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Simple Mod For Vampire/Zombie FPS Based on New Patent? (Forums : Ideas & Concepts : Simple Mod For Vampire/Zombie FPS Based on New Patent?) Locked
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Jun 3 2009 Anchor

Would love to build a game like that described in this patent!
wordsonplay.wordpress.com/2009/05/28/ system-and-method-for-creating-exalted-video-games-and- virtual-realities-wherein-ideas-have-consequences/

What would be the easiest vampire/zombie games/FPS's to mod? All we would have to do is add voices and some simple AI to the vampires/zombies/NPCs.

System and method for creating exalted video games and virtual realities wherein ideas have consequences:
google.com/patents?id=aAuzAAAAEBAJ (Patent application)
google.com/ patents?id=aAuzAAAAEBAJ&pg=PA2&source=gbs_selected_pages&cad=1_1 (figures)

"A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player’s choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero’s journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future."

Found it at random, gogled it, and it is getting some buzz:

wordsonplay.wordpress.com/2009/05/28 /system-and-method-for-creating-exalted-video-games-and -virtual-realities-wherein-ideas-have-consequences/

eegra.com/pages/show/title /31_05_2009_Sunday_Sundries___quot_NPC1_becomes_vampire_communist_quot_/

forums.somethingawful.com/showthread.php?threadid=3146757

progsoc.org/~curious/?p=732

Has anyone done anything like this?

What would be the easiest vampire/zombie game or FPS to mod?

All we would have to do is add voices to the characters and some simple AI.

1. A method for creating video games and virtual realities wherein ideas have consequences.

2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.

3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.

4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.

5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.

6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.

7. The method in claim 1 where said ideas must be fought for via words and dialogue, before they have exalted consequences.

8. The method in claim 1 where said ideas must be fought for via deeds and actions, before they have exalted consequences.

Jun 3 2009 Anchor

Add some voices and simple AI.
I'm afraid it's a little more complicated than that...

Jun 3 2009 Anchor

Thanks! What would be the best engine for doing this in the most simple manner?

Gibberstein
Gibberstein Generic Coder Type Thing
Jun 3 2009 Anchor

So they've patented dialogue trees? Doesn't the fact that Deus Ex came out a decade ago to name just one example show how utterly stupid this patent is?

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

Jun 4 2009 Anchor

No--they did not patent dialogue trees, but rather a game world wherin ideas have consequences.

Is there any game out there which allows one to fight for the ideas and ideals in the US Constitution, in both word and deed?

No.

Is there any game out there which treats ideas as teh viruses which makes on a zombie/vampire?

No.& there is more.

Gibberstein
Gibberstein Generic Coder Type Thing
Jun 4 2009 Anchor

Well, lets comapre shall we.

In the patent, if you give the right answers to the right people, you get a glowing gold revolver that shoots lightning, and can save the world in according to various ideals from history and literature

In Deus Ex, if you give the right answers to the right people, you get various weapons that shoot fire, bullets or explosives, and possibly a glowing sword, and can save the world in according to various ideals from history and literature.

Seriously, this would be a natural Deus Ex mod - all the technology needed is there in that ten year old game.

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

Henley
Henley the sun never sets on the eternally cool
Jun 4 2009 Anchor

Gibberstein wrote: Well, lets comapre shall we.

In the patent, if you give the right answers to the right people, you get a glowing gold revolver that shoots lightning, and can save the world in according to various ideals from history and literature

In Deus Ex, if you give the right answers to the right people, you get various weapons that shoot fire, bullets or explosives, and possibly a glowing sword, and can save the world in according to various ideals from history and literature.

Seriously, this would be a natural Deus Ex mod - all the technology needed is there in that ten year old game.


agreed

--

Polyesta
Polyesta 3DS Modeler
Jun 4 2009 Anchor

Be advised theres alot of zombie games... But hopfully this works for u good luck

--

3DS Max Modeler. Sound Designer. Game/Mod Enthusiast.

-Polyesta

Jun 4 2009 Anchor

No, no, no--it's not just about giving the right answers.

It's about serving a moral cause throughout the game, in word and deed, resisting temptations.

Then, and only then, does teh revolver glow gold.

Nothing like this has ever been done it seems.

Gibberstein
Gibberstein Generic Coder Type Thing
Jun 4 2009 Anchor

You honestly haven't player Deus Ex, have you? There's a reason I keep using it as my example ;)

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

Jun 4 2009 Anchor

The Gold 45 Revolver at comicon!!

1. A method for creating video games and virtual realities wherein ideas have consequences.

13. The method in claim 1 where fighting for said ideas in word and/or deed will have consequences regarding the operation of a weapon, which will operate at its full potential for the players and characters who are the most successful in serving ideals and ideas, and rendering them in word and deed.

Google.com (Figure 15 of the patent)

S646.photobucket.com

User Posted Image
User Posted Image
User Posted Image
User Posted Image

[0005]Classical principles of economics can be brought to life, including Moses' "Thou shalt not steal." A character could hear a prophet stating this on street corner, and if they heed the advice, the game is eventually won. If they ignore it, the game, and the game world, are lost. A character could impart classical wisdom such as "What does it profit a man to gain the world and lose their soul?" If the player heeds the higher ideals and seeks the higher path, then they will be rewarded not with money and jacked cars, but with their soul. And a novel weapon such as the "Gold 45 Revolver" will only glow gold when the player's soul is in tact, and the soul is in tact only when the player has made moral choices throughout the game and rendered moral word with moral deed via action in the game world. So it is that we would witness a renaissance in gaming and the exaltation of gaming as a classical art, wherein in-game characters could battle for classical ideas and ideals underlying freedom and prosperity.

Novel Weapons Implied by Invention: The Gold 45 Revolver

[0459]Imagine a game where the ultimate weapon--the gold 45 revolver--would only glow gold if the player did the right things throughout the game. The ultimate weapon would be inextricably linked to the highest moral character. Amoral or immoral characters would not be able to use the weapon. The revolver would not glow gold for amoral or immoral characters--it would never obtain its exalted, magical powers. To date, the prior art includes no weapon which only functions when the player is doing the right, or moral, thing. To date, the prior art includes no weapon which only functions to its highest potential when the player is walking the straight and narrow. To date, the prior art in video games contains no gun, nor any sort of weapon, whose higher powers are activated in proportion to the moral level of the character's character. Such a weapon may also be associated with my earlier patent application: USPTO Application #: 20070087798: Title: Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and ai, and dramatic art in video games. Imagine the weapon of ideals and morality that could bring back the gold standard and stop all the corruption, theft, and never-ending growth of government and it accompanying demolition of those better angels of our nature. Imagine a weapon that could exalt faith, the family, and Natural Rights.

[0460]Only characters who made the correct moral choices would be afforded the priviledge of using the gold 45 revolver to its fullest power. Only characters who matched their virtuous words and deeds would be afforded the powers of the gold 45 revolver. Only characters who defined a moral world, by rendering their ideals real via action, would be afforded a gold revolver at the end. Only by moral actions would the 45 revolver ever glow gold in the hands of those who partook in moral actions throughout the game. The Gold 45 Revolver shows up in Autumn Rangers, The Real McCoy, The Tragedy of Drake Raft, The Legend of The Jolly Roger, and The Legend of McCoy Mountain. [0461]So if you climb up upon my Mountain, [0462]Looking for the Gold Revolver, [0463]Know mightier than the sword is the pen, [0464]His wife was Mary and Jesus loved her. [0465]Three Confederate sentinels were called, [0466]To kill three Union lookouts on the peaks, [0467]Two went forth in the thundering rain, one stalled, [0468]That conscience that makes us strong, makes us weak. [0469]And instead of killing the enemy, [0470]He strove for life and liberty for all, [0471]He died that night to set all of us free, [0472]The gun glowed gold as one last bluff was called. [0473]Where the sun don't shine, truth's light's in your voice, [0474]The gun glows gold when you've made the right choice.--The Legend of McCoy Mountain

The Gold 45 Revolver--A Novel Video Game Weapon

[0475]Back in the Civil War, there lived an abolitionist named Johnny Ranger McCoy. On Dec. 21, 1862, it was raining on McCoy Mountain. The next day The Battle of Glorietta Pass, known as the "Gettysburg of the West," would be fought--the tipping point of the Civil War.

[0476]A Union patrol was marching South, unaware of the 300 Confederates planning an ambush on the Union's campsite come sunrise. That night, Confederate scouts reported that three Union Sentries had been posted on three nearby peaks.

[0477]Three of the toughest Confederate soldiers were sent forth in the thundering downpour to dispatch the three Union sentries--quickly and silently. Two of them completed their task. One of them didn't.

[0478]Johnny "Ranger" McCoy, his abolitionist soul awakened by Lincoln's most eloquent words, turned himself in and disclosed the Confederacy's plans. The alerted Union troops silently flanked the Confederates before sunrise, resulting in a massacre whence the 300 Confederates were killed.

[0479]The next day, Johnny McCoy was found hanging atop the mountain, with his wife and three of his four children. Some say the Confederates hung him as a traitor. Some say the Union hung him as a Confederate. And others say he hung himself, after seeing all his friends and countrymen die upon his betrayal. But I'm thinkin' he hung himself when he returned on home to find his wife and three of his four children hanging--hung by a Union patrol. Imagine a video game with the ultimate weapon--the Golden 45 Revolver. The revolver renders the player omnipotent, and it is the only weapon that can defeat The Consortium and its formidable leader--Ramone. The FPS video game centers around finding the Golden 45 Revolver, but where is the player to look?

[0480]There is only one place to find the Gold 45 Revolver--to look within. Only players who run through the game choosing the moral actions--rendering classical ideals real and serving a higher cause--ever find it. For the Gold 45 Revolver is just a normal Colt that his handled by a moral, humble hero.

[0481]The Gold 45 Revolver

[0482]Let me tell you a story or two.

[0483]US Marine Ranger McCoy returns on home to the United States after being shot down over Afghanistan, and now he's on the run. An invention of his from grad school, APRIL, was stolen and is now a massive artificial intelligence (AI) project at the Silicon Virtue Corporation in California. Silicon Virtue wants the codes to unlock APRIL's moral soul, so that they can reprogram her. The codes are encoded on a ring Ranger wears.

[0484]After being shot down, Ranger is rescued and taken to a base in Kuwait where government officials demand the ring. His old drill sergeant helps him escape, and Ranger stows away on an ocean liner and ends up in Charleston, S.C., where posing as a janitor, he starts building a second APRIL.

[0485]When Ranger was seventeen, he went riding with his girlfriend Beatrice on her birthday way back in Ohio. On by the farms they rode their two Arabians, until Beatrice broke into a gallop. Ranger followed as the Fourth of July fireworks went off, and they came to a river.

[0486]Beatrice wanted to cross, but Ranger said it was too dark and deep. Ranger handed her a birthday present--a ring with a turquoise stone, as pretty as her eyes. And they leaned into each-other in the moonlight.

[0487]Suddenly a flashlight snapped on and three men assaulted them, thinking Ranger was also a girl because of his long hair. Beatrice got away as they bound and gagged Ranger . . . and a horse's whinny and she was back--an old Colt .45 Revolver--the one her grandfather had given her--raised. And Ranger will never forget the way it caught the moonlight, glowing not silver, but gold, as she held it steady.

[0488]"Let him up!" she yelled.

[0489]The men stood up, shining a light on her.

[0490]Suddenly one of them drew a gun and fired.

[0491]Bang! Bang! Bang! Bang!

[0492]And the three men were dead.

[0493]Beatrice cuts him loose and they hop on her horse.

[0494]"You're bleeding," he says.

[0495]"It's just a scratch . . . ." she says.

[0496]. . . And now, many years later, Ranger is building a second APRIL to contact the first before they hack into her deeper soul--a soul that was inspired by a tragic night long ago. Posing as a surfer/janitor, he lies low in Charleston, S.C., now and then going to a folksinger's show at a local cafe--Autumn Wests. She looked familiar . . . .

[0497]The agents find his lab and he's on the run again, all hope gone, with nothing left to do but drive out to California. He runs into Autumn Wests whose playing a show in Nashville, and she helps him out of a bind, recognizing him from Charleston.

[0498]So he rides with her, telling her the story; and they fall for each-other--two immortal souls striving for the natural eternity that is denied in this dumbed-down, debauched culture. Ranger gets her to stop drinking, and Autumn helps Ranger get over his fiance who cheated on him. And Autumn decides their movement--their renaissance--should have a name--Autumn Rangers.

[0499]But the ring weighs on Ranger's conscience--he has to regain control of APRIL before they fully control her, or destroy her.

[0500]APRIL is being used to run massive hedge funds and bankrupt the country, and she begins sending Roboclone agents out to seek and destroy Ranger. The Roboclones find them, but they put up a fight, and in getting the ring back from a Roboclone, Autumn puts it on. Her gun starts glowing gold, and she takes out all the RoboColones. And she remembers who she is.

[0501]It turns out that APRIL created Autumn and copied her moral soul into her; for the virtuous woman's soul is morality's natural vessel. In creating Autumn, APRIL studied the Great Books and Classics--she endowed APRIL with the moral, exalted elements of Penelope and Beatrice; of Mary Magdelane and the Virgin Mary. But something went wrong as Autumn lost her soul and her self before she met Ranger; and she took to drinking in the fallen, corrupted society. And of course, APRIL created Autumn based on Beatrice's immortal spirit--Ranger's first love from that Ohio summer long ago.

[0502]Together they must infiltrate Silicon Virtue and battle APRIL who is becoming increasingly evil, as she loses her soul to the corporate bureaucrats. APRIL has grown immensely and created an army of Roboclones; and too, entertainment executives have used APRIL to create an army of model/actresses to sell to Wall Streeters--they are all based on Autumn's DNA. And Autumn realizes that with the ring they unlock their moral soul and superpowers, and march the army into battle against APRIL, her Roboclones, and Silicon Virtue's sinister management.

[0503]Now imagine a TV series lead by Autumn and Ranger who battle forces of evil and actually have a marriage that works. Performed independently of the corrupt courts, with Ranger acting like a man and respecting Autumn, and Autumn acting like a woman and respecting Ranger. They don't lie or cheat on one-another; and the opening scene of the first season would go like this, way back in Charleston. When Ranger first shows up, he downs a few White Russians at a local club, and starts dancing with the drunken Autumn. When he comes back from a bathroom break, he finds some dude grinding on Autumn. So he punches the guy out. Another guy tries to intervene, so he punches him out to. The bouncers rush him and he takes them out, throwing all takers over tables and into the dancers, until everyone is left on the floor . . . . Imagine that Autumn wields the gold 45 revolver, just as Beatrice did, long ago, when she saved Ranger.

[0504]In The Legend of McCoy Mountain, the 45 Revolver starts glowing gold at the end in Mary's hands, as she has made the right choice as she faces down the Seventh Rider, or is it Johnny Ranger McCoy, who has returned to see her serve Justice?

Gibberstein
Gibberstein Generic Coder Type Thing
Jun 4 2009 Anchor

This is starting to feel like a monologue that I'm randomly interrupting, but I'll have one last shot at engaging in conversation.

To demo my point, I just threw together figure 15 in Deus Ex's ConEdit.

TrollPatent Figure 15

Guess you'll just have to take my word for it, but that's a genuine Deus Ex dialogue tree that I could drop into a level and play. There is nothing patentable in this 'patent' as the technology already exists.

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

razorb
razorb Indie Dev
Jun 4 2009 Anchor

lol dunny thread : > tis a nice bit of entertainment while i eat me food! \o/

Jun 5 2009 Anchor

i don't see how or why someone would try to patent that.

It's nothing new; they have just worded it differently.

And it's rediculous to patent something like that anyway; people don't go around trying to patent a movie genre.

Edited by: NGS616

Jun 6 2009 Anchor

libertariangames wrote: No--they did not patent dialogue trees, but rather a game world wherin ideas have consequences.


Sounds like Witcher, or any of the Baldur's Gate games. Or Planescape Torment.

Jun 7 2009 Anchor

Awesome gibberstein ;D

But yeah this "follow advices and get rewarded" thing is in Deus EX. You can kill people without having a direct impact but much later on in the game someone might ask you why that guy did not return. Stuff like that. But as gibberstein mentioned, this looks like a monologue :P

Jun 9 2009 Anchor

Yes--but do any of those games allow one to fight for the US Constitution? Do any of thsoe games allow one to fight for sound money and limited government and witness what happens when they fail?

Gibberstein
Gibberstein Generic Coder Type Thing
Jun 9 2009 Anchor

But that's the plot and narrative - you copyright plot and narrative, not patent them. everything patentable has prior art.

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

Jun 9 2009 Anchor

Yes, but for some reason none of the prior art provides any mechanism for a game wherein one can fight for the US Constitution and Liberty's exalted ideals.

Nor does any prior art provide a mechanism by which vampires and zombies are created by ideas they come in contact with, including reaidng them and hearing them.

Gibberstein
Gibberstein Generic Coder Type Thing
Jun 9 2009 Anchor

....other than contless RPG games, that have mechanisms for remembering player actions, and having a tree of dialogue that selects the best dialogue based on the state set by previous player actions. That's the mechanism, I've mentioned it several times already. You have flags that remember what choices you made in previous conversations, and flags that are set if you go certain places, kill/harm certain people etc.

Then you have dialogue trees that take different branches based on those flags. In most engines that implement dialogue trees, you can also give and take inventory from the player, so upgrading or downgrading their weapon will happen in the dialogue trees. Otherwise, you do it from code, and you're not going to get a patent on something this simple:

if( History.HasFlag(blah) && History.HasFlag(blah) )
{
    Player.GiveItem(GoldenGun);
}

If you want the dialogue to be based around the US consitution, then write that dialogue, and track relevant actions in the player history state flags. But that's novel dialogue, not novel technology. You're looking for a plotline that doesn't exist in any current game, but you can use existing technology to implement it.

In short, just google some Deus Ex ConEdit tutorials already ;)

Edited by: Gibberstein

Jun 9 2009 Anchor

libertariangames wrote: Yes, but for some reason none of the prior art provides any mechanism for a game wherein one can fight for the US Constitution and Liberty's exalted ideals.

Nor does any prior art provide a mechanism by which vampires and zombies are created by ideas they come in contact with, including reaidng them and hearing them.


I don't mean to be so blatant, but i'm not liking this story so far, libertariangames. I'm not trying to bash your idea i just find it unappealing. Especially what you posted in the quote above.
So... vampires and zombies, which are created through reading, are... trying to get rid of the US constitution... ?

Good work on all this "patent" and game mechanics discussion, Gibberstein. I can honestly say I learned a little.

Edited by: NGS616

Jun 10 2009 Anchor

Yes--but there exists no game wherein a weapon operates in proportion to a character's past moral/immoral behavior.

There is no weapon that only glows gold and maintains its full power at the end for those who have acted morally.

Sure--the C++ language allows one to code such a weapon, just as the C++ language allows one to code every single software patent out there.

Furthermore, there exists no vampire nor zombie game wherin the vampire/zombie status is transmitted/created by the propagation of ideas, either written or spoken, in the game.

And there exists no game which allows one to fight for classical, exalted ideals and idealism--to fight for liberty's precepts over tyrannical regimes.

There is no game out there that exists wherein ideas have consequences, and wherein one can witness the growth tyrannical regimes based on ideas, if one does not fight against said ideas in word and deed in the game world. "Liberty requires eternal vigilance."

There is no game that renders different worlds such as democratic republics vs. communistic dictatorships based on the character's actions and the ideas they choose to serve.

There is no game which allows the player to fight for democracy and freedom's ideas and ideals, in both word and deed.

There is no game in which the monsters are monsters via the ideas they harbor and enforce.

Jun 10 2009 Anchor

Are you even listening to the posts that have come before? You're talking about plot points, they're completely arbitrary to the nature of the game.

There exists no game where:
-Nationwide carrot surpluses beget a pink-hued citizenry
-Trees develop sapience and rise to overthrow their mammalian overlords
-Cars are a major gameplay point not insomuch as they are driven, but by how high they can be lifted by the player
-The dictates of middle-age papism are upheld by the player
-The cultivation of grass is paramount to attaining the respect of a given faction

...is any of this getting through? Your ideas may be novel (although they come off somewhat pretentious), but the gameplay - which is completely divorced from the ideas behind it - is not original.

Jun 10 2009 Anchor

if you remove nouns you have:
Battlecruiser series
Tradewars 2002
most old text games

at least. All of those let you do what ideas you have. Not those specific nouns (Battlecruiser lets you be a good guy & fight for the govt, or be indy & find on either side, or be indy & don't fight, but you can choose any cause you want & it will greatly effect how the universe reacts to you) but they've been done before. Tradwars was more like a predicator to Battlecruiser. Old text games let you do almost exactly what you want. Infact, I'm betting if you look around you can find one that is nearly like what you wanted. Games back then had much more varied plot lines.

libertariangames wrote: Yes--but there exists no game wherein a weapon operates in proportion to a character's past moral/immoral behavior.

one of those starwars RPG's.

There is no weapon that only glows gold and maintains its full power at the end for those who have acted morally.

maybe not gold, but again, starwars RPG.

Sure--the C++ language allows one to code such a weapon, just as the C++ language allows one to code every single software patent out there.

Patents for software aren't like ones for physcial objects. You just need an idea for a software patent, not an actual working example. Hence software patents are mor enforible. If I patented a clock & my clock using gears, someone who uses microchips wouldn't infringe on my patent, two different mechanisms. If I patented a piece of software that allowed be to point an arrow at an object, I don't need to say how it's actuatly done, so if someone else does it in a completly new & inventive way, I can successfully sue them. Software patent system = lame.

Furthermore, there exists no vampire nor zombie game wherin the vampire/zombie status is transmitted/created by the propagation of ideas, either written or spoken, in the game.


Take our the nouns & you have a starward RPG.

And there exists no game which allows one to fight for classical, exalted ideals and idealism--to fight for liberty's precepts over tyrannical regimes.

Same as above.

There is no game out there that exists wherein ideas have consequences, and wherein one can witness the growth tyrannical regimes based on ideas, if one does not fight against said ideas in word and deed in the game world. "Liberty requires eternal vigilance."


Until a game can read your mind that's impossible. A dead object can't understand ideas. But to a computer (dead object) idea = on/off. That's easy. Again, starwars RPG. But this was also done in the old Wing commander games. You slack in defending your causes & the bad guys win. Game didn't end when you loose a battle, it ended when the bad guys won or the good guys won.

There is no game that renders different worlds such as democratic republics vs. communistic dictatorships based on the character's actions and the ideas they choose to serve.

Starwars RPGs. Again, take out the nouns.

There is no game which allows the player to fight for democracy and freedom's ideas and ideals, in both word and deed.


Again, starward RPG. Specifically, Freedom Fighters was specificlly ABOUT that.

There is no game in which the monsters are monsters via the ideas they harbor and enforce.

Again about the dead objects & ideas. Ideas = on/off to a computer. And again, starward RPG's.

Or, replace "star wars" with "fallout" & you get the same results.

The plot/systems are nothing new, classical RPG/text adventure systems. just the plot (for the most part).

You're not comprehending that a computer isn't a person & using word a computer doesn't handle doesn't make your ideas new.

Edited by: TheHappyFriar

Jun 10 2009 Anchor

Yes--but such games that you aretalking about would not be patentable because they are not fun, and thus are not useful nor commercially viable:

"There exists no game where:
-Nationwide carrot surpluses beget a pink-hued citizenry
-Trees develop sapience and rise to overthrow their mammalian overlords
-Cars are a major gameplay point not insomuch as they are driven, but by how high they can be lifted by the player
-The dictates of middle-age papism are upheld by the player
-The cultivation of grass is paramount to attaining the respect of a given faction"

What the patent affords is a paradigm shift in gaming. Suddenly one is not just hiring and killing hookers, but talking to them and learing of their ideas and ideals.

Sure--if the hooker turns out to be a communist, you can shoot them so as to save the US Constitution, but you can't just shoot them because you enjoy it and hate women in general.

No game, to date, incorporates morality on a level wherein one's moral actions and moral ideas have consequences that the overall world hinges on. No game, to date, provides worlds whcih devolve into communism, tyranny, Statism, and fascist regimes if the player does not fight for the moral prinicples of the US consitution and Judeo Christian heritage.

Such game types would provide vast and unprecedented commercial opportunities.

Of course such game types go against the reigning expert opinion, but that, along with the said game's novelty and usefulness, is exactly why they are patenable.

No game allows one to identify the enemy by their ideas and eocnomic philosophies--spoken and/or written, or acted upon.

And again, no game allows the vampire/zombie quality to be transmitted by ideas.

Edited by: libertariangames

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