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Serious team building (Forums : Recruiting & Resumes : Serious team building) Locked
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Jun 9 2010 Anchor

(no money to earn here, can depend on you)

Hi there, I am currently looking to build a team for some projects, that's not the ideas that lack but the manpower, as usual.

The objective here is to get to work with motivated people, starting by an average flash game up to bigger projects involving better engines for more advanced gaming (games are already planned).
Mmh yes, great, but why starting by a flash game instead of directly jumping in? Heck, to see if we even are good at making video games! Yes, the aim here is too see if we can handle an at least simple production and if the players will like our products, providing us also the possibility to have a fan base to rely on for our first big games.
Hell yeah that sounds great but what about you? I just left from a 1 year game designer formation, before going in I already knew more than half of the strings they had to teach us. So beside the fact that I am a nuclear ideas power plant, I am professional, constantly close to the team members in the works, reactive, hell of good at balancing games and more. By the way as you guessed I am a game designer.
We can do great things together.

involved persons :
-Dimsane (3d/2d artist)
-myself

Needed staff :
Programmer (argh those people are really valuable)
Artistic director/lead artist
level designer
2D artist

optional :
sound designer
music composer
game designer(*)

further needed :
3D artist

and now for the actual project :

Principal features :
-build your vehicle with a large choice of parts which all have advantages and disadvantages and fight with it against other random built vehicles.
-Scavenge the parts of fallen opponents (possibly in a minigame or trough menus). Choices to be made (limited hangar/garage space)
-a vast array or items
-diverse environments
-map events (lava blow-outs, meteor storms, destructible bridges...)

engine : Flash or equivalent (maybe a more advanced version if we are doing good together and/or if the players are seduced)
camera : top view
controls : mouse for aiming purpose, shooting, keyboard for movement and other

no story yet (who cares anyway)
art : futurist, post apocalyptic
music : rock, electro

vehicle parts :

body (self explicit)
-hull hit points
-mass
-size
-motion system slots
-engine slots
-turret slots
-gun slots
-armour plating slots

motion system (wheels, tracks...)
-hit points
-min/max energy needs (for varied speeds)
-mass
-terrain types
-average speed given
-armour plating slots

engine
-energy output
-max energy
-type of energy produced
-mass
-size
-charging speed

turret
-turning angle
-turning speed
-energy needed
-hull hit points
-mass
-size
-gun slots
-armour plating slots

guns
-damage
-weapon type (rockets, lasers, gauss, bullets, shells...)
-energy used (for energy weapons or stuff like auto-loading)
-range
-mass
-type of gun (long canon, auto sentry, gunner operated...)
-additional effect
-armour piercing scale

armour plating
-armour rating
-protection type (force & weakness against x type of weapon)
-mass

Further details are part of the game design document.

(*) game designer : you will have to pass a very little test where I can ensure your skills and the most important, that we have the same vision of what the gaming experience should be (~hardcore).

Edited by: SPTX

Jun 9 2010 Anchor

Lets see some of your and Dimsane's work.

I don't think this post is enough. Anyone can write that up.

It's all about execution. People need to see you can do it.

Edited by: NGS616

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