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Raw Feeling - HL2 Mod (Forums : Ideas & Concepts : Raw Feeling - HL2 Mod) Locked
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Jul 11 2005 Anchor

Before, I explain the functions of this mod idea. Let me first say it is a zombie mod. I realize that zombie mods aren't well taken to/liked around here. This is not an actual mod in production but a collection of ideas rolled into a mod idea/package that might hopefully give people some better inspiration than tossing zombies into a mod with some random gun models they stole from CS:Source and calling it a mod.

With that out of the way, onto the mod idea:

What a lot of zombie mods that are in production or are out right now are inexplicibly missing is teamwork, actual "characters", and the fact that losing someone on the human "team" really doesn't mean anything other than an additional zombie.

What my mod idea brings to the table is the feeling of being in a zombie horror movie with a group of people you do not know but have chosen to band together for the time being to hopefully survive. Everyone has a set of skills, stats, and can bring something to the table that can help the party as a whole survive. Just knowing out to shoot a gun may not be half as valueable as someone that knows how to hotwire a car or is a trained medic.

Rounds start with the group of humans on one side of a map and must venture to the next. Survivors start off with a handgun and little ammo. There are minor shortcuts, ammo/health caches that could be accessed if the party has the available party members to access them but not required to advance. The human survivors must make it to the other side of the map to make it out safely and win the game. Should one of them become infected, they will possibly become a zombie either shortly or long term depending on the bite or attack.

If the attack was minor, a party member with medic skills could cure the infection. If it's too severe, they might only be able to merely delay it. The party will be given the voting option of "writing off" the survivor should they deem them to be too dangerous to be left alive or they could keep them alive for a bit longer to help them make it through the rest of the map if the timer is long until they turn is long enough.

Every time a survivor dies, they will reawaken as a zombie. The zombified version of the survivor will retain a skill or ability relating to that particular survivor due to their recently freshness since their brain hasn't completely detorated yet. The survivors are sterotypes of the kind of survivors you see in zombie movies. Here are your survivors:

1. The Jock - An all-star Football and Baseball player from the local high school. He's in excellent physical shape and has managed to keep zombie heads rolling thanks to the baseball bat he stole from his Gym before escaping. While a bit of a smartass, he's also very optimistically positive that his group can make it out alive. He's got some experience from coaching teams so he's a natural leader.

**Skills** Starts off with a baseball bat for melee attacks. Bat has fair distance and can be "powered up" for some super melee attacks. Also wears his football equipment which acts as medium armor. He also "shove" zombies back using his baseball bat as a ram but there's a long delay in using this skill. Starts off with extra health due to his excellent physical shape.

<>Zombfied Form<> The Jock retains his baseball bat as a zombie which he uses as a basic club.

2. The Preacher - A man of the Lord that is throughly confused to why the outbreak happened. He does not know why it's occured but is convinced that God will see him and the people that accompany him through this evil. His faith is still amazingly strong and thus has been given somewhat supernatural powers by the Lord to assist him.

**Skills** The Preacher can "turn undead" zombies causing them to be instantly flung back for moderate damage. He is an adept healer as well, curing infections and even reversing zombification at the cost of immense permanent health deduction limiting to one reversal per round.

<>Zombfied Form<> The Preacher retains his ability to heal zombies around him.

3. The Hacker - A skinny little geek that knows his way around computers. He's very familar with breaking into anything electronic besides just computers. He believes the outbreak has something to do with the government testing chemical weapons but his beliefs are unfounded currently. Is cowardly and thinks the party doesn't have a chance in hell.

**Skills** The Hacker is a very versital to have in your group. Able to break into doors, electronic locks, cars, and other things. He can also sprint fairly quickly as well for a short period of time.

<>Zombfied Form<> The Hacker retains his knowledge of breaking into doors and locks but hotwiring cars escapes his feeble undead mind.

4. The Movie Usher - Man of average build. He works as an usher at a local theater. His knowledge of zombies is astonding since he's seen every film about them. He has leadership qualities but prefers to only speak up when something isn't going right. Feels he's extremely vital to the survivors.

**Skills** Every box of ammo or health he picks up he can extract additional ammo/health which is immediately supplied out to the survivor team due to his knowledge of zombie survival situations from watching movies. Can identify weak points on zombies to the party members, making one shot kills possible.

<>Zombfied Form<> The Usher retains his knowledge of knowing weak points, allowing the zombies on his team to critcally hit humans.

5. The Loner - He's an ex-biker gangleader. Knows how to keep his cool in a bad situation. He actually enjoys the outbreak since loves the lawless atmosphere. He is willing to assist the survivors but only to further himself really. He is an excellent leader despite his selfishness. Believes zombies aren't a problem if you stay smart.

**Skills** He wears a thick leather jacket, giving him additional armor. Can "taunt" zombies in a medium radius around him that forces them to look in his direction for a short time. He also has brass knuckles that can do decent melee damage to zombies and occasionally knock them down, stunning them.

<>Zombfied Form<> The Loner retains his brass knuckles which does decent damage and can stun humans.

6. The Private Investigator - A PI that's used to taking cases involving cheating husbands and finding missing pets. Is glad about the zombie outbreak since it lets him brush up on real police work. He thinks of himself as a ladies man and takes confidence that he's the only survivor that is familar with firearms. Believes he's the survivors only hope in making it out alive.

**Skills** Starts off with a modified Berreta of his design with additional ammo/damage/reload speed. Can use detective work to "track" zombies and see them on the map to assist party members.

<>Zombfied Form<> The Private Investigator can track down humans just as good as he used to when he was alive.

7. The Gymnist - An expert female Gymnist that excells in gymnastics and swimming. She is also fairly good with a baton. She's not the brightest girl in the world but is a quick at hand thinker when problems arise. She thinks everything will be alright in the end.

**Skills** Can pull herself up ledges and help survivors up as well. Can dodge quickly in all directions to avoid zombies. Her baton acts as "Crowd control" able to strike them and have them stay stunned for a decent period of time. It takes only a few hits before her baton breaks however.

<>Zombfied Form<> The Gymnist retains her dangerous speed.

8. The Junky - He's just a drugged up junky. God only knows how he's survived so far but he does claim to have an interesting new type of drug he got from a dealer. Supposed to be the evolution in enchanment drugs. They just might be the key for saving him and his party. Is cowardly but will act as a team player but for how long?

**Skills** Has a new type of drug called, "RIX-13" that can be injected into party members. Provides a minor healing over time and strength, speed, jump buff that lasts a short while. The aftereffect of the addiction will force you to keep coming back for more however or your skills might be hampered slightly.

<>Zombfied Form<> The Junky retains his drugs, while he cannot hand them out. He is hopped up on them in zombified form when he first awakens and is unnaturally quick, fast, strong for a zombie because of it. Wears off after a bit though.

9. The Engineer - A nerdy man that spends his time in his basement inventing things. He collected a handful of his inventions, stuffing them into a duffel bag when the outbreak occured. He hopes they'll be of some use to the party.

**Skills** Has a limited set of Man Hacks to use. Also has a welder that can repair armor on survivors. He also has access to pipe bombs as well.

<>Zombfied Form<> The Engineer retains his welder that can burn survivors with it's use.

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There's my idea. I want to hear your thoughts now.

Jul 11 2005 Anchor

sounds kinda good....

dunno if everything can be coded in source, id recommend waiting for x-ray to come out....

but thats just me....

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Mauvebib
Mauvebib Swallow My Pride
Jul 11 2005 Anchor

Oh wow, YAZM.

(Yet Another Zombie Mod)

That's the third in 2 days.

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Defeat in Detail 2 - Standalone RTS Game
Planetquake.com
Moddb.com

Jul 11 2005 Anchor

Thanks for reading it Mauvebib.

Jul 15 2005 Anchor

Hmm I realy like this idea. Although there are a ton of zombie mods, like 99.9% of them are just cheap rip offs of some otehr zombie game or mod. I am able to code and I think my current mod project is going under right now, so if your interested in makeing this mod I could probably help.

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The Good Die Young, but Pricks Live Forever

Chaossaber314
Chaossaber314 RETSP Team Leader, Disestablishmentarianist
Jul 15 2005 Anchor

Cheap rip offs? Besides the title or name association they still have to actually make the mod. Whether you think it's original or not is up for debate. However, it's not like they can take content from Resident Evil for example.

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Pez says:
hey choas, whats it like being a jew
Chaossaber says:
What's it like being an anti-semite?
Pez says:
I'm going to pretend to understand what that means

Jul 15 2005 Anchor

All ideas I'm posting are that, ideas. Take them or modify them as you wish to as long as credit is given. I'm just pushing out some mod ideas as I think of them to help get people off the cliche traintrack. I know zombies are over done but I believe with this mod idea I've pumped enough originality to actually set it apart from the clones at least.

Jul 15 2005 Anchor

I agree, this is a valiant effort to set it apart from the others. I think that if this became a reality, it wud be a pretty cool mod. There is certainly alot of teamwork style gameplay in this, which i'm a big fan of, the classes really help define the mod from the other ZMs. I don't like the idea of turning into a zombie though, but then again, since in the zombie lore thats what the affect of a zombie attack is meant to be, its like - what else can u do?

Other than that, dont listen to Mauvebib on the YAZM comment, if you carry on with this and refine some of the gameplay stuff and sort out any problems with classes gameplay, then this wud be something I wud definitely look out for.

Jul 15 2005 Anchor

I tried to make playing a zombie more interesting than simply "Walk slow, eat humans." which is why I allowed them a sembelance of intelligence which will ultimately be short lived as they decay further. I think it makes sense for a recently zombified human to retain some skills and whatever weapons they may of happened to have held. I think of zombies of being able to possess up to caveman intelligence at their peak of intellectual height.

Thragg
Thragg aka dEcon
Jul 15 2005 Anchor

some zombie mods are still out their in the making so you really dont know what they are like yet. but im with Mauvebib on this one, im tired of seeing all these zombie mods, and even the zombie movies that have been coming out for the past year, so cliche. come up with something original.

Chaossaber314
Chaossaber314 RETSP Team Leader, Disestablishmentarianist
Jul 15 2005 Anchor

And if they're actually being developed who the fuck cares?

Would you like those mods to die as well just upping the number of dead/inactive mods even further?

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Pez says:
hey choas, whats it like being a jew
Chaossaber says:
What's it like being an anti-semite?
Pez says:
I'm going to pretend to understand what that means

Thragg
Thragg aka dEcon
Jul 15 2005 Anchor

well then who the hell cares if another zombie mod is being developed and it ends up being dead like the rest? my point is how do you know what the zombies are like in other unreleased mods if you haven't played them. just drop it

Jul 15 2005 Anchor

can ppl stop using the word cliche, its so vague, i heard it on that Doom 3 mod idea topic too - "the characters are so cliched", "so cliche", it really doesnt describe it well at all.

I still think this is a gud effort, but now i do kinda agree with chaos and mauvebib (unfortunately)...the gameplay would get old - fast.

Thragg
Thragg aka dEcon
Jul 15 2005 Anchor

why dont I just say repetative then.

Jul 15 2005 Anchor

you need to add a new dimension.....

like when a zombie bites, you get teleported to an arena, where you fight against the zombie, and if you win, youll be human, if you lose, youll be zombie.....

just an idea i got after wathcing constantine....

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