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Poll: Good idea? (39 votes)
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RPG surival game (Forums : Suggestions : RPG surival game) Locked
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Jun 4 2013, 4:56am Anchor

I'm working on designing an RPG surival game as realistic as possible.
I currently have these features in mind:
Realistic Weather that affects you,
diseases,
a full body for every in-game creature (organs, muscles etc( Will be able to make muscles stronger/weaker depending on training)).
island map with mountains, forests, plains etc. ,
ores to be mined (ideas on how and wich would be appreciated),
resource gathering and refining,
Diaries found in abandoned huts/mines that will be automatically updated once you discover new things (one for every proffesion/skill tree),
dynamite!,
bandits,
ageing system for everything (no idea how i'm gonna do this though),
dungeons?,
villages,
marriage,
the ability to reincarnate into one of your children (if you have them),
erosion?
custom weapons,
forging,
crafting,
skinning,
hunting,
Special ways of making weapons? (strengthened wood like the Tsurani weapons from the Raymond. E. Feist books)
And much more.

Style:
Fantasy-Medieval-Survival simulator

As I'm currently still learning C# (the language i'm planning to code it in) I don't really have anything yet.
If anyone wants to help I would greatly appreciate it!
*edit: Coding is proving to be difficult and I don't have a lot of friends who can help me on that part sadly enough.
Any suggestions are always welcome! (Has to be realistic suggestions though!)

ps, sorry for any misspelling I'm Dutch.

Edited by: BieBie98

Jun 4 2013, 6:20am Anchor

Seems like the aging system would be the easiest of all of those features to do.

Have a variable on every object called age, then after each day have a logic script increase the age variable by 1.
Finally have something like

if(age>90) {
Health = 10; //or other variables or physical conditions to change
}

--


Someone wrote:Her?
Jun 4 2013, 7:17am Anchor

I like the idea a realistic survival RPG (as I'm also planning to make a survival game in the future).

What kind of settings would the game have, fantasy, scifi, etc?

What I really wanted to see in this kind of a game is a living environment:

  • you can harvest plants, you can plant seed, but plants would also be able grow naturally (without you planting it)
  • weather effects plants and animal, this may seem a bit complicated but something like: if there's not much rain some plants will dry out, etc. (don't know if you mean this by "weather that affects you")
  • other characters would be also interesting, teaming up with them, maybe conflicts and building shelter/camp together
Jun 4 2013, 8:41am Anchor
figalot wrote:Seems like the aging system would be the easiest of all of those features to do.

Have a variable on every object called age, then after each day have a logic script increase the age variable by 1.
Finally have something like

if(age>90) {
Health = 10; //or other variables or physical conditions to change
}


Thanks for the info! Would it be a better idea to slightly change the texture per year or per so many years?

Sora_ wrote:I like the idea a realistic survival RPG (as I'm also planning to make a survival game in the future).

What kind of settings would the game have, fantasy, scifi, etc?

What I really wanted to see in this kind of a game is a living environment:

  • you can harvest plants, you can plant seed, but plants would also be able grow naturally (without you planting it)
  • weather effects plants and animal, this may seem a bit complicated but something like: if there's not much rain some plants will dry out, etc. (don't know if you mean this by "weather that affects you")
  • other characters would be also interesting, teaming up with them, maybe conflicts and building shelter/camp together

That was exactly what I had in mind!
Didn't even think about the plants being affected but seems like a great idea.
I had an idea for villages spawning but also being able to build your own and get settlers to join your little town.
Was also gonna add a relations system and being able to marry and have kids so you can play as the kid when your character dies.

ps, I'm thinking about making a dungeon with a rift in time or/and space to a dimension that is dedicated to fantasy and the starting one being like ours.

Edited by: BieBie98

Jun 4 2013, 11:21am Anchor

make it a text adventure, usually text is the only form these things have the gas for

--

>:|

Jun 6 2013, 12:28pm Anchor
Stimor wrote:make it a text adventure, usually text is the only form these things have the gas for

I think I'll go for 3D

Jun 6 2013, 1:02pm Anchor
figalot wrote:if(age>90) {
Health = 10; //or other variables or physical conditions to change
}

My 93 year old grandma is in better health then most people on this site. :)

Doesn't sound like a game but more like a simulation.

--

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It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Jun 7 2013, 7:33am Anchor

If you need storylines and whatnot, hit me up. I'm useless at programming and stuff, but I'm a writer so I'm good at that. :D \m/\m/

Jun 9 2013, 3:21am Anchor
KiddTerry wrote:If you need storylines and whatnot, hit me up. I'm useless at programming and stuff, but I'm a writer so I'm good at that. :D \m/\m/

I'd like that very much! I haven't really thought about it much but maybe there can be quests that make a lot if time pass so you don't have to wait a couple months until your character finally dies.

Jun 9 2013, 3:32am Anchor

I think this a great idea tha aging system sounds lke dragon ball Z online.How you grow older and if you have a kid you play he/she.
Hey also what is the time -period eg future,present,ancient times.

Edited by: Mythril

Jun 9 2013, 2:52pm Anchor
Mythril wrote:I think this a great idea tha aging system sounds lke dragon ball Z online.How you grow older and if you have a kid you play he/she.
Hey also what is the time -period eg future,present,ancient times.

A bit medievally maybe early gold rush.

Btw I've never used a poll before how can I check the results?

Jun 21 2013, 12:31am Anchor

Sounds like a very good idea, quite original. Hope it makes big!

Jun 21 2013, 10:00pm Anchor

It's at the top
Here are the results

82%

Great!

9%

Meh.

9%

Bad.

Jun 23 2013, 9:45am Anchor
Mythril wrote:It's at the top
Here are the results

82%

Great!

9%

Meh.

9%

Bad.


Thanks for the info, though I really can't seem to see them.
Could you please send me a screenshot?

Jun 26 2013, 2:34am Anchor

@Stimor eww please don't make it a text adventure, those games are horribly boring.

Jun 27 2013, 3:22pm Anchor

what happens when they become 60 the game will get fucked up they will die and restart? i dont like that

Jun 27 2013, 6:52pm Anchor
Zero™ wrote:what happens when they become 60 the game will get fucked up they will die and restart? i dont like that

better make sure you have a kid before you're 60 then ! ; )

Jul 2 2013, 7:03am Anchor
plinkie wrote:
Zero™ wrote:what happens when they become 60 the game will get fucked up they will die and restart? i dont like that

better make sure you have a kid before you're 60 then ! ; )


Yea :P

Jul 8 2013, 11:10am Anchor

Gorgeous concept! I already voted. But I hope that concept in 3D and I hope is Multiplayer concept!
Because who play with single??

Now:

89% Great!

5% Meh.

5% Bad.


Jul 15 2013, 5:45am Anchor

Very typical. Dreaming and growing ideas is easy and anyone can do it, but what takes skill in design is finding the core aspects that are essential to the idea and support pleasant gameplay experience. In other words, to make an idea feasible in any way.

The features you are describing require ridiculous amount of coding even if one is experienced. Not to mention all the graphics and GUI stuff related to it, balancing and playtesting.

If it was a multi-million commercial project with 50+ developers working on it, half the features would be scrapped before it could ever get released.

What you have is very far from lucrative idea in game developers' / funding providers' opinion.

Jul 19 2013, 12:23pm Anchor

You could kinda do this like minecraft do Alpha 0.0.1 which has beginning mobs and weather. then alpha 0.0.2 which has day and night cycle and food. and etc

Jul 20 2013, 10:53pm Anchor

Not really much to comment on, you haven't really fleshed out or explained what you intend to do with those ideas. Also seems to be a lot of different focus's too much unrelated content in a game is not going to make it good. I think you should narrow you idea list down to maybe 2 or 3 and focus on designing them both individually and how they will affect/connect to one another.

Jul 22 2013, 2:24pm Anchor

I would love to play this! And idea when you will even start making it?

Jul 25 2013, 5:07pm Anchor
shadowflar3 wrote:Very typical. Dreaming and growing ideas is easy and anyone can do it, but what takes skill in design is finding the core aspects that are essential to the idea and support pleasant gameplay experience. In other words, to make an idea feasible in any way.

The features you are describing require ridiculous amount of coding even if one is experienced. Not to mention all the graphics and GUI stuff related to it, balancing and playtesting.

If it was a multi-million commercial project with 50+ developers working on it, half the features would be scrapped before it could ever get released.

What you have is very far from lucrative idea in game developers' / funding providers' opinion.


What you say is true and I realise some of these goals are very difficult to accomplish.
I like brandoncaruth's idea on this.
"You could kinda do this like minecraft do Alpha 0.0.1 which has beginning mobs and weather. then alpha 0.0.2 which has day and night cycle and food. and etc"

This project will take me years and I'm hoping to acquire friends along the way who have the skills I don't posses.

To make it clear, this is merely an idea that might grow (or not).

Thank you all for your opinion's and criticism.

Jhoony21 wrote:Gorgeous concept! I already voted. But I hope that concept in 3D and I hope is Multiplayer concept!
Because who play with single??

Now:

89% Great!

5% Meh.

5% Bad.



Good idea! Keep them coming!

Aug 9 2013, 11:43am Anchor

You could try the games that are already out there... There's Cataclysm and NeoScavenger and SurviveRL and I'm sure many more...

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