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| Random foley advice thread! (Forums : Audio / Visual : Random foley advice thread!) | Post Reply | |
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Apr 21 2008, 2:02pm Anchor | |
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If you record yourself ruffling around an empty plastic zip-seal bag then record that many times on a track, and cutting the 'silence' you can make a convincing fire sound effect |
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| Apr 21 2008, 3:43pm Anchor | ||
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Lol well done |
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Apr 21 2008, 4:09pm Anchor | |
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I hear splatting macaroni cheese with your fists makes for great gore and impact sounds. |
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Apr 21 2008, 10:18pm Anchor | |
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Apr 22 2008, 12:21am Anchor | |
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Running while recording will make a good running sound for -- TKAzA |
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| Apr 22 2008, 4:04am Anchor | ||
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Standing in the middle of a forest fire would work. = P |
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Apr 22 2008, 5:10am Anchor | |
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There are plenty of tricks you can use to make convincing sounds. Cellophane rustling can make for a good fire sound, plus a few cracks and pops. Or just light a fire. |
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Apr 24 2008, 12:20pm Anchor | |
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TKAzA wrote:Running while recording will make a good running sound for
your mod. Not always true especially when you're carrying the mic, you're also having to take the air noise into account |
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Apr 24 2008, 3:51pm Anchor | |
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Not if you run in an airless environment. |
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Apr 24 2008, 3:55pm Anchor | |
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ambershee wrote:Not if you run in an airless environment.
Good luck capturing outdoor footstep noises without air! |
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| Apr 24 2008, 4:50pm Anchor | ||
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I went to a firing range and and recorded a pistol. Though it was an outdoors one, the wind was way too loud. I edited most of it out, but now it doesn't feel right. On the bright side, firing a .380 is fun. |
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Apr 25 2008, 3:51am Anchor | |
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leilei wrote:
ambershee wrote:Not if you run in an airless environment.
Good luck capturing outdoor footstep noises without air! That was the whole joke |
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Apr 25 2008, 11:07am Anchor | |
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May 4 2008, 6:13am Anchor | |
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I hear twsting celery is really good for a blade impacting a body. Like a gauntlet. Combine it with an eggplant being hammered with a 20lbs.-er and you have avery convincing sound effect. |
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May 5 2008, 2:26am Anchor | |
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leilei wrote:
TKAzA wrote:Running while recording will make a good running sound for
your mod. Not always true especially when you're carrying the mic, you're also having to take the air noise into account Running sounds are usually not actually someone running, but rather just heavier/quicker footstep sounds manipulated and timed to make it seem right for someone whos running. Footstep sounds are generally easy to either record or get your hands on in some way. Its not hard to throw together a small wooden box and fill it with concrete or stones or |
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May 9 2008, 8:53pm Anchor | |
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Luckily, my Dad is heavily into music production and such, so he's got a great selection of microphones, software and general knowledge on audio. Coupled with the fact that foley production really interests me makes me a pretty lucky person in that department. |
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May 9 2008, 9:34pm Anchor | |
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leilei wrote:
TKAzA wrote:Running while recording will make a good running sound for
your mod. Not always true especially when you're carrying the mic, you're also having to take the air noise into account Run on the spot Also Edited by: TKAzA |
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May 10 2008, 1:54am Anchor | |
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TKAzA wrote:
leilei wrote:
TKAzA wrote:Running while recording will make a good running sound for
your mod. Not always true especially when you're carrying the mic, you're also having to take the air noise into account Run on the spot Also this one is a quote from my father "if you run horse shit on your face you can grow a beard" now im as hairy as ever. (not that i ever rubbed horse shit in my face) |
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May 17 2008, 9:30pm Anchor | |
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Random tips and ideas on multi-track sound design. -- Record at higher sample rates (96khz ) for better results with destructive editing (pitch/time stretching) of a piece of audio. If you don't intend to do much manipulation of that kind, something like 44.1khz or even compressed (mp3/ogg/etc) is absolutely fine to design top notch game audio with. -- To get those cool WOOSH sounds for swords/poles/fists .. try dragging your foot or leg in jeans across carpet infront of the mic. Might cause wear and tear but you can get some cool tones from the friction... at least to mix in with your actual stick/pole recordings. Little additional audio to enhance a main sound is usually called a 'sweetener'. -- Don't be afraid to act out sounds with your mouth into the mic. Even if you just do this to 'pencil in' (so to speak) parts of a sound you are designing. Liken it to sketching out something on paper before attempting the 3d model, except you have some extra audio which could actually work...hurrah! -- Remember things can sound different EXTREMELY CLOSE. For example, I recorded my bathroom tap with it barely on and straining to let out water, the sound was useful in some futuristic sci-fi plasma gun sounds.. ..almost like electricity. The point is, close mic things, get sounds the ear doesn't usually pay attention to and embellish the crap out of them.... if not only for your own fun -- If you need to create an area to record in (to avoid damage to carpets!) try to record foley on cardboard/old carpet instead of plastic (unless it's super wet).. plastic tends to make a lot of crinkly sounds. On a similar note, think about the clothes you're wearing, do they rustle when you move and do stuff?... are there creaky floorboards? You might not be aware of these annoying extra sounds being captured when you're concentrating on your foley. -- Try sounds ingame before finalizing them. What you're doing is creating a library of sounds that are going to playback in a game all over each other right? So if you make the most chunky, big, thick footstep sounds of all time, think about how they might compete with your weapons which also need to sound like the biggest slay0r tool ever. This mixing is NOT just about volume, it's about frequencies. Give everything straight forward and standard FX, EQ... length (nothing too long, or too short..).. put them in game. Check them out and then get your editing ideas from there. An obvious one, but if you're coming from a music production background, you might be used to writing/producing 1 whole song at once instead of developing. It's like testing a model with an engines ingame-lighting. -- ---and on that note---> volume or loudness is about frequencies too! Edited by: stringed_Evil |
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| Jun 8 2008, 11:29am Anchor | ||
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Nice one stringed_Evil! 1. Your mouth/throat are powerful foley tools. Some of the most inhuman sounds come from humans. Can't think of much more right now. Brain overload. |
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| Jun 10 2008, 1:51pm Anchor | ||
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Hey guys awesome tips. I'm just getting into sound design so this is very useful for me. |
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Jun 14 2008, 11:10am Anchor | |
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The trick to foley is keeping it very simple. all the EQ and post processing tricks in the world wont cover up a bad recording. Keep recording takes over and over until you are quite happy with the raw recording. Keep in mind the reverberant nature of the room you are recording in, so that the ambiance around your sound matches the scenario you want it to fit in. Foley mics are often best if they are shotgun style, with a hypercardiod type polar pattern. This means the mic will pick up a very detailed and focused area around your sound. A large diaphragm condenser is better suited to dialog (in a quiet space) and musical recordings. Do not put a sock over the mic, get yourself a pop filter or make one out of pantyhose. Keep the pop filter several inches away from your mic to stop the extended and exxagerated bass response you get from a directional polar pattern. This issue is not really an issue with a shotgun mic. Print a video fraps capture of your cinematic, or the portion of the game animation you want to do foley work to. Loop the sequence in your multitrack daw and record your sounds while watching the video. This will make the implementation work much smoother in the end, since the performance will be close to perfect before ever entering the actual game with the sound. As always, practice and repetition is more important than advice, lol. Edited by: Tom@engineaudio |
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Jun 14 2008, 11:39am Anchor | |
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it's tough to foley with a built-in laptop microphone though |
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