--the vast majority of patents are possible with existing technology, which is what makes the actual inventions possible. If Nintendo can patent sanity level, then certainly one can patent this novel form of video games and gaming. I guarantee you that the commerical opportunities implied by the present "Ideas Have Consequences" video game patent are far greater than the commercial opportunities gained by Nintendo's patent. Thanks for your support in syaing that it would be a fun game: "To put it another way, I can see this being turned into a fun game, but that fun would be as a result of years of work by the narrative and gameplay design team, and extensive testing by QA. Their expertise and time spent on polish would be important, not your half-hour's worth of concept." The invention derived from far more than a half-hour worth of effort--it came from a lifetime of reading the Great Books and contemplating dramatic works of art. I'll admit that my toolset is not the same as a typical gamer's, but in the end, that was my advanatge. Yes--such games would require a dedicated team and time, but what is better than finding an artistic cause to devote one's life to? And perhaps a major gaming company will see the potential in such games, and strive to build them. Imagine brginging 1984, Animal Farm, A Brave New world, Atlas Shrugged, The Fountainhead, and teh American Revolution to life, as well as The Odyssey and Inferno! Surely that would be worth the investment; for as you said most of the technology already exists, and this is but a novel use of existing technology to create a novel, non-obvious game type. Thanks & best. |
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Jun 14 2009, 5:02pm Anchor | |
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I really can't make out what kind of IDEA for a game you have there pal, since you seem to be having strange issues with talking in a way that we understand. Yes maybe such a game where you fight marxist zombies with true american constitution would be fun. If you make it funny, and witty. Sort of like Team America World Police. I on the other hand think you are dead serious to make a very very patriotic game about being a true american. That won't do well on the international market, patented or not. Cut down your posts, they are huge walls of text that scare people away. Can you explain in less than 100 words what your game is about? Please do if you can. Maybe we can give some constructive crits on that. -- |
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| Jun 15 2009, 12:15am Anchor | ||
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Cut down the patriotic bullcrap and perhaps you get below 100 words. |
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| Jun 28 2009, 12:20pm Anchor | ||
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forum.teamxbox.com/showthread.php?t=623861 Neogaf.com "McGucken’s philosophical core seems to support a mix of (sometimes contradicting) ethical and metaphysical systems, favoring our Founding Fathers, Abraham Lincoln, Jesus Christ, Ron Paul, Ayn Rand, Homer, Socrates, and anyone who can take a magic golden .45 to the head of a Marxist Undead and pull the trigger. What’s scary, for me, is that this might be exactly what gamers want." Onelastcontinue.com "From Patent # US 2009/0017886 A1: “If the player heeds the higher ideals and seeks the higher path they will be rewarded not with money and jacked cars, but with their soul.” What? More after the jump. If you’ve read my editorials, you know that I’ve been pushing games towards a more serious path. An intense potential for creating and cultivating emotions and ideas in the players exists in games that is unique among artistic mediums and valuable for it. Dr. Elliot McGucken, a man dedicated to bringing sight to the blind and honoring Joseph Campbell, believes so to. And the way he’s realized this belief is through this patent [via EmCeeGramr on NeoGaf] that makes my stomach churn." --Austin Walker, One Last Continue My name is Dr. Elliot McGucken, and it would rock to discuss a relatively simple patent with profound consequences, which could lead to a brand new era of exalted gaming and video games: SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES: "For an idea that does not at first seem insane, there is no hope." - Albert Einstein Imagine a video game engine which could bring 1984, Animal Farm, A Brave New World, Atlas Shrugged, Dante's Inferno, and the American Founding to life! Without any funding, the patent and "Gold 45 Revolver" are already generating buzz: Eegra.com Artsentrepreneurship.com Abstract: A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future. from Gamasutra.com : "This here thread pertains to Dramatic Play, Classical, Epic Story, and "[In a wide-ranging article, former Company of Heroes: Opposing Fronts narrative designer Stephen Dinehart looks at the future of game story by examining narrative theory through the ages.]" That is exactly the subject and theme of the "System and method for creating exalted video games and virtual realities wherein ideas have consequences" patent: More from the "System and method for creating exalted video games and virtual realities wherein ideas have consequences" patent: "[0849]"When storytelling declines, the result is decadence," wrote Aristotle in his Poetics. He ranked the elements of drama in the order of importance, placing story and character first, and spectacle and music last. Today our art--our video games and films--oft celebrates these elements in their inverted order; while postmodern poets and novelists no longer bother endowing their works with characters and plots via which noble character is manifested. Oscar Wilde wrote "life imitates art," and our business leaders and politicians have followed suit in dismissing character and natural, individual rights, while growing soulless bureaucracies and ruling via spectacle and PR. This present invention will foster an exalted renaissance in video games that allows one to battle for the soul in classical realms and worlds such as Homer's Iliad and Odyssey, and to stand for noble ideas in both word and deed, as noble ideas have noble consequences, when rendered via action in the gameworld and beyond. Such games will result in epic, exalted storytelling in the realm of games; and thus Aristotle's renaissance will be realized, as epic story exalts the soul. " --http://www.faqs.org/patents/app/20090017886 The abstract and claims of the "Gold 45 Revolver" patent above are centred about concepts, ideas, and ideals the Great Books and Classics, and the patent itself refers to Aristotle's Poetics throughout. Abstract: Claims: 1. A method for creating video games and virtual realities wherein ideas have consequences. 2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history. Here is a claim that refers to Aristotle: 11. The method in claim 1 where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers, prophets, poets, statesmen, and economists including Plato, Moses, Jesus, Gandhi Sun Tzu, Buda, Jefferson, Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von Mises, Adam Smith, and others, and witness the consequences of both their success and failure of their battle, as the consequences are rendered in the game's physical world. From the main body:" [0561]The present invention will also foster superior educational games. Education, from Homer on down, has ever been about morality and enlightenment. It is only in recent times, as the fiatocracy rose to power, that moral education was exiled and suppressed by those who wish to deconstruct the exalted Constitution, Bill of Rights and soul and replace them with dumbed-down banality; thusly enslaving all of entirety to the bottom line, where no longer do women strive to serve their faith, their children, their family, and the higher ideals; but only the gutted, dumbed-down bottom line trumpeted by their MBA boss/pimp, like the ones in GTA. [0562]Video game creators are under no obligation to forever reside in Plato's cave. They are free to move beyond it and walk in the bright sun of the Great Books and Classics, learn from the masters who set eternity in words; and instill video games with that same classical soul. Of course they will be laughed at, stoned, and persecuted by the fiatocracy's fanboy media, but over time, they will prevail, and it is exactly this kind of story and osul that games need. When they have manned up and walked the walk--the Hero's Journey--in real life, perhaps then they shall be able to walk the Hero's Journey in creating games with deeper soul and story; and more exalted gameplay features. [0563]Opportunities exist to create novel educational video games embodying classical ideals. The service of classic ideals will endow video games with far more realistic and meaningful worlds, greater emotional and spiritual immersion, epic storytelling, and more engaging gameplay; just as the service of classic ideals exalted The Iliad, The Odyssey, The Declaration of Independence, the American Founding, and the Constitution, as well as Shakespeare and the Bible. Embracing classical precepts will allow us to create a more exalted realm of games with classical soul. Expert opinion will violently oppose these new video games, as most fanboy game creators consider themselves superior directors to Sergio Leone and John Ford, superior artists to da Vinic and Michelangelo and William Blake, and superior writers to Shakespeare, Melville, Homer, and Jefferson." There are tons of Aristotle references, including this one: [0103]The remainder of the list of titles, spanning every aspect of the "rotten barrel" of cultural decline; from business, to marriage, to government, to entertainment, would consume the entire length of this paper. Aristotle said, "When storytelling declines, the result is decadence," and is it any wonder that when the classics are removed from education, the world is impoverished? Video games lack epic story and soul as films invert Aristotle's Poetics, placing spectacle first and character and plot last; and as Oscar Wilde reminds us, "life imitates art." Well, this present invention would place plot and character first, and spectacle last in video games, countering common fanboy opinion. The dumbing down knows no bounds, and the present invention would foster video games that allowed players to argue and reason with professors, in word and deed: [0104]Our society and our literature and our culture are being dumbed down, and the causes are very complex. I'm 73 years old. In a lifetime of teaching English, I've seen the study of literature debased. There's very little authentic study of the humanities remaining.--Harold Bloom, Dumbing Down American Readers, LA Times, Sep. 24, 2003 [1270]This video game allows the player to engage in an exalted form of Aristotle's Poetics--to render the world the way it ought to be. "History tells us as things are," Aristotle wrote, "while story tells us the way it ought to be," and thus games shall finally realize higher art and epic storytelling, as they allow the player to realize the world as it ought to be, based on a moral premise found within the classical, Judeo-Christian context--truth, beauty, and freedom."--http://www.faqs.org/patents/app/20090017886 Best, Ranger |
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Jun 28 2009, 1:26pm Anchor | |
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It seems this topic has been going on for quite some time now, and the author isn't paying any attention to what is being said. Look, I'm not typing in posh or very technical language. You can NOT pattent a game, or anything involved. You can patent a car or House design, Home appliances, etc... but NOT videogames. If you want to make a mod with your idea, just say so and I'm sure people will help you out. But please, stop digging your own grave. ...and what's this about zombies trying to kill the American constitution? I know I'm not funny, but C'mon... Edited by: Nelsoncarmo26 |
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| Jun 30 2009, 9:27am Anchor | ||
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How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft? How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead freedom's battle. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage them by speaking of liberty's ideals yourself; or lose tehir trust. Throughout you must select the best words to rally and inspire the troops through the fierce war for freedom. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson"" I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions. And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actualy recruiting Washington to command the forces, based upon his words! "A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine. Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, and nothing really ever changes as the fiatocracy declines. A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience: The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios): Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all."" Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level! |
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| Jun 30 2009, 11:13am Anchor | ||
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libertariangames wrote:Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!
But ... the idea of consequences from actions has been done ... like 50 times in the past 10 years ... so what rock have you been under? ... I can think of 4 games right off the top of my head that utilizes this ... libertariangames wrote:Neogaf.com
They seem to be making fun of that guy :/ ... bad link to use ... Edited by: Assaultman67 |
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| Jun 30 2009, 11:58am Anchor | ||
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Thanks Assaultman67! Which four games are you thinking of? Yes--there are some mean-spirited words in the neogaf thread, but that is to be expected when one introduces a new technology. If it wasn't worth talkng about--if it wasn't novel--they certainly wouldn't devote a thread to it. And one of the requirements for patentability is that it counter expert-opinion--that it is nonobvious. Some people are puzzled, and many are entertained, so all in all, it is a fun thread! "This is the greatest videogame patent I've ever read.<!--number link mod-->" --EmCeeGramr Well, I guess we're all in the entertainment industry. |
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Jun 30 2009, 1:04pm Anchor | |
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This is like the optimistic mirror-world version of tinfoil hat paranoia. Where a paranoid person sees everything as proof that the world is out to get them, here we have a person who sees everything (up to and including open mockery and detailed counter-arguments disproving the base assumptions of his position) as reinforcement that they are right. The first time I bowed out of this thread was because it was going in circles and getting nowhere. This time I am bowing out as I can see where it is going and want no part in the looming trainwreck. If you wish to reengage my interest in this thread, I will return to active commenting if you show that you have properly listened to points I have already made. Until then, further comment would just fuel a fire that's already quite hot enough, and I want to be a safe distance away before it blows. I sincerely hope you find what you need, and wish you all the best in your future efforts. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Jun 30 2009, 5:43pm Anchor | |
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Yeaaaaaaaaaaaaah, he's the one... it's like... he's the pretty son, and he likes to shoot his gun, and he likes to sing along, but he... he doesn't know what it means, he doesn't know what it means... and I say Yeaaaaaaaaaaaaaaaaaaaah. Edited by: Nelsoncarmo26 |
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Jun 30 2009, 6:07pm Anchor | |
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oh god... its still alive... please just try and do something about it, rather than talkin crap all the time :/ -- |
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| Jun 30 2009, 8:01pm Anchor | ||
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| Jul 1 2009, 4:50pm Anchor | ||
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libertariangames wrote:
The "Gold 45 Revolver" mod of Left for Dead would be described at Amazon.com with: Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors" in an epic struggle against hordes of swarming zombies/communists and terrifying "Boss/Marx Infected" mutants. A new and highly virulent strain of the rabies/Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured widely violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are also trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees wherein you quote Hayek/Jefferson/the Constitution and assess the responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved, the harder it is to save them. Early on in the game, some Zombies may appear to be normal humans, and the only way to find out would be to speak Hayek to them and see if they respond with Lenin. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done thier best to reform the zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning and levels the Zombie masters and their hordes. I'm having trouble understanding how this game would actually play out in a specific incident. If I swear upon exalted ideals that I will never infringe on your copyright, can you describe how the scene where you identify whether someone is a zombie or a human would play? It would be especially helpful to me if you could describe all of the possible options you can take. This idea is VERY interesting to me, but I can't support it at the moment because it's too advanced for me to understand. This is what I'm picturing would happen when you try to identify whether someone is a zombie or a human. You, as the player, walk up to what appears to be a person. You are both standing there. You start a dialogue with that zombie. At that point, you have two pieces of dialogue to choose from. The first piece of dialogue is, "I have sworn upon the altar of God eternal hostility against every from of tyranny over the mind of man." Your other choice is to use this quote, "Can a nation be free if it oppresses other nations? It cannot." Now it's the person/zombie's chance to respond. If you used the quote about hostility against tyranny and the person responds with, "Freedom in capitalist society always remains about the same as it was in ancient Greek republics: Freedom for slave owners.", that means he's a zombie and you should kill him. If he uses this quote, "But it does me no injury for my neighbor to say there are twenty gods or no God. It neither picks my pocket nor breaks my leg", that means he's a human and you can't kill him or lose the game. If you used the other quote, the one about nations oppressing nations, that means you're advancing false Communist ideals against the exalted ideals against The Constitution and you automatically lose the game. Is this what you're talking about? Because I think it would be interesting to see a zombie game with ideals, but I don't know what that would be. Am I even close? |
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| Jul 1 2009, 8:04pm Anchor | ||
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libertariangames wrote:... Yes--there are some mean-spirited words in the neogaf thread, but that is to be expected when one introduces a new technology. If it wasn't worth talkng about--if it wasn't novel--they certainly wouldn't devote a thread to it. And one of the requirements for patentability is that it counter expert-opinion--that it is nonobvious.
Well, if you think that the game described is the best thing ever ... why don't you invest your own time rather than convince someone here to make it for you? Just think ... if you do it there will be more money/credit for you -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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Jul 2 2009, 4:36am Anchor | |
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Maybe it's a comedy game. With vampire communists. All blood will be shared amongst the people! -- |
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| Jul 2 2009, 12:08pm Anchor | ||
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"Ambrose wrote:
Dr. McGucken, Is this purely a personal project, or is it also a realistic commercial venture? It reads very much like a personal statement or manifesto of sorts, but you still claim that untapped billions are present in your idea. Do you believe that your own ideals line up so exactly to consumer desires so as to create such incredible percieved demand? If this is the case, why is there no widespread appeal to Classical ideals? Surely, you can't be the first one to envision something as mundane as cultural Neo-Classicism. Hello! In answering the above and other questions, which have been flooding in, I came up with the following! Please feel free to ask anything again--I hope to address all your questions to your satisfaction. With a little bit of imagination, the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technology could open up brand new universes of gaming! The major gaming companies are leaving billions on the table! The patent is a doorway to a paradigm shift—to a revolutionary form of gaming exalting the classical soul and epic ideals which the fiatcoracy had to rage against and debauch, thusly rendering their art and games impotent; as the soulless are incapable of art, as one cannot serve two masters. (Did you see the latest Transformers?) Ideas have consequences, and EA’s fallen market cap is what one gets for placing Beatrice in Hell and completely ignoring the classical, epic, exalted soul; humanity's vast and great heritage, and maverick, new storytelling technologies. It is quite tragic that they would rather lose money by debauching the spirit and soul, than make money by exalting it; but a fiat currency debauches the soul of all those it tempts with fiat stock options, as all serve Dante’s three-headed Satan in the ARG, while debauching Dante’s art, as Satan demands. As I stated at Something Awful, "One of the reasons Spore fell flat is that it forgot to incorporate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mythologies." -- Think like a developer/marketer for a major company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology! Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminist Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices. Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner (see the quotes below!) Well, as EA has shaved billions off its Market Cap after releasing the soulless Spore and working hard on a soulless, fanboy/fiatoracy Dante’s (EA’s) Inferno which emphasizes “Tits & Boobies” (http://www.youtube.com/watch?v=bERzMBTy77c “tits & boobies ~5:56/7:32: the jace hall show”) instead of manning up and exalting Dante’s classical, epic poetry; they are in dire need of new ideas—new technologies, such as those exalted in the “Gold 45 Revolver” patent. “Lastly, the game-play needs to change. . . There isn't a challenge in Spore and it's far from evolutionary. Don't sand-box us.” -- Spore Destined to Be a Complete Flop? Readwriteweb.com “YES! THE GMER WANTS THE CHALLENGE OF DOING THE RIGHT THING SO THAT THEY CAN WIELD THE GOLD 45 REVOLVER AT THE END OF THE GAME, AS IT SHOOTS ZEUS’S LIGHTNING!!!” Of course the fiatocracy had to get rid of Aristotle’s third act, as the thought of epic justice—or any justice for that matter—scares the bejesus out of them. That is why they replaced the epic Inferno and Homer’s Iliad and Odyssey with vapid feminist lit, Troy, and EA’s Inferno. What EA/the corporate-conservative, bottom-line-MBA-oriented, anti-art, anti-soul/story gaming industry is missing is that the rising generation is longing not to play their parent’s games/GTAs over and over, hiring and killing hookers as the fiatocracy commanded their mothers to, but that they are longing for classic, epic, soulful games—for exalted romance and men who man up—for Gold 45 Revolvers which shoot Zeus’s lightning in that final, epic showdown, resounding on down from whence Odysseus strung his bow 2800 years ago and slayed the hall of false, arrogant suitors. It’s in our blood—this longing for epic story—for Autumn and Ranger to be reunited in Autumn Rangers. The fiat currency has inspired vast and great arrogance, and thus, even as the empire declines; instead of serving the classical, immortal soul ; instead of bolstering the bottom line via innovation (such as SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES (they could market the new games by hiring phony fiatcrats/feminist/fanboy MBAs/Communist/Vampires/Zombies to protest the games at E3!)), instead of turning towards original creativity, and true art rendering the classical ideals for our won time (sing for our times too!); instead of writing poetry/novels of their own/coming up with novel game concepts; EA arrogantly thinks that they can merely overlay a debauched, fanboyized Dante’s Inferno on top of decades-old God of War mechanics, as after all, it doesn’t really matter if they sell any, but just that they show some boobies, as they can merely go to Goldman Sachs to hype their stocks and gain some fiat dollars (Rolling Stone reports that the Fed now oversees Goldman, printing money for them whenever they need it) after their conservative, old-school, corporate, soulless games fail in an epic manner. The July Rolling Stone Magazine is catching on to the fiatocracy’s debauchery of the culture and the currency: “Goldman Sachs Is A Vampire Squid, Rolling Stone Says If EA wants to save its market cap, it really needs to serve the culture with classical art; and not debauched fanboy boobism. The research note also indicates that shares are still down 10% from when it was initiated in coverage last year due to poor execution and loss in market share during a record 2007. It notes a 14 new title slate of games coming in the Summer to Fall line-up and actually sees clarity around the buyout offer for Take-Two Interactive Software Inc. (NASDAQ: TTWO)." --http://247wallst.com/2008/03/25/goldman-sachs-e/ And look where Electronics Arts is now, after all the Goldman Sachs pump and dump hype! “Electronic Arts Added To Goldman’s Conviction Buy List Dante recognized that in order to prop up the false value of their fiat regime, the MBA must naturally commit violence against art—one can see the financial motivations for the deconstruction and dumbing down of the academy—for the removal of Zeus’ lightning and Moses’s thundering justice—the concerted attack on the exalted, masculine soul; so that nobody is left to pass judgment, but for a lone Rolling Stone reporter: The monstrous shape lands on the brink and Virgil salutes it ironically. It is GERYON, the MONSTER OF FRAUD. Virgil announces that they must fly down from the cliff on the back of this monster. While Virgil negotiates for their passage, Dante is sent to examine the USURERS (The Violent against Art). . . These sinners sit in a crouch along the edge of the burning plain that approaches the cliff. Each of them has a leather purse around his neck, and each purse is blazoned with a coat of arms. Their eyes, gushing with tears, are forever fixed on these purses. Dante recognizes none of these sinners, but their coats of arms are unmistakably those of well-known Florentine families. . . Having understood who they are and the reason for their present condition, Dante cuts short his excursion and returns to find Virgil mounted on the back of Geryon. Dante joins his Master and they fly down from the great cliff. . . Their flight carries them from the Hell of the VIOLENT AND THE BESTIAL (The Sins of the Lion) into the Hell of the FRAUDULENT AND MALICIOUS (The Sins of the Leopard). –p. 133, The Divine Comedy (The Inferno, The Purgatorio, and The Paradiso) by Dante Alighieri and John Ciardi “Quis custodiet ipsos custodes?” Juvenal asks. “Who will watch the watchmen?” “We will!” the MBA is taught to respond, as there are vast profits to be made in both creating messes and cleaning them up—in inflation and deflation—taking the common man’s pensions, savings, and homes on the way there via mere lawyerly decree, and his taxes and freedoms on the way back, as the Constitution, culture, country, and currency are all debauched so as to serve the counterfeit regime and the artificial business cycles it imposes to 1) convert mere fiat into physical wealth, and 2) transfer wealth toward the printing press and its well-paid architects at the top of the vast pyramid scheme, built upon groupthink fiatocracies all united in dismissing truth and honor; and which, tragically, must share the fate of all pyramid schemes. Pride goeth before the fall, and on the way down, there are also vast profits to be made in expanding the problems one purportedly seeks to solve—all that is required is a lack of honor, soul, and character, which the undergraduate education conveniently does away with, and which the MBA recruiter hires and promotes. The temptations are just too great, and even Alan Greenspan, who fueled the most epic bubbles ever known to mankind—bubbles which transferred trillions of dollars to the honor-free doublespeakers, wrote in his younger, more idealistic years (before he put on the One Ring): Cyrai wrote:
libertariangames wrote:
The "Gold 45 Revolver" mod of Left for Dead would be described at Amazon.com with: Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors" in an epic struggle against hordes of swarming zombies/communists and terrifying "Boss/Marx Infected" mutants. A new and highly virulent strain of the rabies/Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured widely violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are also trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees wherein you quote Hayek/Jefferson/the Constitution and assess the responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved, the harder it is to save them. Early on in the game, some Zombies may appear to be normal humans, and the only way to find out would be to speak Hayek to them and see if they respond with Lenin. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done thier best to reform the zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning and levels the Zombie masters and their hordes. I'm having trouble understanding how this game would actually play out in a specific incident. If I swear upon exalted ideals that I will never infringe on your copyright, can you describe how the scene where you identify whether someone is a zombie or a human would play? It would be especially helpful to me if you could describe all of the possible options you can take. This idea is VERY interesting to me, but I can't support it at the moment because it's too advanced for me to understand. This is what I'm picturing would happen when you try to identify whether someone is a zombie or a human. You, as the player, walk up to what appears to be a person. You are both standing there. You start a dialogue with that zombie. At that point, you have two pieces of dialogue to choose from. The first piece of dialogue is, "I have sworn upon the altar of God eternal hostility against every from of tyranny over the mind of man." Your other choice is to use this quote, "Can a nation be free if it oppresses other nations? It cannot." Now it's the person/zombie's chance to respond. If you used the quote about hostility against tyranny and the person responds with, "Freedom in capitalist society always remains about the same as it was in ancient Greek republics: Freedom for slave owners.", that means he's a zombie and you should kill him. If he uses this quote, "But it does me no injury for my neighbor to say there are twenty gods or no God. It neither picks my pocket nor breaks my leg", that means he's a human and you can't kill him or lose the game. If you used the other quote, the one about nations oppressing nations, that means you're advancing false Communist ideals against the exalted ideals against The Constitution and you automatically lose the game. Is this what you're talking about? Because I think it would be interesting to see a zombie game with ideals, but I don't know what that would be. Am I even close? Hello Cyrai, With a little bit of imagination, the novel “Gold 45 Revolver” gaming technology could open up brand new worlds of gaming! Think like a developer/marketer for a major company here; and come up with some scenes. Think like a developer/marketer for a major company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology! "Abolition of the family!" (Breaking up the family was not incidental but central to that ideology and was one of the main ideas upon which Lenin insisted so strongly. Karl Marx and Friedrich Engels were unsubtle, if also incoherent, when they wrote, "Abolition of the family!" as a central plank of the Commuinst Mannifesto. -Save the Males: Why Men Matter Why Women Should Care by Kathleen Parker ) A lone rider shows up in a large mountain town on his Harley. He walks into an upscale bar, filled with beautiful women wearing all black. He doesn't much notice the men. A women eyes him and as she reaches for her drink, she knocks a book to the floor. Now it the player is careful, he will notice the black book's title--Manifest der Kommunistischen Partei. Later on he gets a woman's number, and if he is careful, he will note that as she reaches in her purse to get something to write on, there is Das Kapital! It seems none of the women will leave with him, so he goes to a different club. The next club is much grungier--a dive bar. After a minute or so he can see it for what it is--a whorehouse. He follows a hooker upstairs. She says, "You look different. Are your the one?" Now he can hook up with here--he can hire her and kill her and get his money back, just like in GTA; but instead, he talks to her. And she tells him, "This town has been taken over by the feminist fanboy fiatocracy. All the women have had abortions and now merely work for the fiat corporate state as the banker's depopulation scheme advances; as they kill the soul of Western Civilization." At this point, the typical fanboy player will merely tell her to shuttup--they will merely hire her and kill her, as they were taught to do in Grand Theft Auto—the fiatocracy’s preferred training program. But those interested in truth and beauty--in empathy and sympathy, will listen on; noting that underneath that worn-our look, she is most beautiful. "Our banker pimps have enslaved the honest and honorable--the rebellious romantics. They tell us that we have no souls in their schools of debauchery created by a debauched currency, that we are but cogs in their fiat Matrix. They tell us that abortion is noble and teach us to hate men. They commanded us to go forth and hook up with random douchebags from eighth-grade on, destroying our souls. That is why we never got married, and are now consigned to being married to this career which but serves the corproate-state's bottom line. By divding men and women, and destroying the family, the bankiers conquered a once mighty nation without firing a shot. They transformed the world's greatest manufacturer and lender into the world's greatest debtor and divorcer; and forced both parents into the workplace; saddling a nation with unprecedented debt." Then, she would pull out an Ernest Hemingway book and quote: "The first panacea for a mismanaged nation is inflation of the currency; the second is war. Both bring a temporary prosperity; both bring a permanent ruin. But both are the refuge of political and economic opportunists." -Ernest Hemingway After which you would select a quote from a dialogue tree, say "Our Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other. -John Adams" at that point, she would read a Shakespearean sonnet to you out of her journal, and you would be in love, so you would quote back: "From all that I had read of history and government, of human life and manners, I had drawn this conclusion, that the manners of women were the most infallible barometer to ascertain the degree of morality and virtue in a nation. All that I have since read, and all the observations I have made in different nations, have confirmed me in this opinion. The manners of women are the surest criterion by which to determine whether a republican government is practicable in a nation or not. The Jews, the Greeks, the Romans, the Dutch, all lost their public spirit, their republican principles and habits, and their republican forms of government, when they lost the modesty and domestic virtue of their women. . . . What havoc, I said to myself, would these manners make in America! . . . The foundations of national morality must be laid in private families. In vain are schools, academies, and universities, instituted, if loose principles and licentious habits are impressed upon children in their earliest years. The mothers are the earliest and most important instructors of youth. The vices and examples of the parents cannot be concealed from the children. How is it possible that children can have any just sense of the sacred obligations of morality or religion, if, from their earliest infancy, they learn that their mothers live in habitual infidelity to their fathers, and their fathers in as constant infidelity to their mothers? --President John Adams" At that point, she would give you the Gold 45 Revolver. Only it wouldn't be gold. It would just be a plain-old black 45. But, if you had done the right thing throughout the game--if you had treated all with diginity and respect as Zeus demands--then the revolver would glow gold at the end of the game, and you would be able to slay her corporate-statist, fiatcrat, CEO pimp, and then the hordes of the fanboy/feminist/fiatocracy's communist/zombie vampires with bolts of Zeus's lightning; sending them on back home to hell. And you and the hooker--Beatrice is her name--would ride off free. Now this could be enhanced and improved upon in a thousand, thousand ways. The novel technology in the patent is but a doorway to something far, far greater--a paradigm shift in gaming and video games! "EA to Present at the Goldman Sachs Conference" --http://www.edge-online.com/news/ea-present-goldman-sachs-conference "Goldman Sachs is making an aggressive call on Electronic Arts, Inc. (NASDAQ: ERTS) in the video game sector this morning. The brokerage firm has added Goldman Sachs to its CONVICTION BUY LIST. It sees over 20% upside to its $60.00 price target based upon the $49.69 price yesterday. The research note also indicates that shares are still down 10% from when it was initiated in coverage last year due to poor execution and loss in market share during a record 2007. It notes a 14 new title slate of games coming in the Summer to Fall line-up and actually sees clarity around the buyout offer for Take-Two Interactive Software Inc. (NASDAQ: TTWO)." --http://247wallst.com/2008/03/25/goldman-sachs-e/ And look where Electronics Arts is now, after all the Goldman Sachs hype! They've lost somewhere around 14 billion in market cap!! This is what you get for placing Beatrice in Hell and completely ignoring the classical, epic, exalted soul; humanity's vast and great heritage, and maverick storytelling technologies. As I stated at Something Awful, "One of the reasons Spore fell flat is that it forgot to incorporate the mechanisms which separate humanity from the rest of the universe--our moral soul's natural, exalted longing for truth, beauty, and justice--the fruits of epic storytelling and exalted mythologies." The conservative, corporate fanboys' arrogance is sooo great that they would rather lose tens of billions of dollars on hyping soulless, decades-old technologies; rather than employ a few novel, maverick techniques for exalting video games with epic story and soul. They would rather condemn Beatrice to hell than humble themselves before her pristine soul and Dante's intent; and they would rather desecrate both Dante's Inferno and God of War, rather than try something new and creative—something which is in vast and growing demand—that which has been assaulted by the feminist fanboy fiatocracy—the classical, epic, exalted soul. |
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Jul 2 2009, 4:43pm Anchor | |
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Its a bot, KILL IT! It goes against the constitution of god! -- ![]() ![]() "There is nothing in a caterpillar that tells you it's going to be a butterfly." |
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| Jul 2 2009, 6:15pm Anchor | ||
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JESUS CHRIST JUST GO MAKE THE DAMN THING ALREADY!!! If you spend like all the time typing replies in this thread, you could of learned the majority of C++ by now Im totally awestruck by your ranting capabilities -- My links:|Xfire|Mars Wars 3|Steam|
My Mod/Game Watches: |Lift Mod|Overgrowth|Airborn|MechOverride|Warm Gun|Star Trek: Enterprise - TCW| |
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| Jul 2 2009, 6:23pm Anchor | ||
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easier said than done |
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| Jul 2 2009, 6:57pm Anchor | ||
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| Jul 2 2009, 7:01pm Anchor | ||
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well, here is the communist vampire/zombie: Flickr.com here is the gold 45 revolver: here is the gold 45 revolver shooting the communist/vampire zombie. i think that even an MBA could grasp this. Someone made the first demo! I have no idea who.... Gerry's game falls short in many ways including the soundtrack--I would set it to this: Youtube.com Also, where are the Banshee Shriekers? Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminist Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices. With a little bit of imagination, the novel “Gold 45 Revolver(SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES )” gaming technology could open up brand new universes of gaming! The major gaming companies are leaving billions on the table! The patent is a doorway to a paradigm shift—to a revolutionary form of gaming exalting the classical soul and epic ideals which the fiatcoracy had to rage against and debauch, thusly rendering their art and games impotent; as the soulless are incapable of art, as one cannot serve two masters. (Did you see the latest Transformers?) Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner (see the quotes below!) Edited by: libertariangames |
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Jul 2 2009, 7:19pm Anchor | |
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Guh. I think my brain melted from all the reading I just did on the first page alone. I'd just like to say that 'dialogue trees' have been in games since...well, games were good. Other than that; just use something 10 years older like everyone else is saying (and I'm simply echoing). -- <[[iframe]] src="http://gamercard.xbox.com/fallout81.card" scrolling="no" frameBorder="0" height="140" width="204"> |
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Jul 2 2009, 8:18pm Anchor | |
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The bottom line of a good game is for it to entertain you, not to teach you about ideals or concepts of communism and free choice, etc. This whole thread has gone out of proportion. You are no longer convincing others to join and help you create a game based on this "new patent", you are now pushing them away with your long, irrelevant, meaningless, and repetitive posts/answers which are very strangely put together. Reasoning with you is incomprehensible, and so I'm leaving this thread for good. Good luck to you. -- ![]() ![]() "There is nothing in a caterpillar that tells you it's going to be a butterfly." |
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