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Seeking Producer/Game Designer (Forums : Recruiting & Resumes : Seeking Producer/Game Designer) Locked
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lancer611
lancer611 Professional Software Developer
Jul 7 2011 Anchor

FILLED
Producer/Game designer

Requirements:
-Professional experience in the game industry OR extensive modding/indie dev experience.
-Work samples or known reputation
-Very good communication skills
-Very good administrative skills
-Leadership traits

Responsibilities:
Gameplay and design, balancing, bug testing, prioritization, write documents (story, GDD, game pitch), HR, PR, media updates and team management together with art and code leads.

Those that apply and meet the requirements will be given a casual skype text/chat interview. Assuming that goes well, we will then grant access to our (preliminary) gdd and dev forum to help the interviewee decide if this project is a fit for him/her.

Here is some info about us and what we are doing:
We are currently a team of 3 on the tail end of pre-production. We are going to keep the team small (preferably <= 6), and the scope of the project kept small as well. We will only recruit highly skilled and/or experienced team members.

Our main goal is simply to complete a fun and playable 3D game. Our long-term goal is to release the game on Desura or similiar service, and one of our short-term goals is to have a prototype within a few weeks.

Current team:
Andy - Concept artist

  • 4 years experience freelance illustration and production art
  • Portfolio: Blackburnart.carbonmade.com
  • Background and education in traditional painting and 3d game art

Lance - Lead programmer

  • 4 years professional software development, including an internship at NASA
  • Strong experience with 6+ programming languages, database design and development, graphical development, web development, networking, distributed/parallel developement
  • Strong familiarity with UDK engine and unrealscript
  • Very strong math, physics, and analytic skills

Martin - Lead artist

  • 2 years experience working in game development teams and with 3D art. 6 months experience working on a AAA-title (Renegade Ops, Avalanche Studios). 5+ years experience with pixel graphics (Photoshop/2D), graphical design and web design. Basic skills in game design, level design, animation/rigging and vector graphics. Previous experience working with modding for the source engine.
  • Portfolio: Martin.dahlin.net (currently offline due to recent floodings in Copenhagen, check instead: Moddb.com)
  • Very strong administrative and analytical skills. Critical mind with a preference of "outside the box" -thinking


About the game:
It's a single player FPPP (First-person Puzzle Platformer) with a unique gameplay that currently does not exist in any 3D game as far as we know. The environment will have a clean minimalistic sci-fi art style and there will be plenty of different puzzle elements gradually being introduced to the player.

Right now we do not want to share too much because we want to hold on to it for the demonstration of our prototype. We will also be looking for 2-3 more people when we get to that stage in the production.

Edited by: lancer611

Jul 9 2011 Anchor

Is this a paid position? If yes what is the salaray?

Nightshade
Nightshade Senior Technical Artist
Jul 9 2011 Anchor

Not a paid position.
Also we might have found our candidate already. But if anyone is still interested then they need to hurry.

--

Senior Technical Artist @ Massive - a Ubisoft studio
Portfolio | LinkedIn

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