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Recommended 3D Modeler software? (Forums : 3D Modeling & Animating : Recommended 3D Modeler software?) Locked
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Nov 14 2012, 10:17pm Anchor

Hey all, I am interested to make my own 3D model to put it in any games. To be honest, I never learn to make a single model (I only have coding/programming expriences within a programming software called DBPro). I hope there was a software that provides any facilities to a first-time user like me, including some guides. Also, I want the created modelling files can be supported/used in most of the game engines. Guys, any idea?

Nov 14 2012, 11:25pm Anchor

3DS Max is pretty much the industry standard. If you don't have the cash for it though, there's a free program called Blender that's pretty much the same thing, but it doesn't have some of the export/import options that Max would.

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Nov 15 2012, 2:30am Anchor

well cause you are totaly new i guess wings3d may be the best solution  to start doing some simple models with isn't the clothe base thing
also it let you export it to an *.obj with mainly could be imported anywhere

blender like max is more or less for a bit more expierienced artists and it takes a lot of your time till you finaly can make something

in other way google skechup is also an user friendly software and if your mission is to do some building that is a good start (just if i could good remember it is a lot of problems to export the models in a free version of it)

also you could check the sculptris software with is also an free product and it is sculpting software

Nov 15 2012, 3:04am Anchor

Blender is the best, because it is Free and Open Source.

It has a high learning curve, sure, but it has a huge community on youtube, forums, and irc that will help you learn it.

Nov 15 2012, 8:05am Anchor

3Ds max for modeling is pretty much the industry standard.

Nov 15 2012, 11:18am Anchor
xhrit wrote:Blender is the best, because it is Free and Open Source.

it's definitely not the best, that's for sure.  :)

It's pretty good though.  It's the most full-featured 3D app that doesn't cost $$.

There's also that educational version of XSI that you use for Valve games. 

The industry standardS (there's no single one light with photo editing) are Maya, 3DSMax & Lightwave.  Maya & 3DSMax are owned by the same company and have similar sales schemes (last I remember you couldn't buy a copy, only lease).  You can buy older, legal, copes of Lightwave on E-Bay.

Lesser used ones for games (but are used for other stuff): Bryce, TrueSpace, GMax (not sure if you can even get it any more).

There's some opensource ones listed here (search the page for "create/edit 3d graphics" : Econsultant.com
Here's some more from a different site: Alternativeto.net

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Nov 15 2012, 12:13pm Anchor

Each program has it's flaws, so there is no all-round best.. :)
If you want to spend money, or are willing to get it by *other* means - You should probably go for 3Ds Max or Maya ( Has quite awesome animation tools, or at least that's what everyone is saying..) Also 3Ds Max, Maya are the more mainstream applications at the moment, meaning that there would be quite a lot of documentation and such..
Nearly all game engines support 3Ds Max files natively, so you can be more sure that they will be functional in-game without much hassle...
As for Blender, it pretty much compares quite well with 3Ds/Maya the only pitfall I see is physics simulation tools (RayFire - awesome *drools)
Rest is pretty much the same, matter of preference : Exporters are downloadable, there are plenty of tutorials out there and such + quite kewl community..
I wouldnt recommend Sketchup : Quite basic tools, awesome for some quick mockup architecture, rest - meh (was working in it for some time in the past)
Other ones that I have heard of but never tried them : Modo, Rhinoceros(?), Lightwave, XSI - havent checked it out yet, though quite a few people on Moddb are using it, mainly Source devs I guess...
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I however wouldn't recommend starting with software meant for beginners or software that is supposedly easier, start with what you will be working in! Since you would be re-learning anyway

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Jok3r098
Jok3r098 “A computer is like air conditioning – it becomes useless when you open Windows” - Linus Torvals
Nov 15 2012, 12:31pm Anchor

id suggest blender, it took me ages to learn but having used both blender and max i prefer blender. plus is free so that always a plus :)

Cryrid
Cryrid 3D Artist
Nov 15 2012, 5:55pm Anchor

I'd say if you're serious about focusing on the 3d side of things, try to get your hands on an Autodesk product (either 3DS Max, Maya, or Softimage) along with a sculpting program (Zbrush or Mudbox). If you're a student, you should be able to get free access to any of these (except zbrush). 

If that deal doesn't apply to you or you just want to focus more on programming and just have the ability to make assets to supplement your project, then Blender is an acceptable substitute.

Nov 17 2012, 8:53pm Anchor
TerranAmbassador wrote:but it doesn't have some of the export/import options that Max would.

If it doesn't have these options, so it cannot send my works to the engine?

rgcotl wrote:
also you could check the sculptris software

Sculptris software? Sry but what's this thing can even do? Just asking (first time heard of it)..

xhrit wrote:Blender is the best, because it is Free and Open Source.

Really? Gotta check it out later.

Helmlock wrote:3Ds max for modeling is pretty much the industry standard.

You mean everybody here in Moddb are using it? Even the big game company?

TheHappyFriar wrote:(search the page for "create/edit 3d graphics" : Econsultant.com

Thanks for this link. Now I can search for my free software here. :)

Flash112 wrote:start with what you will be working in! Since you would be re-learning anyway

I'm sry but what's that supposed to mean? ;)

Jok3r098 wrote:it took me ages to learn but having used both blender and max i prefer blender.

So the blender is better than 3DSMax?

Cryrid wrote:then Blender is an acceptable substitute.

Ok, I will look into it.

Wow, there's quite lot of choice we got here. BTW, thanks for the posts, guys. I appreciate it. :D I'm still a student, if you curious . So, there's no way I could get my own credit card that everyone uses to buy that pretty pricely software. I will consider either Blender or Wings3D to use for my work. Anyway, I'm using a netbook (1.67 Ghz). Which is more suitable to me, now? I don't want to get some lagging while modelling..

Edited by: User_Fox

Nov 17 2012, 9:34pm Anchor

Depends. Are you using, say, a .ase file? Then no. You'll need to give the .blend to someone who can import it, and then export it to the .ase, or get a plugin. But if you're using a .obj, or something like that, then yeah, you use it for your engine straight from Blender.

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Colossal_Dragon
Colossal_Dragon 3D modeler and soon to be animator.
Nov 17 2012, 10:20pm Anchor

Well if you want a easy download go for blender, since I heard that they have a new ui, but i'm still not sure how long it will take you to learn it. I started out in 3ds max and it took me a good 6 months to get the hang of it. then I went to zbrush which took me about 3 months. It all depends on how fast of a learner you are and how how good you are at finding useful tutorials.

Nov 18 2012, 6:06am Anchor

User_Fox 
mainly before you starting to learn something i recomend you to get some ideas by what you are going to do in the future
for example if you need just a somekind of static objects with shouldnt be rigged then simple small software (like wings3d -with take just a few days to learn) is the best tool for you to learn and do those things

but if you are going to do somekind of human skins (armor, clothes) or some kind of beasts then definatly you will need additional software cause wings3d is just a modeling soft  
in this case i may suggest better start with blender and spend ~6 months  to learn it 
(autodesc software isnt free and it will take the same time to learn it  as blender)
 
 

Someone wrote:Sculptris software? Sry but what's this thing can even do? Just asking (first time heard of it)..

Pixologic.com
sculptirs is free alternative to a zbrush (with less tools)

Edited by: rgcotl

Nov 18 2012, 6:37am Anchor
Helmlock wrote:3Ds max for modeling is pretty much the industry standard.

You mean everybody here in Moddb are using it? Even the big game company?

Yeah, 3DS Max is mainly used for the actual modeling stage, Maya is another Industry standard but is used mostly for animation due to its greater rigging and skinning control and so is ZBrush(However this ties into baking and this is going offtopic), if youre looking to get into modeling get a student version of 3DS Max and start learning it.

Cryrid
Cryrid 3D Artist
Nov 18 2012, 10:45am Anchor
Quote:(autodesc software isnt free and it will take the same time to learn it  as blender

A lot of their products are when you're a student, which he is. Being able to use their products on a netbook would be trickier then getting educational licenses. 

Nov 20 2012, 12:56am Anchor

Autodesk student program is worthless cant save, cant export and most certainly cant install plugging, the best option be the hacked internet version, but its know to be really hardened with virus. Besides theres XSI Free(no HighPoly, seriously) there is  no other from then.

Go Blender, the worst can happened to you is learn 3D modeling, after that is far easier to switch to any other modeling package you chose or need.

Edited by: vfn4i83

JigsawPieces
JigsawPieces Shut up, that's why.
Nov 20 2012, 4:43am Anchor

The difference between Blender, Max and Maya for a beginner is pretty negligible, I think. The first thing a beginner needs to learn is how to model. All of them can do that. I would recommend Blender or a free version of the other software if you can get it. Go free first in case you decide you don't like it, that way you haven't blown a couple of grand (or however much they cost). Wings / Sketchup aren't development software AFAIK, don't use them. Also, Blender *can* be used for most popular engines (UE3, Unity, CryEngine, probably Source too [never tried it myself], Skyrim modding, etc) with either native export options or community developed plugins.

Nov 20 2012, 9:08am Anchor

Yeah, the important part of modeling is knowing how to model, not specifically using the tools.  The tech stuff you can learn with some free/pay tutorials.   The hard part is knowing how to take an idea and wind up with something usable in the machine.  Techniques can go cross platform, so if you can model in Blender, with a little effort you can model in Maya and vise versa.

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Nov 20 2012, 9:34am Anchor
vfn4i83 wrote:Autodesk student program is worthless cant save, cant export and most certainly cant install plugging, the best option be the hacked internet version, but its know to be really hardened with virus.


Youre completely wrong on that, at uni the entire class uses student versions and they do everything, the only drawback is you cant use your models you create within the student versions for profit.

Cryrid
Cryrid 3D Artist
Nov 20 2012, 11:22am Anchor
Quote:Autodesk student program is worthless cant save, cant export and most certainly cant install plugging, the best option be the hacked internet version,

Where are you getting this information from? You can save and export in the educational licenses just fine (schools would be screwed and heavily discouraged from promoting Autodesk if students couldn't save their work over a 1-2yr course). 

Nov 20 2012, 4:10pm Anchor
Cryrid wrote:
Quote:Autodesk student program is worthless cant save, cant export and most certainly cant install plugging, the best option be the hacked internet version,

Where are you getting this information from? You can save and export in the educational licenses just fine (schools would be screwed and heavily discouraged from promoting Autodesk if students couldn't save their work over a 1-2yr course). 


Well, I had it once, long ago, and couldnt do anything.

JigsawPieces
JigsawPieces Shut up, that's why.
Nov 20 2012, 6:58pm Anchor

Maybe it was a defective keyboard controller :paranoid:

Nov 20 2012, 9:52pm Anchor

Companies used to put out limited versions, might not of been a student version (normally limited license + discount), could of been a "learning" editing.  Maya had the PLE which was pretty stripped.  Come on big companies... you don't stop college kids from steeling your stuff by releasing watered down useless versions for free.  :)

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Nov 20 2012, 9:57pm Anchor

nope, the student version is a closed version that only understand itself. It saves isnt read by any other max but student version, can not export any other encapsulation but max. And it renders is lock at a maximum of 1024 with a big 3DMax watermark at the back.

Of course I can be wrong, since it has been a couple years since I last use it. Much might hve changed.

Cryrid
Cryrid 3D Artist
Nov 20 2012, 11:34pm Anchor

I'm pretty sure no company has done this within the last 10 years (if memory serves there might have been a time when the Photoshop trial did, but its important to note that trials are completely different than educational licenses; the latter often costing money, lasting far longer, and being fully functional with the exception of how you're licensed to use it). 

In the context of modern Autodesk educational licenses, the student versions ARE NOT closed versions that can only understand themselves. Files save fine, files open fine, files export fine regardless of it being educational or commercial.

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