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Recruiting for a new standalone Game (Forums : Recruiting & Resumes : Recruiting for a new standalone Game) Locked
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Jun 30 2009, 1:37pm Anchor

Hello ,

I have decided to start the development of a game using the Sauerbraten Engine (Cube 2) . This is an open source engine, meaning that you won't need to buy anything to play the game , it will be stand alone.

 I won't ask you to work if there is no alpha version ready . I just want to know if you are ready to start working once I have something cool done. I need to start "advertising" now if I want a chance to get people by the time the coding part of the project will be done.

This game will be a "port" of the Parasite Gamemode.

This game , inspirated by John Carpenter's movie "The Thing" and by the "The Ship" game , is multiplayer only (The gameplay of this game is so deep that it's not possible to create an AI) .

You play either as an human , or as an alien that can take an human apparence. As human , your aim is to survive and accomplish "missions" while trying not to get infected . The aliens have to infect all humans and make sure they dont find out who is alien.

If you want to read the thread about the garrysmod gamemode , here it is :
Facepunch.com

This game will takes the best ideas from the different version of Parasite gamemode , such as :

- Needs.
- Roles (robot , captain etc).
- Infinite ammos.
- Sounds.
- Paralysis.
- Jail.

More about the engine :

Pros :

-Pretty good graphics (better than source in my opinion).

-The possibility to edit maps directly in game and in multiplayer (quick map creation).

-Free , even for comercial use.

-Relatively easy to mod.

Cons :

-The engine , by default , isn't very good at preventing cheats. I guess it won't be a problem until the game becomes popular. Then , it will still be possible to modify it (it has already been done before) .

-The engine doesn't have doors working in multiplayer , but I'll probably change that.

-It doesn't have VOIP.

Features :

Someone wrote:* 6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit).
    * Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion.
    * Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles. Soft shadowmap based shadows for dynamic entities.
    * Pixel and vertex shader support, each model and world texture can have its own shader assigned. Supports normal and parallax mapping, specular and dynamic lighting with bloom and glow, environment-mapped and planar reflections/refractions, and post-process effects.
    * Robust physics written specifically for this world structure.
    * Loading of md2/md3/md5/obj models for skeletal and vertex animated characters, weapons, items, and world objects. Supports animation blending, procedural pitch animation, and ragdoll physics for skeletally-animated characters.
    * Network library designed for high speed games, client/server network system.
    * Small but complete configuration/scripting language.
    * Simple stereo positional sound system.
    * Particle engine, supporting text particles, volumetric explosions, soft particles, and decals.
    * 3d menu/gui system, for in-world representation of choices. repr


Sauerbraten.org

I have started to browse the sources of the engines , to see if I will manage to mod it effectively. It seems that I will. I have started to implement the hud , and simples messages between server and clients (You don't need much more to create a game).

This is an early screenshot of the game on a vanilla Sauerbraten map  :

User Posted Image

So I'm Going to do all the coding part , and possibly a bit of the mapping part , just as I did for the first version of Parasite gamemode.

But a stand-alone game with no custom models / sounds / textures would suck. Also , the game needs a master server , and test servers.

So , I'm recruiting :

Needed :

-> Someone able to host the master server - not urgent but one will be needed if the game is released.
-> Someone able to host a dedicated server - I don't have the possibility to host right now

Important :

-> Weapon modeler - 3 or 4 weapon models are needed
-> Character modeler - at least 3 models are needed
-> Texture artist - to get rid of vanilla testures
-> Sound artist - to get rid of vanilla sounds , and because sounds are very important in this game , gameplay wise
-> Webmaster / webdesigner - we need a site / forum
-> Mapper - just to have more than one map at release :p

Appreciated :

-> Tester - real testing , it wont be playing

So PM me if you are interested. In theses kind of projects , the motivation is proportional to the number of persons interested. I'll probably seek for volunteers in other forum such as moddb , because I really want this game to have custom models.

The project has not really started yet , I want to see if it's possible to gather a team first.

I work relatively fast , so the deadline for a first playable version would be by the end of 2010. But it might aswell be ready in 2009.


My TIMEZONE is PARIS (important to notice for test sessions).

Edited by: Zirty

Gibberstein
Gibberstein Generic Coder Type Thing
Jun 30 2009, 2:05pm Anchor

Fuck yeah! Can't offer any help (no time, and looks like you've got my area of expertise covered), but you've found your first fan :)

Hope those artistic/designery types out there have the time and interest to help you!

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

holloweddarkness
holloweddarkness The Betrayal Team Lead
Jun 30 2009, 2:06pm Anchor

im not a huge fan of the cube 2 engine but best of luck to ya!

Jul 1 2009, 5:37am Anchor

Interesting concept...i love horror.

Need a writer perhaps ? :o

Jul 2 2009, 1:41pm Anchor

Good post you made there and a great idea, id like to help as level designer unfortunetly i dont have a clue about the cube 2 engine :O

Jul 3 2009, 7:10pm Anchor

hey it will be my first time but id love to try and make some maps for you. i mean just to try even, whatever you want.

razorb
razorb Rail Meat
Jul 3 2009, 7:24pm Anchor

yea havent read all of the post.. but the thing mixed with the ship gets my votes, and nice to see someone not goin crazy with source or something similar :D cube will do! good luck...

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Reactor-R
Reactor-R Learning 3D knowing 2D
Jul 7 2009, 9:16am Anchor

Texture artist and maybe tester

Jul 14 2009, 3:51pm Anchor

I will contact you all next week , I think . It's about to start officialy.

We need a forum ...

MtM0201
MtM0201 pass the potatoes
Jul 18 2009, 10:09pm Anchor

I'm open to helping you with the sound design if you're still looking.

Mr_Cyberpunk
Mr_Cyberpunk Game Developer
Jul 19 2009, 8:06am Anchor

wow that looks great.. best of luck.

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User Posted Image

Aug 9 2009, 3:51am Anchor

We need betatesters in the euro zone.

Aug 10 2009, 4:25am Anchor

Ah i could help with that :D

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