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| Recruiting for a new standalone Game (Forums : Recruiting & Resumes : Recruiting for a new standalone Game) | Locked | |
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| Jun 30 2009, 1:37pm Anchor | ||
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Hello , I have decided to start the development of a game using the Sauerbraten Engine (Cube 2) . This is an open source engine, meaning that you won't need to buy anything to play the game , it will be stand alone. I won't ask you to work if there is no alpha version ready . I just want to know if you are ready to start working once I have something cool done. I need to start "advertising" now if I want a chance to get people by the time the coding part of the project will be done. This game will be a "port" of the Parasite Gamemode. This game , inspirated by John Carpenter's movie "The Thing" and by the "The Ship" game , is multiplayer only (The gameplay of this game is so deep that it's not possible to create an AI) . You play either as an human , or as an alien that can take an human apparence. As human , your aim is to survive and accomplish "missions" while trying not to get infected . The aliens have to infect all humans and make sure they dont find out who is alien. If you want to read the thread about the garrysmod gamemode , here it is : This game will takes the best ideas from the different version of Parasite gamemode , such as : - Needs. More about the engine : Pros : -Pretty good graphics (better than source in my opinion). -The possibility to edit maps directly in game and in multiplayer (quick map creation). -Free , even for comercial use. -Relatively easy to mod. Cons : -The engine , by default , isn't very good at preventing cheats. I guess it won't be a problem until the game becomes popular. Then , it will still be possible to modify it (it has already been done before) . -The engine doesn't have doors working in multiplayer , but I'll probably change that. -It doesn't have VOIP. Features : Someone wrote:* 6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit).
* Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion. * Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles. Soft shadowmap based shadows for dynamic entities. * Pixel and vertex shader support, each model and world texture can have its own shader assigned. Supports normal and parallax mapping, specular and dynamic lighting with bloom and glow, environment-mapped and planar reflections/refractions, and post-process effects. * Robust physics written specifically for this world structure. * Loading of md2/md3/md5/obj models for skeletal and vertex animated characters, weapons, items, and world objects. Supports animation blending, procedural pitch animation, and ragdoll physics for skeletally-animated characters. * Network library designed for high speed games, client/server network system. * Small but complete configuration/scripting language. * Simple stereo positional sound system. * Particle engine, supporting text particles, volumetric explosions, soft particles, and decals. * 3d menu/gui system, for in-world representation of choices. repr I have started to browse the sources of the engines , to see if I will manage to mod it effectively. It seems that I will. I have started to implement the hud , and simples messages between server and clients (You don't need much more to create a game). This is an early screenshot of the game on a vanilla Sauerbraten map :
So I'm Going to do all the coding part , and possibly a bit of the mapping part , just as I did for the first version of Parasite gamemode. But a stand-alone game with no custom models / sounds / textures would suck. Also , the game needs a master server , and test servers. So , I'm recruiting : Needed : -> Someone able to host the master server - not urgent but one will be needed if the game is released. Important : -> Weapon modeler - 3 or 4 weapon models are needed Appreciated : -> Tester - real testing , it wont be playing So PM me if you are interested. In theses kind of projects , the motivation is proportional to the number of persons interested. I'll probably seek for volunteers in other forum such as moddb , because I really want this game to have custom models. The project has not really started yet , I want to see if it's possible to gather a team first. I work relatively fast , so the deadline for a first playable version would be by the end of 2010. But it might aswell be ready in 2009. My TIMEZONE is PARIS (important to notice for test sessions). Edited by: Zirty |
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Jun 30 2009, 2:05pm Anchor | |
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Fuck yeah! Can't offer any help (no time, and looks like you've got my area of expertise covered), but you've found your first fan Hope those artistic/designery types out there have the time and interest to help you! -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Jun 30 2009, 2:06pm Anchor | |
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im not a huge fan of the cube 2 engine but best of luck to ya! |
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| Jul 1 2009, 5:37am Anchor | ||
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Interesting concept...i love horror. Need a writer perhaps ? :o |
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| Jul 2 2009, 1:41pm Anchor | ||
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Good post you made there and a great idea, id like to help as level designer unfortunetly i dont have a clue about the cube 2 engine |
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| Jul 3 2009, 7:10pm Anchor | ||
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hey it will be my first time but id love to try and make some maps for you. i mean just to try even, whatever you want. |
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Jul 3 2009, 7:24pm Anchor | |
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yea havent read all of the post.. but the thing mixed with the ship gets my votes, and nice to see someone not goin crazy with source or something similar -- |
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Jul 7 2009, 9:16am Anchor | |
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Texture artist and maybe tester |
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| Jul 14 2009, 3:51pm Anchor | ||
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I will contact you all next week , I think . It's about to start officialy. We need a forum ... |
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Jul 18 2009, 10:09pm Anchor | |
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I'm open to helping you with the sound design if you're still looking. |
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Jul 19 2009, 8:06am Anchor | |
| Aug 9 2009, 3:51am Anchor | ||
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We need betatesters in the euro zone. |
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| Aug 10 2009, 4:25am Anchor | ||
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Ah i could help with that |
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