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Project Outbound looking for creative writers | Locked | |
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Nov 13 2012 Anchor | ||
Hello all, What is the main focus? Target aim: Recruiting: Also have a look at our Game Design Document: Docs.google.com Here are some pictures of our work:
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Nov 13 2012 Anchor | ||
So, what type of story are you looking for? |
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Nov 14 2012 Anchor | ||
Project Outbound is an open world (mmo) and we want a main storyline and some side storylines. These storylines will be played ingame as quests. When talking to a key character ingame you will get a dialogue menu (like Fallout or dragonage) You will get options to answer to the npc, this will open new dialogues and at the end maybe a quest. Edited by: Morexx |
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Nov 14 2012 Anchor | ||
I hate to feel like i am re-asking Cadh2000's question but you haven't given much information on what type of story you are looking for. are you looking for a:
Sorry to be asking the question, you work looks great an the Doc was a interesting read. |
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Nov 14 2012 Anchor | ||
We are looking for a writer that will do dialogues. Thats the only way we could make a story ingame. By having story dialogues and quests. |
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Nov 14 2012 Anchor | ||
Ah right that makes sense. so you are looking for a person who can write believable dialogue whilst getting the point across thanks for clearing that up |
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Nov 14 2012 Anchor | ||
Yes, some one telling a story trough dialogues. |
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Nov 14 2012 Anchor | ||
It is something I can do, not something I specialise in though i doubt many people do |
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Dec 29 2012 Anchor | ||
I would be extremely interested in this. |
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Dec 29 2012 Anchor | ||
I removed this post Edited by: gregforeli |
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Jan 10 2013 Anchor | ||
I would like to participate it, even thought I am 17 but I have huge interest in MMOs when its about storyline... I would like to incorporate a new way, you are just a character getting missions not directly trought main characters, generic missions and the locations for all of those missions are always diffrient, let the other player joins and they share profit from that mission. Ordinary players will have some contact with main characters if they do some important mission in a well profound, if they do that main characters depending on what mission are you doing could give you tips, aditional reward or say more about this place and earn their respect. Eventually you unlock more side missions that will or could unlock more main missions depending how well is your performance. The main point is that all players will not be the center or important character/protagonist in that world except if their performance as one or as a group in some missions or if they presence influences more this Outbound worlds events in a negative of positive way. Even earning your respect or hatred from the main characters or semi important ones. They will have files of you as they will not remembers well you and other players except you are successfull or known in their region or neighbouring regions. If you influence more than 3 or 4 regions most characters will be aware of your presence. This is my idea, if you want I could write dialog or storyline even thought my english is not perfect(my skills/knowlegde)... -- "motus domesticus vulgaris vita est versus homo novus" |
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