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Rising Water Volume, Fluid Surface actor, and Post Process volume? | Locked | |
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Jul 21 2011 Anchor | |
I want to create a scene in UDK where a waterfall slowly fills a part of a level, and fluid starts to rise. In the beginning of the level I have it set up so that the fluid surface actor and both volumes are pretty low, but in a five minute duration they will all get pretty high in the level. Thanks! Nevermind found out how to do this xD. Edited by: TheJokester -- Dat Bass...... |
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