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RPG/HACK/FIGHTER | Locked | |
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Dec 9 2013 Anchor | ||
Hey Guys, I've been playing fighting games on and off for some time, it's just something different every now and then. I've had a concept for some time now, that really came about after playing Demon Souls. I'd love to see a fighter that has a stamina mechanic; this depletes as you attack and defend. I'd love to see a fighter that has a gear and inventory system, that has a weight system. Much the same as making a character in Soul Calibur, you can adopt a style of another pre-existing character. For example, a katana wielding character would have access to 3 appropriate stances. I think this would result in a ranged approach to gameplay, as opposed to punish and continually juggle. Punishing would be more painful in this though, as attacking an opponent lowers Stamina, and therefore leaves you with lowered defence. Grapples would depend on your stamina to preform. Blocking reduces Stamina more or less the same speed as attacking, but the longer you attack with no stamina the longer it takes to replenish. You'd have matches where people are actually concerned to attack, or be attacked by an opponent. Basically I'd like to see a Bushido Blade, Demon/Dark Souls, Tekken, Soul Calibur hybrid Anyone know any similar? If so, does this mechanic work? |
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